Current Capers: Difference between revisions

85 bytes removed ,  1 year ago
the "Sea Tentacle" name is pure conjecture. the game's PRIMA guide only refers to them and any other obstacles around them as "hazards", so i'm exclusively using this term here.
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(the "Sea Tentacle" name is pure conjecture. the game's PRIMA guide only refers to them and any other obstacles around them as "hazards", so i'm exclusively using this term here.)
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==Overview==
==Overview==
The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can use a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of electrified plants, the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint.
The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can use a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of [[Sting Tentacle|swaying hazards]], the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint.


[[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]]
[[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]]
Above the surface, several [[Snowmad]]s have halted their ship next to a wooden pier, which has to be traversed. After getting fired from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.
Above the surface, there is a wooden pier with [[Snowmads]]. After blasting from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.


More electrified plants follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room.
More swaying hazards follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room.


==Collectibles==
==Collectibles==
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:CurrentCapers3.jpg|220px|thumb|In an area with electrical plants swaying from side to side. Donkey Kong heads into the letter K.]]
[[File:CurrentCapers3.jpg|220px|thumb|In an area with swaying hazards. Donkey Kong heads into the letter K.]]
*K: Not long before the first checkpoint, the letter K can be obtained in the area with the electrified plants.
*K: Not long before the first checkpoint, the letter K can be obtained in the area with swaying hazards.
*O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left.
*O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left.
*N: In the segment with electrified plants just after the second checkpoint, the letter N can be found in-between two electrified plants.
*N: In the segment with swaying hazards just after the second checkpoint, the letter N can be found in-between two swaying hazards.
*G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom.
*G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom.


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