Barrel: Difference between revisions

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==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong'' series===
====''Donkey Kong''====
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
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Barrels appear as obstacles yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']] and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.
Barrels appear as obstacles yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']] and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.
====''Donkey Kong Circus''====
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
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The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.


====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
===''Donkey Kong Circus''===
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
 
===''Super Mario Bros. Special''===
[[File:Barrel SMBS.png|frame|left]]
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Barrels retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy barrels with a [[stomp]] or fireballs, but he can use a [[Hammer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
 
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
In ''[[Mario & Wario]]'', [[Wario]] uses a barrel to cover Mario's sight in [[Kumotori Yama]], the third world.
 
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3'' / ''Wario Land II''====
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
 
====''Wario Land 3''====
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Small, keg-like barrels appear as carriable objects in ''[[Wario Land 3]]'', appearing in stages such as [[The Big Bridge]] and [[The East Crater]]. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'', in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|ground pound]] or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms.
 
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
{{rewrite|section=y|split by game}}
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
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[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]]'']]
[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]]'']]
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
{{br}}
====''Donkey Kong 64''====
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, and so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.
====''Donkey Kong Jungle Beat''====
[[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.
====''DK'' series====
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.
====''Donkey Kong Barrel Blast''====
Normal barrels appear as obstacles in ''[[Donkey Kong Barrel Blast]]''. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
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{{stub|section=y}}
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].
Barrels appear in ''[[Donkey Kong Country Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
[[File:Barrel MvsDK.png|frame|left]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal.
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. If unavoided, they will destroy a Mini and cause the player to lose it.
====''Mario vs. Donkey Kong: Minis March Again!''====
Barrels return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they function the same as in the previous game in the series. They are found in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Donkey Kong is frequently accompanied by barrels in his battles from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where he uses them to attack the [[Mini]]s. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.


===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
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Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
{{br|left}}


===''Mario'' franchise===
===''Super Mario RPG: Legend of the Seven Stars''===
====''Super Mario Bros. Special''====
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', barrels appear inside the [[Sunken Ship]], where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.
[[File:Barrel SMBS.png|frame|left]]
 
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Barrels retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy barrels with a [[stomp]] or fireballs, but he can use a [[Hammer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
===''Super Smash Bros.'' series===
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|One of the Barrel types from ''[[Super Smash Bros. Brawl]]''.]]
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. Starting with ''[[Super Smash Bros. Brawl]]'', barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (location)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.
 
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, and so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
 
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
 
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.


====''Mario & Wario''====
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.
[[File:Barrel M&W.png|frame]]
In ''[[Mario & Wario]]'', [[Wario]] uses a barrel to cover Mario's sight in [[Kumotori Yama]], the third world.


====''Super Mario RPG: Legend of the Seven Stars''====
===''Mario Party'' series===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', barrels appear inside the [[Sunken Ship]], where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.
====''Mario Party 2''====
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.


====''Super Mario'' series====
====''Mario Party 3''====
{{merge from|Water Barrel}}
In ''[[Mario Party 3]]'', barrels appear in [[Coconut Conk]]. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s, which causes the barrel to break, thus causing the player to lose.  
=====''New Super Mario Bros.''=====
In ''[[New Super Mario Bros.]]'', large horizontal barrels can be found buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become [[Mini Mario (form)|tiny]] with a [[Mini Mushroom]], they can stand on the barrels without sinking them.


=====''Super Mario Galaxy''=====
====''Mario Party 5''====
[[Ota Rock]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies subsequently defeated by [[spin]]ning onto one of their projectiles to send it back.
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.


=====''New Super Mario Bros. Wii''=====
====''Mario Party 6''====
[[File:BarrelNSMBW.png|frame]]
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spiked Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.


The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.
====''Mario Party Advance''====
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.


=====''Super Mario Galaxy 2''=====
====''Mario Party 7''====
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Ota Rocks. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]].


=====''Super Mario 3D Land''=====
====''Mario Party 8''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel.


=====''New Super Mario Bros. 2''=====
====''Mario Party: The Top 100''====
In ''[[New Super Mario Bros. 2]]'', barrels are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]] where they act as sinkable platforms that float on the surface of the water as in ''New Super Mario Bros.''
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels reappear in the ''Mario Party 7'' minigame Jump, Man in ''[[Mario Party: The Top 100]]''.


=====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''=====
====''Mario Party Superstars''====
Barrels reappear in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' as items. Here, they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].
Barrels reappear in the returning minigames Roll Out the Barrels and Coconut Conk in ''[[Mario Party Superstars]]''.


=====''Super Mario Odyssey''=====
===''WarioWare'' series===
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
Barrels appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'', which is based upon the [[25m]] level from the original ''Donkey Kong''. Here, they are thrown by Donkey Kong towards [[Mario]], and need to be jumped over while standing in place. Barrels are seen again in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.
In ''[[Super Mario Odyssey]]'', barrels that use their appearance from ''Donkey Kong'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]]. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.


Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the [[Seaside Kingdom]]. Although they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]]. They can also be stood on and used as platforms.
===''Wario World''===
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain coins, [[garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[punch]]es.


====''Mario Golf'' series====
===''Mario Golf'' series===
=====''Mario Golf: Toadstool Tour''=====
====''Mario Golf: Toadstool Tour''====
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger, then he pounds his arms up and down.
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger, then he pounds his arms up and down.


=====''Mario Golf: World Tour''=====
====''Mario Golf: World Tour''====
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''.
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''.


====''Mario Kart'' series====
===''Mario Kart'' series===
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]


=====''Mario Kart: Double Dash!!''=====
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


=====''Mario Kart Arcade GP''=====
====''Mario Kart Arcade GP''====
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents.
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents.


=====''Mario Kart Arcade GP 2''=====
====''Mario Kart Arcade GP 2''====
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before.
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before.


=====''Mario Kart 7''=====
====''Mario Kart 7''====
[[File:Protected Barrel.jpg|thumb|left|[[Wario]] next to a barrel in a Time Trial]]
[[File:Protected Barrel.jpg|thumb|left|[[Wario]] next to a barrel in a Time Trial]]
In ''[[Mario Kart 7]]'', barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. Normal-looking barrels only appear in [[3DS Wario Shipyard|Wario Shipyard]], but [[DK Barrels]] in [[3DS DK Jungle|DK Jungle]] act the same.
In ''[[Mario Kart 7]]'', barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. Normal-looking barrels only appear in [[3DS Wario Shipyard|Wario Shipyard]], but [[DK Barrels]] in [[3DS DK Jungle|DK Jungle]] act the same.
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In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.


=====''Mario Kart Arcade GP DX''=====
====''Mario Kart Arcade GP DX''====
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''.
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''.


=====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Barrels return as obstacles in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' on various courses. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]] and also on the boardwalk part of [[Wild Woods]]. They are also present on the main route in {{classic-link|N64|Yoshi Valley}}. In [[Toad Harbor]], barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in [[Bone-Dry Dunes]], some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.
Barrels return as obstacles in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' on various courses. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]] and also on the boardwalk part of [[Wild Woods]]. They are also present on the main route in {{classic-link|N64|Yoshi Valley}}. In [[Toad Harbor]], barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in [[Bone-Dry Dunes]], some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.


=====''Mario Kart Tour''=====
====''Mario Kart Tour''====
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop 2]], [[London Loop 3]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop 2]], [[London Loop 3]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.
{{br}}


=====''Mario Kart Live: Home Circuit''=====
====''Mario Kart Live: Home Circuit''====
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|Barrels in Barrel Temple's course icon]]
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|Barrels in Barrel Temple's course icon]]
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while the new golden barrels ones give the player rewards.
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while the new golden barrels ones give the player rewards.
{{br}}


=====Gallery=====
===''Mario & Luigi'' series===
{{multiple image
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
|align=left
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. In this minigame, the objective is to arrange rows of barrels of the same color.
|width=200
 
|footer=<center>Screenshots of several racetracks with barrels</center>
In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
|image1=Blue Shell and Crabs.jpg|200px
 
|caption1=<center>[[3DS Wario Shipyard|Wario Shipyard]]</center>
====''Mario & Luigi: Paper Jam''====
|image2=Baby Rosalina on Airship.jpg|200px
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]]. The duo drops barrels on the trio and make them run while shooting fireballs at them.
|caption2=<center>[[Cloudtop Cruise]]</center>
|image3=Decorated barrels.jpg|200px
|caption3=<center>[[Toad Harbor]]</center>
|image4=Tree Top Town.jpg|200px
|caption4=<center>[[Wild Woods]]</center>
}}
{{br}}


====''Mario Party'' series====
Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.
=====''Mario Party 2''=====
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.


=====''Mario Party 3''=====
===''Mario vs. Donkey Kong'' series===
In ''[[Mario Party 3]]'', barrels appear in [[Coconut Conk]]. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s, which causes the barrel to break, thus causing the player to lose.  
====''Mario vs. Donkey Kong''====
[[File:Barrel MvsDK.png|frame|left]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal.


=====''Mario Party 5''=====
====''Mario vs. Donkey Kong 2: March of the Minis''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. If unavoided, they will destroy a Mini and cause the player to lose it.


=====''Mario Party 6''=====
====''Mario vs. Donkey Kong: Minis March Again!''====
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
Barrels return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they function the same as in the previous game in the series. They are found in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.


=====''Mario Party Advance''=====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
Donkey Kong is frequently accompanied by barrels in his battles from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where he uses them to attack the [[Mini]]s. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.


