Diddy Kong Racing: Difference between revisions

Seems to be the Weapon Balloon power-up.
(rareware handled publishing and nintendo handled distribution of the game globally.)
Tag: Mobile edit
(Seems to be the Weapon Balloon power-up.)
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Two sequels were planned, but both were subsequently canceled in the aftermath of {{wp|Microsoft}}'s acquistion of Rare in 2002. These included ''[[Donkey Kong Racing]]'' for the [[Nintendo GameCube]] and ''[[Diddy Kong Pilot]]'' for the [[Game Boy Advance]], the latter of which was eventually converted into the ''Banjo-Kazooie'' title, ''{{wp|Banjo-Pilot}}''. Around 2004, Climax pitched their own sequel idea to Nintendo, ''[[Diddy Kong Racing Adventure]]'', but it was ultimately rejected.
Two sequels were planned, but both were subsequently canceled in the aftermath of {{wp|Microsoft}}'s acquistion of Rare in 2002. These included ''[[Donkey Kong Racing]]'' for the [[Nintendo GameCube]] and ''[[Diddy Kong Pilot]]'' for the [[Game Boy Advance]], the latter of which was eventually converted into the ''Banjo-Kazooie'' title, ''{{wp|Banjo-Pilot}}''. Around 2004, Climax pitched their own sequel idea to Nintendo, ''[[Diddy Kong Racing Adventure]]'', but it was ultimately rejected.
==Story==
==Story==
[[File:Taj introduction DKR.png|thumb|left|200px|Taj introduces himself to Diddy.]]
[[File:Taj introduction DKR.png|thumb|left|200px|Taj introduces himself to Diddy.]]
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!colspan=4|Default characters
!colspan=4|Default characters
|-
|-
!width=25% style="background:burlywood" align="center"|[[File:Krunch-CSS-DKR.png]]<br>{{color-link|Krunch|white}}
!width=25% style="background:burlywood"align="center"|[[File:Krunch-CSS-DKR.png]]<br>{{color-link|Krunch|white}}
!width=25% style="background:burlywood" align="center"|[[File:Diddy-CSS-DKR.png]]<br>{{color-link|Diddy Kong|white}}
!width=25% style="background:burlywood"align="center"|[[File:Diddy-CSS-DKR.png]]<br>{{color-link|Diddy Kong|white}}
!width=25% style="background:burlywood" align="center"|[[File:Bumper-CSS-DKR.png]]<br>{{color-link|Bumper (character)|white|Bumper}}
!width=25% style="background:burlywood"align="center"|[[File:Bumper-CSS-DKR.png]]<br>{{color-link|Bumper (character)|white|Bumper}}
!width=25% style="background:burlywood" align="center"|[[File:Banjo-CSS-DKR.png]]<br>{{color-link|Banjo|white}}
!width=25% style="background:burlywood"align="center"|[[File:Banjo-CSS-DKR.png]]<br>{{color-link|Banjo|white}}
|-
|-
|align="center" style="background:white"|[[File:Krunch1.png|150px]]
|align="center" style="background:white"|[[File:Krunch1.png|150px]]
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|align="center"|A Honey Bear from [[jiggywikki:Spiral Mountain|Spiral Mountain]] who was recruited by [[Squawks]] into the adventure.
|align="center"|A Honey Bear from [[jiggywikki:Spiral Mountain|Spiral Mountain]] who was recruited by [[Squawks]] into the adventure.
