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{{ | {{species infobox | ||
|image=[[File:PyrobotR.png]]<br>A Pyrobot Mk I | |image=[[File:PyrobotR.png]]<br>A Pyrobot Mk I | ||
|first_appearance=''[[Donkey Kong Country Returns]]'' ([[List of games by date#2010|2010]]) | |first_appearance=''[[Donkey Kong Country Returns]]'' ([[List of games by date#2010|2010]]) | ||
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}} | }} | ||
[[File:PyrobotY.png|thumb|left|200px|A Pyrobot Mk II]] | [[File:PyrobotY.png|thumb|left|200px|A Pyrobot Mk II]] | ||
'''Pyrobots'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 27.</ref> are [[Ready-Bots|Ready-Bot]] enemies that appear in the [[Factory (Donkey Kong Country Returns)|Factory]] world of ''[[Donkey Kong Country Returns]]''. There are two types of Pyrobots, both of whom patrol a set area back and forth and occasionally release from their arms like a flamethrower before resuming with their march. If [[Donkey Kong]] and [[Diddy Kong]] come in contact with the fire, they get burned and injured. | '''Pyrobots'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 27.</ref> are [[Ready-Bots|Ready-Bot]] enemies that appear in the [[Factory (Donkey Kong Country Returns)|Factory]] world of ''[[Donkey Kong Country Returns]]''. They resemble fire hydrants, which is reflected in their Japanese name. There are two types of Pyrobots, both of whom patrol a set area back and forth and occasionally release fire from their arms like a flamethrower before resuming with their march. If [[Donkey Kong]] and [[Diddy Kong]] come in contact with the fire, they get burned and injured. | ||
The red, older '''Pyrobot Mk I'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''On a platform between two sets of mallets, stun the Pyrobot Mk I and then pound on the container to get another Puzzle Piece.''"</ref> (also spelled '''Pyrobot Mk 1'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''Below the N Block, stun the Pyrobot Mk 1 by jumping on it, and then pound a trapdoor to drop into a hidden area.''"</ref>) is invulnerable to every attack from the Kongs themselves. However, they can temporarily immobilize a Pyrobot Mk I by jumping on it. A Pyrobot Mk I can only be defeated if the Kongs throw a [[barrel]] or a [[BuckBomb]] at it. | The red, older '''Pyrobot Mk I'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''On a platform between two sets of mallets, stun the Pyrobot Mk I and then pound on the container to get another Puzzle Piece.''"</ref> (also spelled '''Pyrobot Mk 1'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''Below the N Block, stun the Pyrobot Mk 1 by jumping on it, and then pound a trapdoor to drop into a hidden area.''"</ref>) is invulnerable to every attack from the Kongs themselves. However, they can temporarily immobilize a Pyrobot Mk I by jumping on it. A Pyrobot Mk I can only be defeated if the Kongs throw a [[barrel]] or a [[BuckBomb]] at it. | ||
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|JapM=Red Hydroroid | |JapM=Red Hydroroid | ||
}} | }} | ||
===Pyrobot Mk II=== | ===Pyrobot Mk II=== | ||
{{foreign names | {{foreign names | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{DKCR}} | {{DKCR}} | ||
[[Category:Robots]] | [[Category:Robots]] |