Mario Hoops 3-on-3: Difference between revisions

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'''''Mario Hoops 3-on-3''''', known as '''''Mario Slam Basketball''''' in European languages, is a ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It features [[Mario]] and his friends participating in basketball with two competing teams of three characters. This game is the first ''Mario'' sports game to be dedicated around basketball. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other ''Mario'' sports titles, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.
'''''Mario Hoops 3-on-3''''', known as '''''Mario Slam Basketball''''' in European languages, is a ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It features [[Mario]] and his friends participating in basketball with two competing teams of three characters. This game is the first ''Mario'' sports game to be dedicated around basketball. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other ''Mario'' sports titles, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.


Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.
Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.
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====Tourney====
====Tourney====
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Super Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.


When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
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==Staff==
==Staff==
{{main|List of Mario Hoops 3-on-3 staff}}
{{main|List of Mario Hoops 3-on-3 staff}}
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Super Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.


==Promotion==
==Promotion==
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''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.


Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.