Mario Party DS: Difference between revisions

gameplay prolly goes at top; in the galaxy article, it's right after storu
(imo boards get higher priority on the article since they're basically the meat of mario party)
(gameplay prolly goes at top; in the galaxy article, it's right after storu)
Line 152: Line 152:
|[[Bowser's Block Party]]
|[[Bowser's Block Party]]
|}
|}
==Gameplay==
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=25%|Space
!width=75%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png|50px]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png|50px]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png|50px]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png|50px]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png|50px]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png|50px]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}
====Hexes====
{{main|Hex}}
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give ten coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give twenty coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give two Stars to the one who set it.
|-
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|-
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Team names==
==Team names==
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Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.


==Gameplay==
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=25%|Space
!width=75%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png|50px]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png|50px]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png|50px]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png|50px]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png|50px]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png|50px]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}
====Hexes====
{{main|Hex}}
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give ten coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give twenty coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give two Stars to the one who set it.
|-
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|-
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}


==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Reception==
==Reception==