Electrified: Difference between revisions

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{{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:Electrifying.png|frame]]
[[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (such as a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.
'''Electrified''' is a positive status effect in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in ''Paper Mario''), or by small lightning bolts emanating out of the affected character (in ''The Thousand-Year Door'').  


[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s and especially the sixth boss of ''[[Paper Mario]]'', [[Huff N. Puff]], can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.
==History==
===''Paper Mario''===
[[File:Mario Electrified PM64.png|150px|thumb|left|An electrified [[Mario]] in ''Paper Mario'']]
In  ''[[Paper Mario]]'', the electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as [[Mario]]'s [[jump]] rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (for example, a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user. [[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] or [[Electro Pop]] will electrify the recipient for a few turns. The [[Zap Tap]] [[Badge]] will electrify Mario for as long as it is equipped. A [[Strange Cake]] or [[Kooky Cookie]] has a chance of electrifying Mario. An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely jump on a [[Duplighost]]'s Watt or Huff N. Puff without being damaged or having his attack interrupted. Enemies and bosses capable of electrifying themselves or other enemies include [[Electro Blooper]], [[Yellow Magikoopa]]s, [[Huff N. Puff]], Duplighosts (when disguised as Watt), [[Lee]] (when disguised as Watt), and [[Magikoopa]]s.
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An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a [[Duplighost]]'s Watt or a charged [[Ruff Puff]] or Huff N. Puff without being damaged or having his attack interrupted.
===''Paper Mario: The Thousand-Year Door''===
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the [[Green Magikoopa]], [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. An [[Ice Puff]]'s charge acts identically to electrification.
 
===''Super Paper Mario''===
Electrified returns in ''[[Super Paper Mario]]'' but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will electrify the user for 25-40 seconds depending on how well the [[Action Command]] is performed. [[Electro Pop]]s electrify the user for 40 seconds. [[Lovely Chocolate]] and [[Love Noodle Dish]]es electrify the user, [[DEF-Up|halve damage taken]], and [[POW-Up|double attack]] for 20 seconds.


==Names in other languages==
==Names in other languages==
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|Jap=ビリビリ
|Jap=ビリビリ
|JapR=Biribiri
|JapR=Biribiri
|JapM=Onomatopoeia for electric shocking; Lit. "BZZZT"
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt"
|SpaE=Electrificado <small>(''Paper Mario: The Thousand-Year Door'')</small>
|SpaE=Carga eléctrica <small>(''Paper Mario'')</small><ref>[https://www.youtube.com/live/mw4wvn0Uu6k?feature=share&t=2818 "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''The Thousand-Year Door'')</small><ref>[https://www.youtube.com/watch?v=VEx-lLxtmKE&list=PLUbagzVx3fT6OtmR5-SPQ9dwo8SckEr1S "Paper Mario: La Puerta Milenaria en Español"].</ref>
|SpaEM=Electrified
|SpaEM=Electric Charge<br>Electrified
}}
}}
==References==
<references/>


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