=====''Mario Party 7''=====
===''Donkey Kong Jungle Beat''===
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]].
[[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


=====''Mario Party 8''=====
The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel.


=====''Mario Party: The Top 100''=====
===''DK'' series===
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
Barrels reappear in the ''Mario Party 7'' minigame Jump, Man in ''[[Mario Party: The Top 100]]''.


=====''Mario Party Superstars''=====
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.
Barrels reappear in the returning minigames Roll Out the Barrels and Coconut Conk in ''[[Mario Party Superstars]]''.
{{br}}


====''Mario Baseball'' series====
===''Mario Baseball'' series===
[[File:BarrelBatters.png|thumb|[[Barrel Batter]]]]
[[File:BarrelBatters.png|thumb|[[Barrel Batter]]]]
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]], respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]], respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.
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The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.


====''Mario & Luigi'' series====
===''Super Mario'' series===
=====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=====
{{merge from|Water Barrel}}
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. In this minigame, the objective is to arrange rows of barrels of the same color.
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', large horizontal barrels can be found buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become [[Mini Mario (form)|tiny]] with a [[Mini Mushroom]], they can stand on the barrels without sinking them.
 
====''Super Mario Galaxy''====
[[Ota Rock]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies subsequently defeated by [[spin]]ning onto one of their projectiles to send it back.
 
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spiked Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.
 
The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.
 
====''Super Mario Galaxy 2''====
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Ota Rocks. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
 
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
 
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', barrels are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]] where they act as sinkable platforms that float on the surface of the water as in ''New Super Mario Bros.''
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels reappear in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' as items. Here, they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].


In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
====''Super Mario Odyssey''====
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
In ''[[Super Mario Odyssey]]'', barrels that use their appearance from ''Donkey Kong'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]]. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.


=====''Mario & Luigi: Paper Jam''=====
Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the [[Seaside Kingdom]]. Although they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]]. They can also be stood on and used as platforms.
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]]. The duo drops barrels on the trio and make them run while shooting fireballs at them.


Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.
===''Donkey Kong Barrel Blast''===
Normal barrels appear as obstacles in ''[[Donkey Kong Barrel Blast]]''. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


====''Paper Mario'' series====
===''Paper Mario'' series===
=====''Paper Mario: Sticker Star''=====
====''Paper Mario: Sticker Star''====
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
Rare barrel [[sticker]]s can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.
Rare barrel [[sticker]]s can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.
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The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.
The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.


=====''Paper Mario: Color Splash''=====
====''Paper Mario: Color Splash''====
[[File:PMCS barrel.png|thumb|left|100px|A barrel in ''Paper Mario: Color Splash''.]]
[[File:PMCS barrel.png|thumb|left|100px|A barrel in ''Paper Mario: Color Splash''.]]
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.


=====''Paper Mario: The Origami King''=====
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', barrels most often contain coins or [[confetti]], though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.
In ''[[Paper Mario: The Origami King]]'', barrels most often contain coins or [[confetti]], though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.


====''Mario Tennis Aces''====
===''NES Remix'' series===
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels reappear as obstacles in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.
 
===''Mario Tennis Aces''===
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
Barrels appear in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge in ''[[Mario Tennis Aces]]''. They can be destroyed for three [[coin]]s, taking two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.
Barrels appear in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge in ''[[Mario Tennis Aces]]''. They can be destroyed for three [[coin]]s, taking two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.


====''Dr. Mario World''====
===''Dr. Mario World''===
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.


===''Super Smash Bros.'' series===
===Unused appearances===
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|One of the Barrel types from ''[[Super Smash Bros. Brawl]]''.]]
====''Wario Land: Shake It!''====
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. Starting with ''[[Super Smash Bros. Brawl]]'', barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (location)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.
Barrels were intended to appear in ''[[Wario Land: Shake It!]]'', but went [[List of Wario Land: Shake It! pre-release and unused content|unused]].
 
===''Wario'' series===
====''Wario Land'' series====
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]]. Barrels were intended to appear in ''[[Wario Land: Shake It!]]'', but went [[List of Wario Land: Shake It! pre-release and unused content|unused]].
 
=====''Wario Land 3''=====
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Small, keg-like barrels appear as carriable objects in ''[[Wario Land 3]]'', appearing in stages such as [[The Big Bridge]] and [[The East Crater]]. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'', in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|ground pound]] or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms.
 
====''WarioWare'' series====
Barrels appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'', which is based upon the [[25m]] level from the original ''Donkey Kong''. Here, they are thrown by Donkey Kong towards [[Mario]], and need to be jumped over while standing in place. Barrels are seen again in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.
 
====''Wario World''====
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain coins, [[garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[punch]]es.
 
===''NES Remix'' series===
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels reappear as obstacles in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.


==Types of barrels==
==Types of barrels==