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|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{release|Japan|July 17, 2020|USA|July 17, 2020|Mexico|July 17, 2020<ref>https://www.nintendo.com/es_LA/games/detail/paper-mario-the-origami-king-switch/</ref>|Europe|July 17, 2020|Australia|July 17, 2020|South Korea|July 17, 2020|HK|July 17, 2020|ROC | |release={{release|Japan|July 17, 2020|USA|July 17, 2020|Mexico|July 17, 2020<ref>https://www.nintendo.com/es_LA/games/detail/paper-mario-the-origami-king-switch/</ref>|Europe|July 17, 2020|Australia|July 17, 2020|South Korea|July 17, 2020|HK|July 17, 2020|ROC|July 17, 2020}} | ||
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Role-playing|Role-playing]], action-adventure | |genre=[[Genre#Role-playing|Role-playing]], action-adventure | ||
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The game follows the gameplay style of its two predecessors, ''[[Paper Mario: Sticker Star]]'', and ''[[Paper Mario: Color Splash]]''. As in these previous entries, role-playing elements are deemphasized in favor of action-adventure mechanics, which focus on exploration and puzzle-solving in individual areas rather than emphasizing character growth over the entire game. Also like the previous games, ''Paper Mario: The Origami King'' is focused around an aspect of arts and crafts. Whilst ''Paper Mario: Sticker Star'' had a focus on stickers and ''Paper Mario: Color Splash'' had a focus on paint, ''Paper Mario: The Origami King'' is focused around {{wp|origami}}. Similarly, the game's environments graphically resemble crafts, and many of the game's bosses are based around some kind of crafting tool. Unlike the entries directly before, however, ''Paper Mario: The Origami King'' has levels that are directly connected rather than being segregated through a level select screen, similar to the first two games in the series. Similar to ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', Bowser is not the primary antagonist in exchange for an original villain. ''Paper Mario: The Origami King'' does not feature a battle system which uses finite items for combat, as it instead uses an original ring-based system which uses puzzle-solving instead of strategy. | The game follows the gameplay style of its two predecessors, ''[[Paper Mario: Sticker Star]]'', and ''[[Paper Mario: Color Splash]]''. As in these previous entries, role-playing elements are deemphasized in favor of action-adventure mechanics, which focus on exploration and puzzle-solving in individual areas rather than emphasizing character growth over the entire game. Also like the previous games, ''Paper Mario: The Origami King'' is focused around an aspect of arts and crafts. Whilst ''Paper Mario: Sticker Star'' had a focus on stickers and ''Paper Mario: Color Splash'' had a focus on paint, ''Paper Mario: The Origami King'' is focused around {{wp|origami}}. Similarly, the game's environments graphically resemble crafts, and many of the game's bosses are based around some kind of crafting tool. Unlike the entries directly before, however, ''Paper Mario: The Origami King'' has levels that are directly connected rather than being segregated through a level select screen, similar to the first two games in the series. Similar to ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', Bowser is not the primary antagonist in exchange for an original villain. ''Paper Mario: The Origami King'' does not feature a battle system which uses finite items for combat, as it instead uses an original ring-based system which uses puzzle-solving instead of strategy. | ||
==Plot== | ==Plot== | ||
===Prologue=== | ===Prologue=== |