Wii Koopa Cape: Difference between revisions

m (→‎Course layout: The tunnel is a blue shell, not a red shell.)
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===Course layout===
===Course layout===
[[File:MKW Rocket Start.png|thumb|left|200px|The cliff area at the start of the track]]
[[File:MKW Rocket Start.png|thumb|left|200px|The cliff area at the start of the track]]
The player first starts out on a cliff. To the right side is a place where the player can fall off into the water, while the left side contains a cliff wall. The player proceeds to the [[ramp]] with two [[Dash Panel]]s on them, plus a row of floating [[Item Box]]es. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and grass. In the cliff, [[Goomba]]s act as obstacles. Then, drivers go into a forest involved of trees and [[Green Shell]]-like stones, featuring a brook where drivers use this as a road to pass the forest. A [[Koopa Paratroopa]] billboard can be seen at the brook section of the course, using its ''[[New Super Mario Bros.]]'' artwork. The river speeds up the player and there are some Item Boxes that go with the current of the river. Here, there are two paths. One is through the river, while the other is on a ramp that allows the player to perform a [[Jump Boost|Trick]] through the road. On the very right is a [[Blue Shell]] tunnel with Item Boxes inside of it. On the left turn is an archway. The player then turns around a buried [[Red Shell]] and into the water via a pipe, following the river as a waterfall through the pipe.  
The player first starts out on a cliff. To the right side is a place where the player can fall off into the water, while the left side runs against a cliff wall. The player proceeds to a [[ramp]] with two [[Dash Panel]]s plus a row of floating [[Item Box]]es. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and [[Goomba]]s, with a patch of grass that allows for a shortcut. Then, drivers go into a forest filled with trees and [[Green Shell]]-like stones, with a brook serving as the main road (though there are stretches of asphalt and gravel off to the sides). On the very right is a [[Blue Shell]] tunnel with Item Boxes inside of it. Koopa Troopa and [[Koopa Paratroopa]] billboards can be seen along turns in the brook section of the course, holding flags and using ''[[New Super Mario Bros.]]'' artwork. The river speeds up the player and there are some Item Boxes that go with the current of the river. After the first turn left is a small split path around a rock formation. One side features a ramp that allows the player to perform a [[Jump Boost|Trick]], while the other is positioned by another offroad shortcut. The player then turns around a buried [[Red Shell]] before the river dives off the cliff as a waterfall into an underwater tunnel.  


Inside, players run through a glass tunnel where some aquatic creatures such as [[Maw-Ray|Unagi]] and [[Cheep Cheep]]s can be seen, while the players must dodge certain obstacles such as [[Koopa Zapper]]s which shrink drivers that hit it for a short time. The first parts of the tunnel are relatively straight until a turn to the left which makes the player go into the river inside it and Koopa Zappers. It goes straight until a U-turn to the right where the river current continues running straight and more Koopa Zappers. After the river ends, there is a ramp directly after a row of item boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right. Two paths can be taken, but one is covered by a waterfall, which pushes the player into the water. A [[half-pipe]] is to the left of this curve. After the curve, the player reaches the road to the [[Finish Line (object)|finish line]].
Inside the tunnel, some aquatic creatures such as [[Maw-Ray|Unagi]] and [[Cheep Cheep]]s can be seen, while the players must dodge certain obstacles such as [[Koopa Zapper]]s which briefly shrink drivers that hit them. The tunnel starts out straight before turning to the left, where another stream of water similar to the brook begins. It goes straight until a U-turn to the right, where more Koopa Zappers appear. After the river ends, there is a ramp directly after a row of Item Boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right after this. Two paths can be taken, but one is covered by a waterfall which pushes the player into the water. A [[half-pipe]] is to the left of this curve on the normal route. After the curve, the player reaches the road to the [[Finish Line (object)|finish line]].


According to tiny advertising signs on the island, Koopa Cape seems to be located on an island known as Shell Island. In ''Mario Kart Wii'', the Koopa head at the start of the small cave is replaced by a random Mii's head when there is a Mii in the race. The body is also changed to be a diver outfit.
According to tiny advertising signs on the island, Koopa Cape seems to be located on an island known as Shell Island. In ''Mario Kart Wii'', the Koopa head at the start of the small cave is replaced by a random Mii's head when there is a Mii in the race. The body is also changed to be a diver outfit.


The music for Koopa Cape comes in four versions. The cliff part of the course has a Tropical-sounding tone, the brook part has a Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A wub is played alongside the cliff and brook parts.  
The music for Koopa Cape has four variants. The cliff part of the course has a tropical sound, the brook part has a country-styled remix, and the submerged glass tunnel part is ambient-sounding. A wub is played alongside the cliff and brook parts.  


====Shortcuts====
====Shortcuts====
*There is a small patch of grass on the left of the ramp which can be cut through with a Mushroom for a minor time save.
*There is a small patch of grass on the left of the ramp which can be cut through with a Mushroom for a minor time save.
*In the rushing water section, there is a tree at the left turn and behind the tree another patch of grass that can be cut across using a Mushroom, although it can be done without a Mushroom by releasing the Mini-Turbo just before and then hopping.
*In the rushing water section, there is a tree at the left turn and behind the tree is another patch of grass that can be cut across using a Mushroom, although it can be done without a Mushroom by releasing the Mini-Turbo just before going into the patch and then hopping.
*There is grass behind the giant Green Shell stone just before the pipe, which can be cut across with a Mushroom.
*There is grass behind the giant Green Shell stone just before the pipe, which can be cut across with a Mushroom.
*After the pipe, the waterfall just before the finish line can be cut across with a Mushroom.
*After the pipe, the waterfall just before the finish line can be cut across with a Mushroom.
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