List of Captain Toad: Treasure Tracker pre-release and unused content: Difference between revisions

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==Early ideas==
==Early ideas==
{{multiframe|[[File:CTTT Concept Art - Treasure.jpg|x200px]][[File:CTTT Concept Art - Draggadon.jpg|x200px]]|Concept artwork showing a skull-shaped Golden <br>Mushroom.|align=right}}
{{multiframe|[[File:CTTT Concept Art - Treasure.jpg|x200px]][[File:CTTT Concept Art - Draggadon.jpg|x200px]]|Concept artwork showing a skull-shaped Gold <br>Mushroom.|align=right}}
The concept artwork for the game revealed that at the beginning the quest was meant to revolve around skull-shaped Golden Mushrooms, with [[Wingo]] also wearing a necklace with a skull-shaped Poison Mushroom. The [[Sprixie Princesses|green sprixie Princess]] was also meant to accompany [[Captain Toad]] in his adventures.
The concept artwork for the game revealed that at the beginning the quest was meant to revolve around skull-shaped [[Gold Mushroom]]s, with [[Wingo]] also wearing a necklace with a skull-shaped [[Poison Mushroom]], which happens to resemble the [[Rotten Mushroom]] from ''[[Super Mario Maker 2]]'', released several years later. The [[Sprixie Princesses|green Sprixie Princess]] was also meant to accompany [[Captain Toad]] in his adventures.


When deciding on a title for the game in Japan, various suggestions such as "Captain Toad and his Amateur Adventures", "Hello! Captain Toad", and "Captain Toad is Giving His All!" were pitched by the staff before the final Japanese title was decided.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivKwF_Kg (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234938/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivKwF_Kg Archived post]) (February 16, 2015). Retrieved February 18, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHiro0ssFA Original Japanese post] and [https://web.archive.org/web/20171107164124/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHiro0ssFA archived post])</ref>
When deciding on a title for the game in Japan, various suggestions such as "Captain Toad and his Amateur Adventures", "Hello! Captain Toad", and "Captain Toad is Giving His All!" were pitched by the staff before the final Japanese title was decided.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivKwF_Kg (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234938/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivKwF_Kg Archived post]) (February 16, 2015). Retrieved February 18, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHiro0ssFA Original Japanese post] and [https://web.archive.org/web/20171107164124/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHiro0ssFA archived post])</ref>
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During development it was discussed whether the story of ''Captain Toad: Treasure Tracker'' would be connected to ''[[Super Mario 3D World]]'', or whether it would be a separate story being read by [[Rosalina]]. In the end, the former idea was chosen. According to director Shinya Hiratake, "If we had gone with the book idea, Rosalina might've appeared in person at the end of the game[...]"<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234946/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw Archived post]) (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ Original Japanese post] and [https://web.archive.org/web/20160426074136/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ archived post])</ref>
During development it was discussed whether the story of ''Captain Toad: Treasure Tracker'' would be connected to ''[[Super Mario 3D World]]'', or whether it would be a separate story being read by [[Rosalina]]. In the end, the former idea was chosen. According to director Shinya Hiratake, "If we had gone with the book idea, Rosalina might've appeared in person at the end of the game[...]"<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234946/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw Archived post]) (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ Original Japanese post] and [https://web.archive.org/web/20160426074136/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ archived post])</ref>


Early in development, the developers intended to allow the player to use the first-person view on every stage, but the idea was scrapped and instead only implemented on the mine cart and turnip cannon stages, since "the controls and rules got a little too complicated.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivLtoKZ (Translated) Miiverse post by Shinya Hiratake] (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg Original Japanese post] and [https://web.archive.org/web/20160426074140/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg archived post])</ref>
Early in development, the developers intended to allow the player to use the first-person view on every stage, but the idea was scrapped and instead only implemented on the mine cart and turnip cannon stages, since "the controls and rules got a little too complicated.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivLtoKZ (Translated) Miiverse post by Shinya Hiratake] ([https://archiverse.guide/post/AYMHAAACAAADVHivbyrwpw Archived post]) (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg Original Japanese post] and [https://web.archive.org/web/20160426074140/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg archived post])</ref>


