N64 DK's Jungle Parkway: Difference between revisions

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''Mario Kart Wii''<br>[[File:N64 DK's Jungle Parkway.png|140px]]
''Mario Kart Wii''<br>[[File:N64 DK's Jungle Parkway.png|140px]]
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'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway''' and also known as '''Donkey Jungle Park'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 28.</ref><ref>''Nintendo Magazine System'' (Australia) issue 49, page 41.</ref> or '''Donkey Kong Jungle'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 29.</ref>) is the first racecourse of the [[Special Cup]] of ''[[Mario Kart 64]]''. It is [[Donkey Kong]]'s home track in the game. The course returns in ''[[Mario Kart Wii]] ''as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''Mario Kart'' courses in the series, with each loop being only about 15 seconds long.
'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 28.</ref><ref>''Nintendo Magazine System'' (Australia) issue 49, page 41.</ref> or '''Donkey Kong Jungle''',<ref>''Nintendo Magazine System'' (UK) issue 51, page 29.</ref> is the first racecourse of the [[Special Cup]] of ''[[Mario Kart 64]]''. It is [[Donkey Kong]]'s home track in the game. The course returns in ''[[Mario Kart Wii]]'' as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''Mario Kart'' courses in the series, with each loop being only about 15 seconds long.


==Course layout==
==Course layout==
[[File:DKs Jungle Parkway.png|thumb|left|The cruise boat]]
[[File:DKs Jungle Parkway.png|thumb|left|The cruise boat]]
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, will throw {{wp|Cucumis metuliferus|kiwanos}} at them. A large boat with "Mario" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The ferry may be an obstacle during this jump, but players can pass through the ferry most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s<ref>M. Arakawa. ''Mario Kart 64'' Player's Guide. Pages 66, 67, and 69.</ref> at them. A large boat with "Mario" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The ferry may be an obstacle during this jump, but players can pass through the ferry most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.


The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
The N64 version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
{{br|left}}
{{br|left}}


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|image2 = TournamentAugust1.jpg
|image2 = TournamentAugust1.jpg
|caption2 = The tournament}}}}
|caption2 = The tournament}}}}
The course returns in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the fruit that usually hit the player being removed. Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless they use a [[Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] where the player will always make it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the Arrow Signs are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  
The course returns in ''Mario Kart Wii'' as the third race of the Leaf Cup. [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s are now riding the cruise boat (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless they use a [[Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] where the player will always make it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the Arrow Signs are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  


This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a trick since there are no trick ramps.
This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a trick since there are no trick ramps.


When the player crosses the finish line to begin the next lap, [[Lakitu]] is shown on the left side of the player, holding the lap count signs.
When the player crosses the finish line to begin the next lap, [[Lakitu (Mario Kart referee)|Lakitu]] is shown on the left side of the player, holding the lap count signs.


===Tournaments===
===Tournaments===
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MK64 Boost Pad.png|The [[Dash Panel]]
MK64 Boost Pad.png|The [[Dash Panel]]
D.K.'s Jungle Parkway 1.png|The big jump
D.K.'s Jungle Parkway 1.png|The big jump
D.K.'s Jungle Parkway 2.png|A kiwano is thrown at a player after driving outside the road.
D.K.'s Jungle Parkway 2.png|A coconut is thrown at a player after they drive outside the road.
D.K.'s Jungle Parkway 3.png|The bridge
D.K.'s Jungle Parkway 3.png|The bridge
D.K.'s Jungle Parkway 4.png|The cave
D.K.'s Jungle Parkway 4.png|The cave
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