|-
|-
!style="background:burlywood" align="center"|[[File:Conker-CSS-DKR.png]]<br>{{color-link|Conker|white}}
!style="background:burlywood"align="center"|[[File:Conker-CSS-DKR.png]]<br>{{color-link|Conker|white}}
!style="background:burlywood" align="center"|[[File:Tiptup-CSS-DKR.png]]<br>{{color-link|Tiptup|white|TipTup}}
!style="background:burlywood"align="center"|[[File:Tiptup-CSS-DKR.png]]<br>{{color-link|Tiptup|white|TipTup}}
!style="background:burlywood" align="center"|[[File:Pipsy-CSS-DKR.png]]<br>{{color-link|Pipsy|white}}
!style="background:burlywood"align="center"|[[File:Pipsy-CSS-DKR.png]]<br>{{color-link|Pipsy|white}}
!style="background:burlywood" align="center"|[[File:Timber-CSS-DKR.png]]<br>{{color-link|Timber|white}}
!style="background:burlywood"align="center"|[[File:Timber-CSS-DKR.png]]<br>{{color-link|Timber|white}}
|-
|-
|align="center" style="background:white"|[[File:Conker DKR front art.png|150px]]
|align="center"style="background:white"|[[File:Conker DKR front art.png|150px]]
|align="center" style="background:white"|[[File:Tiptup2.png|150px]]
|align="center"style="background:white"|[[File:Tiptup2.png|150px]]
|align="center" style="background:white"|[[File:pipsy0.png|150px]]
|align="center"style="background:white"|[[File:pipsy0.png|150px]]
|align="center" style="background:white"|[[File:Timber.png|150px]]
|align="center"style="background:white"|[[File:Timber.png|150px]]
|-
|-
|align="center"|Weight group: Middle
|align="center"|Weight group: Middle
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!colspan=4|Unlockable characters
!colspan=4|Unlockable characters
|-
|-
!style="background:burlywood" align="center" colspan=2|[[File:Drumstick-CSS-DKR.png]]<br>{{color-link|Drumstick (character)|white|Drumstick}}
!style="background:burlywood"align="center"colspan=2|[[File:Drumstick-CSS-DKR.png]]<br>{{color-link|Drumstick (character)|white|Drumstick}}
!style="background:burlywood" align="center" colspan=2|[[File:TT-CSS-DKR.png]]<br>{{color-link|T.T.|white}}
!style="background:burlywood"align="center"colspan=2|[[File:TT-CSS-DKR.png]]<br>{{color-link|T.T.|white}}
|-
|-
|align="center" colspan=2 style="background:white"|[[File:DDR Drumstick.jpg|150px]]
|align="center"colspan=2 style="background:white"|[[File:DDR Drumstick.jpg|150px]]
|align="center" colspan=2 style="background:white"|[[File:TickTock.jpg|150px]]
|align="center"colspan=2 style="background:white"|[[File:TickTock.jpg|150px]]
|-
|-
|align="center" colspan=2|To unlock:<br>The player must get all four Grand Prix trophies, which reveals a frog with a rooster crest in Timber's Island hub. The racer must run over it to return Drumstick to normal.
|align="center"colspan=2|To unlock:<br>The player must get all four Grand Prix trophies, which reveals a frog with a rooster crest in Timber's Island hub. The racer must run over it to return Drumstick to normal.
|align="center" colspan=2|To unlock:<br>Completing a course in time trials within a certain time, then racing on it again and beating T.T.'s ghost. This must be done for every course with any vehicle.
|align="center"colspan=2|To unlock:<br>Completing a course in time trials within a certain time, then racing on it again and beating T.T.'s ghost. This must be done for every course with any vehicle.
|-
|-
|align="center" colspan=2|Weight group: Heavy
|align="center"colspan=2|Weight group: Heavy
|align="center" colspan=2|Weight group: Middle
|align="center"colspan=2|Weight group: Middle
|-
|-
|align="center" colspan=2|Acceleration: 2/5
|align="center"colspan=2|Acceleration: 2/5
|align="center" colspan=2|Acceleration: 5/5
|align="center"colspan=2|Acceleration: 5/5
|-
|-
|align="center" colspan=2|Turning: 1.5/5
|align="center"colspan=2|Turning: 1.5/5
|align="center" colspan=2|Turning: 2.5/5
|align="center"colspan=2|Turning: 2.5/5
|-
|-
|align="center" colspan=2|Top Speed: 4.5/5
|align="center"colspan=2|Top Speed: 4.5/5
|align="center" colspan=2|Top Speed: 5/5
|align="center"colspan=2|Top Speed: 5/5
|-
|-
|align="center" colspan=2|Vehicle Color: Red
|align="center"colspan=2|Vehicle Color: Red
|align="center" colspan=2|Vehicle Color: Silver
|align="center"colspan=2|Vehicle Color: Silver
|-
|-
|align="center" colspan=2|A rooster who is the best racer on Timber's Island, he challenged Wizpig but ended up going missing.
