Electrified: Difference between revisions

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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, [[Love Pudding]], and [[Peach Tart]]s, the [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the [[Green Magikoopa]], [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. An [[Ice Puff]]'s charge acts identically to electrification.
In ''[[Paper Mario: The Thousand-Year Door]]'', Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the [[Green Magikoopa]], [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. An [[Ice Puff]]'s charge acts identically to electrification.


===''Super Paper Mario''===
===''Super Paper Mario''===
Electrified returns in ''[[Super Paper Mario]]'' but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will electrify the user for 25-40 seconds depending on how well the [[Action Command]] is performed. [[Electro Pop]]s electrify the user for 40 seconds. [[Lovely Chocolate]] and [[Love Noodle Dish]]es electrify the user, halve damage taken, and double attack for 20 seconds.
Electrified returns in ''[[Super Paper Mario]]'' but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will electrify the user for 25-40 seconds depending on how well the [[Action Command]] is performed. [[Electro Pop]]s electrify the user for 40 seconds. [[Lovely Chocolate]] and [[Love Noodle Dish]]es electrify the user, [[DEF-Up|halve damage taken]], and [[POW-Up|double attack]] for 20 seconds.


==Names in other languages==
==Names in other languages==