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In ''Super Mario World'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. The '''Cape''' (or '''Magic Cape''')<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' Characters Tab.</ref> allows Mario (or Luigi) to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}). | In ''Super Mario World'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. The '''Cape''' (or '''Magic Cape''')<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' Characters Tab.</ref> allows Mario (or Luigi) to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}). | ||
If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|runs]] at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|spin-jump]], Mario will | If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|runs]] at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|spin-jump]], Mario will fly. | ||
Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.<ref>[https://www.suppermariobroth.com/post/633609656174067712 Supper Mario Broth]</ref> | Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.<ref>[https://www.suppermariobroth.com/post/633609656174067712 Supper Mario Broth]</ref> |
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