|align="center"colspan=2|A rooster who is the best racer on Timber's Island, he challenged Wizpig but ended up going missing.
|align="center" colspan=2|A living stopwatch who normally act as a lobby guide for each of the worlds, an announcer, and the one who runs the various time challenges.
|align="center"colspan=2|A living stopwatch who normally act as a lobby guide for each of the worlds, an announcer, and the one who runs the various time challenges.
|}
|}
</center>
</center>
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!{{color-link|Taj the Genie|white}}
!{{color-link|Taj the Genie|white}}
|-
|-
|align="center" style="background:white"|[[File:Taj the Genie.png|200x200px]]
|align="center"style="background:white"|[[File:Taj the Genie.png|200x200px]]
|-
|-
|align="center"|A magical Indian elephant and the legendary guardian of Timber's Island, he was last seen 50 years before. Wizpig evicted him from his home (and with it, his lamp), so he helps Diddy and friends in various ways, such as changing the vehicle type on request and presenting [[Golden Balloon]]s the player has earned. He also has a race against him around the hub world for each vehicle type.
|align="center"|A magical Indian elephant and the legendary guardian of Timber's Island, he was last seen 50 years before. Wizpig evicted him from his home (and with it, his lamp), so he helps Diddy and friends in various ways, such as changing the vehicle type on request and presenting [[Golden Balloon]]s the player has earned. He also has a race against him around the hub world for each vehicle type.
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|align=center|The first boss, Tricky races the player character up a spiraling mountain. Beyond constantly charging forward and potentially flattening the player, he has no special behavior. [[Boulder]]s occasionally travel down the mountain. In the second race, more boulders as well as falling pillars are added.
|align=center|The first boss, Tricky races the player character up a spiraling mountain. Beyond constantly charging forward and potentially flattening the player, he has no special behavior. [[Boulder]]s occasionally travel down the mountain. In the second race, more boulders as well as falling pillars are added.
|align=center|The second boss, Bluey races on a jagged, icy, downhill ski slope full of trees to act as obstacles. As with Tricky, his only behavior is stampeding forward, though he does not squish the player character. In the second race, a few [[snowball]]s are added as further obstacles.
|align=center|The second boss, Bluey races on a jagged, icy, downhill ski slope full of trees to act as obstacles. As with Tricky, his only behavior is stampeding forward, though he does not squish the player character. In the second race, a few [[snowball]]s are added as further obstacles.
|align=center|The third boss, Bubbler swims three laps circling the sea around a small island, tossing explosive [[Floating Mine|mine]]s around him. In the second race, he instead launches giant bubbles that can trap the player character.
|align=center|The third boss, Bubbler swims three laps circling the sea around a small island, tossing explosive mines around him. In the second race, he instead launches giant bubbles that can trap the player character.
|align=center|The fourth boss, Smokey runs and flies three laps through a series of caves and fields. He attacks by spitting clouds of hot ash to be ran into. In the second race, he spits much more.
|align=center|The fourth boss, Smokey runs and flies three laps through a series of caves and fields. He attacks by spitting clouds of hot ash to be ran into. In the second race, he spits much more.
|-
|-
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==Development==
==Development==
[[File:Diddy-kong-racing-beta-01.jpg|thumb|100px|A mammoth character repurposed from the RTS build.]]
