User talk:Wildgoosespeeder/sandbox: Difference between revisions

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Text replacement - ":Image quality requested" to ":Images to be reuploaded with higher quality"
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At this point, I'm not actually supporting the draft, the GCN and Wii resolution inconsistency problem should be tackled first, and if it is not solved. Well, there is no reason to make a law that goes around the reality. It's a worthless page. Unless it was changed to a help page instead.--{{User:Megadardery/sig}} 09:04, 10 February 2016 (EST)
At this point, I'm not actually supporting the draft, the GCN and Wii resolution inconsistency problem should be tackled first, and if it is not solved. Well, there is no reason to make a law that goes around the reality. It's a worthless page. Unless it was changed to a help page instead.--{{User:Megadardery/sig}} 09:04, 10 February 2016 (EST)
:Addressing concerns:
:Addressing concerns:
:*I know this {{user|Megadardery}}. I still remember the conversations we had [[File talk:MKSCCongratsScreen.png|here]]. I think I have a good idea what MarioWiki needs and how we can split up all images tagged with {{tem|image-quality}} so that way we can put disputes around that tag to bed once and for all. If you want to know what I had in mind, I want to follow a system similar to the one found on [http://archives.bulbagarden.net/wiki/Category:Unsatisfactory_images Bulbapedia]. There will be subcategories for [[:Category:Quality requested]]. If an image is not tagged with {{tem|image-quality}} but rather some other tag, it will not show up in [[:Category:Quality requested]] but rather the subcategory. {{tem|image-quality}} will still work as it always has.
:*I know this {{user|Megadardery}}. I still remember the conversations we had [[File talk:MKSCCongratsScreen.png|here]]. I think I have a good idea what MarioWiki needs and how we can split up all images tagged with {{tem|image-quality}} so that way we can put disputes around that tag to bed once and for all. If you want to know what I had in mind, I want to follow a system similar to the one found on [http://archives.bulbagarden.net/wiki/Category:Unsatisfactory_images Bulbapedia]. There will be subcategories for [[:Category:Images to be reuploaded with higher quality]]. If an image is not tagged with {{tem|image-quality}} but rather some other tag, it will not show up in [[:Category:Images to be reuploaded with higher quality]] but rather the subcategory. {{tem|image-quality}} will still work as it always has.
:*I will note this.
:*I will note this.
:*Taking screenshots from YouTube videos only solves one of two problems. Emulator screenshots, if done right, kills two birds with one stone. Exception being pre-release videos as those can't be replicated in the final release most likely.
:*Taking screenshots from YouTube videos only solves one of two problems. Emulator screenshots, if done right, kills two birds with one stone. Exception being pre-release videos as those can't be replicated in the final release most likely.
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Why are you recommending cropping the top 8 and bottom 8 lines off of NES? It's not actually a PAL/NTSC difference. NTSC consoles do render those lines. It's just that they get cropped off on most TVs. This is in contrast to most SNES games which actually do render at 256×224px.
Why are you recommending cropping the top 8 and bottom 8 lines off of NES? It's not actually a PAL/NTSC difference. NTSC consoles do render those lines. It's just that they get cropped off on most TVs. This is in contrast to most SNES games which actually do render at 256×224px.


Also, SNES can't do 256×240px, only 256×239px; this isn't a PAL/NTSC SNES hardware difference, but a different display mode of the console that, in your example, they decided to use in the later PAL revision of Mario World. Dragon Quest V is an example of an NTSC game using 256×239px mode. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 20:32, July 21, 2022 (EDT)
Also, SNES can't do 256×240px, only 256×239px; this isn't a PAL/NTSC SNES hardware difference, but a different display mode of the console that, in your example, they decided to use in the later PAL revision of Mario World (initial release still used the 256×224px mode). Dragon Quest V is an example of an NTSC game using 256×239px mode. So, it's a software difference. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 20:32, July 21, 2022 (EDT)
:Also, MelonDS is way better than desmume, which is very inaccurate. I don't know why you say not to use it. Its 3D is almost pixel perfect in the software renderer. Is it just due to not updating the page? [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 11:47, July 22, 2022 (EDT)