GBA Mario Circuit: Difference between revisions

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<div style="white-space: nowrap;">[[File:MK8 GBA Mario Circuit Map.png|frameless|upright=0.65]][[File:MK8DX GBA Mario Circuit Map.png|frameless|upright=0.65]]</div>
<div style="white-space: nowrap;">[[File:MK8 GBA Mario Circuit Map.png|frameless|upright=0.65]][[File:MK8DX GBA Mario Circuit Map.png|frameless|upright=0.65]]</div>
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'''Mario Circuit''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart: Super Circuit]]'' and the second race of the [[Shell Cup]] in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This Mario Circuit is a rather plain stage and short in length, with few obstacles and [[Item Box]]es to deal against rivals. It contains winding paths, however, such as a hairpin bend, or a curl path found before the home stretch. Next to the checked line there is a detour where racers can get a speed boost by running onto a [[Dash Panel]] located there. This course shares its music with [[GBA Peach Circuit|Peach Circuit]] and [[GBA Luigi Circuit|Luigi Circuit]].
'''Mario Circuit''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart: Super Circuit]]'' and the second course of the [[Shell Cup]] in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This Mario Circuit is a rather plain stage and short in length, with few obstacles and [[Item Box]]es to deal against rivals. It contains winding paths, however, such as a hairpin bend, or a curl path found before the home stretch. Next to the checked line there is a detour where racers can get a speed boost by running onto a [[Dash Panel]] located there. This course shares its music with [[GBA Peach Circuit|Peach Circuit]] and [[GBA Luigi Circuit|Luigi Circuit]].


==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:MK8 GBA Mario Circuit Overview.jpg|thumb|240px|left|Mario Circuit in ''Mario Kart 8'']]
[[File:MK8 GBA Mario Circuit Overview.jpg|thumb|240px|left|Mario Circuit in ''Mario Kart 8'']]
This version of Mario Circuit reappears in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the second course of the [[Shell Cup]]. Much like [[GBA Bowser's Castle 1|GBA Bowser Castle 1]] in ''[[Mario Kart 7]]'', this is the only GBA classic course in the base ''Mario Kart 8'' content. It now features a starting banner with the classic ''Mario Kart'' logo in red, black-and-white tires around the posts, various stacked tires and advertisements, and huts both filled with [[Toad (species)|Toad]] and [[Yoshi (species)|Yoshi]] spectators and oil cans. The large U-turn near the beginning of the track is slanted and separated from the track to act as an [[anti-gravity]] section. This section is balanced on what appear to be giant car jacks (which are named “Ultra Arm”, a reference to the {{wp|Ultra Hand}}), which can be seen rising to lift the section into its position in the course's preview, with many large [[Brick Block]]s and [[Empty Block]]s visible in the pit where the U-turn was originally. There are also [[oil slick]]s near the end of the track that cause players who collide with them to spin out, alongside some [[traffic cone]]s that are knocked away when players collide with them. The detour near the finish line also contains an added [[Item Box]] in addition to the [[Dash Panel]]. Compared to the original, the road is also slightly banked through the curves.
This version of Mario Circuit reappears in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the second course of the [[Shell Cup]]. Much like {{classic-link|GBA|Bowser Castle 1}} in ''[[Mario Kart 7]]'', this is the only GBA classic course in the base ''Mario Kart 8'' content. It now features a starting banner with the classic ''Mario Kart'' logo in red, black-and-white tires around the posts, various stacked tires and advertisements, and huts both filled with [[Toad (species)|Toad]] and [[Yoshi (species)|Yoshi]] spectators and oil cans. The large U-turn near the beginning of the track is slanted and separated from the track to act as an [[anti-gravity]] section. This section is balanced on what appear to be giant car jacks (which are named “Ultra Arm”, a reference to the {{wp|Ultra Hand}}), which can be seen rising to lift the section into its position in the course's preview, with many large [[Brick Block]]s and [[Empty Block]]s visible in the pit where the U-turn was originally. There are also [[oil slick]]s near the end of the track that cause players who collide with them to spin out, alongside some [[traffic cone]]s that are knocked away when players collide with them. The detour near the finish line also contains an added [[Item Box]] in addition to the [[Dash Panel]]. Compared to the original, the road is also slightly banked through the curves.


The music has been modified to a slightly lower pitch and plays in A#/B♭ major on the first two laps and then in B major on the final lap, as opposed to C major in the original. Overall, the arrangement appears to be based on that of the ''Mario Kart: Super Circuit'' prototype.<ref>[https://youtu.be/XiqyXTgvYR0?t=682 E3 2001 Gamestore VHS Messevideo 1 of 2 Trade Show Video - YouTube]</ref>
The music has been modified to a slightly lower pitch and plays in A#/B♭ major on the first two laps and then in B major on the final lap, as opposed to C major in the original. Overall, the arrangement appears to be based on that of the ''Mario Kart: Super Circuit'' prototype.<ref>[https://youtu.be/XiqyXTgvYR0?t=682 E3 2001 Gamestore VHS Messevideo 1 of 2 Trade Show Video - YouTube]</ref>