Yume Kōjō: Doki Doki Panic: Difference between revisions

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The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved October 1, 2016.</ref> Lina, and they enter the book to rescue them.
The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved October 1, 2016.</ref> Lina, and they enter the book to rescue them.


==Impact on the ''Mario'' franchise==
==Impact on the ''Super Mario'' franchise==
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.


Some ''Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.


==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
Several changes were made in order to make the game appropriate for the ''Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>NintenDaanNC (December 7, 2010). [https://www.youtube.com/watch?v=DNa0M1gymgA <nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2]. ''YouTube''. Retrieved April 4, 2011.</ref>
Several changes were made in order to make the game appropriate for the ''Super Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>NintenDaanNC (December 7, 2010). [https://www.youtube.com/watch?v=DNa0M1gymgA <nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2]. ''YouTube''. Retrieved April 4, 2011.</ref>
===Characters===
===Characters===
[[File:DDP SMB2 Characters Comparison.png|frame]]
[[File:DDP SMB2 Characters Comparison.png|frame]]
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Mario'' franchise.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*Lina can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''.
*Lina can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''.
*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.