[[File:Diddy-kong-racing-beta-01.jpg|thumb|100px|A mammoth character repurposed from the RTS build.]]
''Diddy Kong Racing'' found its root in a short-lived prototype. According to Lead Designer Lee Schuneman, a team of four at [[Rareware]] was developing a caveman/time travel-themed real time strategy game for the [[Nintendo 64]]<ref name="GamesTM">''GamesTM'', Issue 79, ''Behind the Scenes of Diddy Kong Racing''</ref>; however, the idea was quickly abandoned and the developers decided to create a "fun" racing game named ''Wild Cartoon Kingdom'' using assets from the canceled RTS (3D artist Lee Musgrave denies, however, that the two projects were ever related).<ref>[http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing Nintendo Life: Month Of Kong: The Making Of ''Diddy Kong Racing'']</ref>
''Diddy Kong Racing'' found its root in a short-lived prototype. According to Lead Designer Lee Schuneman, a team of four at [[Rareware]] was developing a caveman/time travel-themed real time strategy game for the [[Nintendo 64]]<ref name=GamesTM>''GamesTM'', Issue 79, ''Behind the Scenes of Diddy Kong Racing''</ref>; however, the idea was quickly abandoned and the developers decided to create a "fun" racing game named ''Wild Cartoon Kingdom'' using assets from the canceled RTS (3D artist Lee Musgrave denies, however, that the two projects were ever related).<ref>[http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing Nintendo Life: Month Of Kong: The Making Of ''Diddy Kong Racing'']</ref>


The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode  was inspired by {{wp|Disney World}} according to Schumenam.<ref name="GamesTM" /> The initial concept featured a hub world based on theme parks.  Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''.
The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode  was inspired by {{wp|Disney World}} according to Schumenam.<ref name=GamesTM/> The initial concept featured a hub world based on theme parks.  Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''.
 
The project was renamed ''Pro Am 64'' (in reference to Rare's [[Nintendo Entertainment System|NES]] hit ''{{wp|R.C. Pro-Am|R.C. Pro-AM}}'') later in development and briefly featured the characters using three-wheeled {{wp|trike}}-like vehicles.<ref name="GamesTM" /> The game was demoed to [[Shigeru Miyamoto]] in June 1997, who approved of it and suggested that it should feature [[Diddy Kong]].<ref name="GamesTM" /> The development team initially hated the idea,<ref name="GamesTM" /> but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from [[Nintendo]] and greater visibility to the game due to the popularity of the ''Donkey Kong'' brand.


The project was renamed ''Pro Am 64'' (in reference to Rare's [[Nintendo Entertainment System|NES]] hit ''{{wp|R.C. Pro-Am|R.C. Pro-AM}}'') later in development and briefly featured the characters using three-wheeled {{wp|trike}}-like vehicles.<ref name=GamesTM/> The game was demoed to [[Shigeru Miyamoto]] in June 1997, who approved of it and suggested that it should feature [[Diddy Kong]].<ref name=GamesTM/> The development team initially hated the idea,<ref name=GamesTM/> but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from [[Nintendo]] and greater visibility to the game due to the popularity of the ''Donkey Kong'' brand.
===Pre-release and unused content===
===Pre-release and unused content===
{{main|List of Diddy Kong Racing pre-release and unused content}}
{{main|List of Diddy Kong Racing pre-release and unused content}}
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*[https://www.nintendo.co.uk/Games/Nintendo-64/Diddy-Kong-Racing-269448.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Diddy-Kong-Racing-269448.html Nintendo UK site]
*[https://web.archive.org/web/19981203020725/http://www.dkr.com/ North American site (Archived)]
*[https://web.archive.org/web/19981203020725/http://www.dkr.com/ North American site (Archived)]
{{DKR}}
{{DKR}}
{{Donkey Kong games}}
{{Donkey Kong games}}
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