Shell (flashing): Difference between revisions

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It's not rare if the player can easily make it happen.
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m (It's not rare if the player can easily make it happen.)
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Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]], a [[Spin Jump]], or a [[Super Star]]. If any Yoshi eats one, it obtains all three shell abilities (causing [[Sand cloud|sand clouds]], [[fly]]ing, and breathing fire), as long as the shell stays in the Yoshi's mouth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.
Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]], a [[Spin Jump]], or a [[Super Star]]. If any Yoshi eats one, it obtains all three shell abilities (causing [[Sand cloud|sand clouds]], [[fly]]ing, and breathing fire), as long as the shell stays in the Yoshi's mouth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.


If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky]], which is very rare.
If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[3 Lemmy's Castle|#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[7 Larry's Castle|#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky]].


After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.
After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.