DS Desert Hills: Difference between revisions

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==Course layout==
==Course layout==
The track starts near an oasis with a small lake where one can sink in the water. The first Pokey can be seen in front of the starting line here as well. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s. One of the other Pokeys are on this turn. There is then a field of dunes, with many more Pokeys roaming within it. The course has a few sharp turns at the end of each lap before approaching the finish line.
The track starts near an oasis with a small lake where one can sink in the water. The first Pokey can be seen in front of the starting line here as well. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s. One of the other Pokeys are on this turn. There is then a field of dunes, with many more Pokeys roaming within it. The course has a few sharp turns at the end of each lap before approaching the finish line.
The dark sand portion of the track is an out-of-bounds area, so if the player touches it, they will be respawned by [[Lakitu]].


The Pipes, Angry Sun, and block designs are taken from aspects of Desert Land of ''Super Mario Bros. 3''.
The Pipes, Angry Sun, and block designs are taken from aspects of Desert Land of ''Super Mario Bros. 3''.


Few changes have been made in the ''Mario Kart Wii'' version of this track aside from the improved visuals. [[Kart]]s now spin out instead of flipping when making contact with Pokeys. The course map has been rotated 180 degrees in contrast to its predecessor.
Few changes have been made in the ''Mario Kart Wii'' version of this track aside from the improved visuals. [[Kart]]s now spin out instead of flipping when making contact with Pokeys. The course map has been rotated 180 degrees in contrast to its predecessor.
The dark sand portion of the track is an out of bounds area so if the driver touches it, he will be respawned by [[Lakitu]]


===Shortcuts===
===Shortcuts===
There are two shortcuts in this course. The first shortcut is taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one [[Dash Mushroom|mushroom]], if the player jumps at the right time. The second is a dash-through behind the pyramid, right before the Pokeys start appearing. Two mushrooms will be required for this.
There are two shortcuts in this course. The first shortcut is taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one [[Dash Mushroom|mushroom]], if the player jumps at the right time. The second is a dash-through behind the pyramid, right before the Pokeys start appearing. Two mushrooms will be required for this.


====Glitches====
===Glitches===
In Mario Kart DS, if the player hit the left dark terrain before he touches the water, the player will fall through it with no splash.
In ''Mario Kart DS'', if the player hits the left dark terrain before they touch the water, they will fall through it with no splash animation.


==Missions==
==Missions==