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m (Bot: Automated text replacement (-(\|[\n ]*)song([\n ]*=) +\1track\2)) |
(the "Sea Tentacle" name is pure conjecture. the game's PRIMA guide only refers to them and any other obstacles around them as "hazards", so i'm exclusively using this term here.) |
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==Overview== | ==Overview== | ||
The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can use a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of | The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can use a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of [[Sting Tentacle|swaying hazards]], the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint. | ||
[[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]] | [[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]] | ||
Above the surface, | Above the surface, there is a wooden pier with [[Snowmads]]. After blasting from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint. | ||
More | More swaying hazards follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room. | ||
==Collectibles== | ==Collectibles== | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
[[File:CurrentCapers3.jpg|220px|thumb|In an area with | [[File:CurrentCapers3.jpg|220px|thumb|In an area with swaying hazards. Donkey Kong heads into the letter K.]] | ||
*K: Not long before the first checkpoint, the letter K can be obtained in the area with | *K: Not long before the first checkpoint, the letter K can be obtained in the area with swaying hazards. | ||
*O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | *O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | ||
*N: In the segment with | *N: In the segment with swaying hazards just after the second checkpoint, the letter N can be found in-between two swaying hazards. | ||
*G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom. | *G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom. | ||
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