Superball Flower: Difference between revisions

No edit summary
Tag: Mobile edit
Line 12: Line 12:


===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
In ''[[Super Mario Maker 2]]'', the character who picks them up takes on monochromatic shades of green, and the background music will also change to [[Birabuto Kingdom]]'s ground theme. The power-up is only available in the ''Super Mario Bros.'' game style as an alternate form of the Fire Flower and retains its properties from ''Super Mario Land''. Superballs can also now light [[Bob-omb]]s, collect [[Key]]s and [[Pink Coin (Super Mario Maker)|Pink Coin]]s, and activate [[P Switch]]es and [[POW Block]]s. Superball Flowers are unlocked by hitting a [[? Block]] that is initially covered by [[Hard Block]]s; by clearing the job [[Spiny Shell Smashers]], given to Mario by Purple Toad, the blocks will be removed, allowing Mario access.
In ''[[Super Mario Maker 2]]'', Superballs are only available in the ''Super Mario Bros.'' game style as an alternate form of the Fire Flower, and retain their properties from ''Super Mario Land''; Superballs can additionally light [[Bob-omb]]s, collect [[Key]]s and [[Pink Coin (Super Mario Maker)|Pink Coin]]s, and activate [[P Switch]]es and [[POW Block]]s. The character who picks them up takes on monochromatic shades of green, and the background music will also change to [[Birabuto Kingdom]]'s ground theme for that character. Superball Flowers are unlocked for use with Course Maker in the Story Mode by finding a [[? Block]] that is initially covered by [[Hard Block]]s; after Mario is given the job [[Spiny Shell Smashers]] by Purple Toad and clears it, the blocks will be removed, allowing Mario access.


==Gallery==
==Gallery==
5,258

edits