[[File:CTTT Piranha Sprout Concept art.jpg|thumb|200px|Concept art of Piranha Sprouts.]]
[[File:CTTT Piranha Sprout Concept art.jpg|thumb|200px|Concept art of Piranha Sprouts.]]
Concept art of the [[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]] enemy shows that several different color schemes were considered before the final design with an orange body, white lips and green leaves was chosen. The other color schemes show an orange body with pink lips and yellow leaves, and Piranha Sprouts with yellow bodies and orange lips with both green and brown leaves.
Concept art of the [[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]] enemy shows that several different color schemes were considered before the final design with an orange body, white lips and green leaves was chosen. The other color schemes show an orange body with pink lips and yellow leaves, and Piranha Sprouts with yellow bodies and orange lips with either green or brown leaves.
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Walleye Tumple Temple was set in a daytime background in the E3 demo and trailer; this was changed by the second trailer to an evening sky, as seen in the final game.
Walleye Tumple Temple was set in a daytime background in the E3 demo and trailer; this was changed by the second trailer to an evening sky, as seen in the final game.


Mushroom Mesa originally featured four [[Shy Guy]]s instead of two, and the [[Flaptor]]s were not present on the course at all. Three [[Pluck Patch]]es are also in the place of three coins, and there is an extra Pluck Patch on the top of the rock near the end of the level. Another Pluck Patch is also added in the final in the hidden underground area near the first Super Gem alongside two [[Coin Stack]]s.
Mushroom Mesa originally featured four [[Shy Guy]]s instead of two, and the [[Flaptor]]s were not present on the course at all. Three [[Pluck Patch]]es are also in the place of three coins, and there is an extra Pluck Patch on the top of the rock near the end of the level. Another Pluck Patch is also added in the final in the hidden underground area near the first Super Gem alongside two [[coin pile]]s.


Blizzard on the Star Express originally featured [[Cat Goomba]]s in the place of the Flaptors.
Blizzard on the Star Express originally featured [[Cat Goomba]]s in the place of the Flaptors.


[[File:Sleeping Goomba Level CaptainToadTreasureTracker.png|thumb|200px|left|Floaty Fun Water Park as seen in the trailer with Captain Toad and green Warp Pipes.]]
[[File:Sleeping Goomba Level CaptainToadTreasureTracker.png|thumb|200px|left|Floaty Fun Water Park as seen in the trailer with Captain Toad and green Warp Pipes.]]
Mine Cart Sunset Rundown, [[Floaty Fun Water Park]], and [[No Sleep at Magikoopa Keep]] are seen being played by Captain Toad in the trailer and, in the case of the former, the demo. By the time the second trailer was released this was changed to show [[Toadette]] playing these stages, as it is in the final game. Also in Floaty Fun Water Park, all of the Warp Pipes are colored green in the first trailer, while in the second trailer and the final version, all the pipes have different colors.
Mine Cart Sunset Rundown, [[Floaty Fun Water Park]], and [[No Sleep at Magikoopa Keep]] are seen being played by Captain Toad in the trailer and, in the case of the first level, the demo. By the time the second trailer was released this was changed to show [[Toadette]] playing these stages, as it is in the final game. Also in Floaty Fun Water Park, all of the Warp Pipes are colored green in the first trailer, while in the second trailer and the final version, all the pipes have different colors.


The ladders seen in The King of Pyropuff Peak in the demo (with the exception of the one leading to the Power Star) are the standard yellow when they are green in the final. The area with the moving metal barrier with three Coin Stacks on an upper ledge also features a Pluck Patch with a Super Mushroom.
The ladders seen in The King of Pyropuff Peak in the demo (with the exception of the one leading to the Power Star) are the standard yellow when they are green in the final. The area with the moving metal barrier with three coin piles on an upper ledge also features a Pluck Patch with a Super Mushroom.


[[No Sleep at Magikoopa Keep]] originally featured standard Clear Pipes rather than the [[Warp Pipe]]-colored ones.
[[No Sleep at Magikoopa Keep]] originally featured standard Clear Pipes rather than the [[Warp Pipe]]-colored ones.
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==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Captain Toad: Treasure Tracker]]
[[Category:Pre-release and unused content|Captain Toad: Treasure Tracker]]
[[Category:Captain Toad: Treasure Tracker|*]]
[[Category:Captain Toad: Treasure Tracker|*]]
[[it:Sviluppo ed elementi scartati di Captain Toad: Treasure Tracker]]