Super Mario World: Super Mario Advance 2: Difference between revisions

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[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as a optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.  
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as an optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.  
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
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**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but now [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
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*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the [[bonus game (Super Mario World)|bonus game]]:
*In the [[bonus game (Super Mario World)|bonus game]]:
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
*Mario/Luigi is capable of climbing [[Beanstalk|beanstalks]] faster if {{button|GBA|B}} is held while climbing in the GBA version.
*Mario/Luigi is capable of climbing [[beanstalk]]s faster if {{button|GBA|B}} is held while climbing in the GBA version.
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).