Donkey Kong Country (Game Boy Color): Difference between revisions

Uploaded sprites
(Uploaded sprites)
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|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
|style="text-align:center"|[[File:DK GBC Black Drum.png]]
|style="text-align:center"|[[File:DK GBC Black Drum.png]] [[File:DKCGBC Black drum 2.png]] [[File:DKCGBC Black drum 3.png]]
|style="text-align:center"|[[Black drum]]
|style="text-align:center"|[[Black drum]]
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
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|style="text-align:center"|[[Croctopus Chase]]
|style="text-align:center"|[[Croctopus Chase]]
|-
|-
|style="text-align:center"|[[File:Gnawty DKCGBC sprite.png]]
|style="text-align:center"|[[File:Gnawty DKCGBC sprite.png]] [[File:DKCGBC Gnawty red.png]]
|style="text-align:center"|[[Gnawty]]
|style="text-align:center"|[[Gnawty]]
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, red variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, red variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
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|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
|style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]]
|style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]] [[File:DKCGBC Klaptrap green.png]] [[File:DKCGBC Klaptrap brown.png]]
|style="text-align:center"|[[Klaptrap]]
|style="text-align:center"|[[Klaptrap]]
|Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. They appear green in [[Boss Dumb Drum]]. Klaptraps have a rare, brown variant that jump at the same time as the Kongs do.
|Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. They appear green in [[Boss Dumb Drum]]. Klaptraps have a rare, brown variant that jump at the same time as the Kongs do.
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|style="text-align:center"|[[Mine Cart Madness]]
|style="text-align:center"|[[Mine Cart Madness]]
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|-
|style="text-align:center"|[[File:Kritter DKCGBC sprite.png]]
|style="text-align:center"|[[File:Kritter DKCGBC sprite.png]] [[File:DKCGBC Kritter teal.png]] [[File:DKCGBC Kritter brown.png]] [[File:DKCGBC Kritter red.png]] [[File:DKCGBC Kritter green 1.png]] [[File:DKCGBC Kritter green 2.png]]
|style="text-align:center"|[[Kritter]]
|style="text-align:center"|[[Kritter]]
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward or rarely staying in place. Some, colored brown, act similar to teal ones but do an occasional higher jump and most often stay in place, while others, also colored brown in most levels and gray in [[Forest Frenzy]], walk forward before doing a long forward jump. Another type appears red in [[Bouncy Bonanza]] and green in [[Rope Bridge Rumble]] and [[Loopy Lights]], jumping left and right.
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward or rarely staying in place. Some, colored brown, act similar to teal ones but do an occasional higher jump and most often stay in place, while others, also colored brown in most levels and gray in [[Forest Frenzy]], walk forward before doing a long forward jump. Another type appears red in [[Bouncy Bonanza]] and green in [[Rope Bridge Rumble]] and [[Loopy Lights]], jumping left and right.
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|style="text-align:center"|[[Loopy Lights]]
|style="text-align:center"|[[Loopy Lights]]
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|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Millstone.png]]
|style="text-align:center"|[[Millstone]]
|style="text-align:center"|[[Millstone]]
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
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|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Oil drum 1.png]] [[File:DKCGBC Oil drum 2.png]]
|style="text-align:center"|[[Oil drum]]
|style="text-align:center"|[[Oil drum]]
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them.
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them.
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|style="text-align:center"|[[Necky's Nuts]]
|style="text-align:center"|[[Necky's Nuts]]
|-
|-
|style="text-align:center"|[[File:Queen B - DKC GBC sprite.png]]
|style="text-align:center"|[[File:Queen B - DKC GBC sprite.png]] [[File:DKCGBC Queen B. mad.png]]
|style="text-align:center"|[[Queen B.]]
|style="text-align:center"|[[Queen B.]]
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
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|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Banana green.png]]
|style="text-align:center"|[[Green banana]]s
|Green bananas appear in a few levels, marking the general location of a [[DK Sticker Pack]]. Once the DK Sticker Pack is collected, the green bananas are replaced by a normal banana bunch.
|-
|style="text-align:center"|[[File:DKCGBC Giant Banana.png]]
|style="text-align:center"|[[Giant Banana|Giant banana]]s
|style="text-align:center"|[[Giant Banana|Giant banana]]s
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
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|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Big Animal Token Enguarde.png]] [[File:DKCGBC Big Animal Token Expresso.png]] [[File:DKCGBC Big Animal Token Rambi.png]] [[File:DKCGBC Big Animal Token Winky.png]]
|style="text-align:center"|[[Big Animal Token]]s
|style="text-align:center"|[[Big Animal Token]]s
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
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|style="text-align:center"|[[DK Sticker Pack]]s
|style="text-align:center"|[[DK Sticker Pack]]s
|New items that are hidden in certain levels with their positions marked by [[green banana]]s. They unlock images in the [[Sticker Book]].
|New items that are hidden in certain levels with their positions marked by [[green banana]]s. They unlock images in the [[Sticker Book]].
|-
|style="text-align:center"|[[File:DKCGBC Coin.png]]
|style="text-align:center"|[[Banana Coin|Coin]]s
|Coins appear as the goals of [[Candy's Challenge]].
|}
|}


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{|class="dktable-brown"width=100%
{|class="dktable-brown"width=100%
|-
|-
!width=15%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
!Description
!Description
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|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. In the Game Boy Color remake, the animal crates transform the Kongs into the pictured Animal Friend.
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. In the Game Boy Color remake, the animal crates transform the Kongs into the pictured Animal Friend.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Arrow Sign.png]]
|style="text-align:center"|[[Arrow Sign]]s
|style="text-align:center"|[[Arrow Sign]]s
|These signs indicate the Kongs are approaching the end of a stage.
|These signs indicate the Kongs are approaching the end of a stage.
|-
|-
|style="text-align:center"|[[File:DKC GBC Falling Platform.png]]
|style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]]
|style="text-align:center"|[[Lift|Elevator]]s
|style="text-align:center"|[[Lift|Elevator]]s
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Exit Sign.png]]
|style="text-align:center"|[[Exit]]s
|style="text-align:center"|[[Exit]]s
|These signs indicate the Kongs have reached the end of a stage.
|These signs indicate the Kongs have reached the end of a stage.
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|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Rope.png]]
|style="text-align:center"|[[Rope]]s
|style="text-align:center"|[[Rope]]s
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively.
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively.
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|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]]
|style="text-align:center"|[[Jumbo Barrel]]
|style="text-align:center"|[[Jumbo Barrel]]
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
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|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Roulette Barrel 1.png]] [[File:DKCGBC Roulette Barrel 2.png]] [[File:DKCGBC Roulette Barrel Candy.png]]
|style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}}
|Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|-
|style="text-align:center"|[[File:DKCGBC Stop Barrel.png]] [[File:DKCGBC Go Barrel.png]]
|style="text-align:center"|[[Stop & Go Barrel]]s
|style="text-align:center"|[[Stop & Go Barrel]]s
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]]
|style="text-align:center"|[[ON/OFF Barrel]]s
|style="text-align:center"|[[ON/OFF Barrel]]s
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Fuel Barrel 4.png]] [[File:DKCGBC Fuel Barrel 2.png]] [[File:DKCGBC Fuel Barrel 1.png]]
|style="text-align:center"|[[Fuel Barrel]]s
|style="text-align:center"|[[Fuel Barrel]]s
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.