All Night Nippon: Super Mario Bros.: Difference between revisions

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'''''All Night Nippon Super Mario Bros.''''' (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the game, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') also gave out 20 copies each to their readers in a lottery.<ref>[https://archive.org/details/bi-weekly-famitsu-no.-14-december-26th-1986/Bi-Weekly%20Famitsu%20-%20No.%2014%20December%2026th%201986%20%28Compressed%29/page/n93/mode/2up Famitsu #14, December 26, 1986 issue]</ref> Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst9.html Family Computer Disk System: Not for Sale]. Retrieved February 20, 2021.</ref> The game was published by {{wp|Fuji TV}}, who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized in the West as ''[[Super Mario Bros. 2]]''. The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of Japanese celebrities as sprite swaps. As such, there is no 2 Player Game but rather the option to play as [[Luigi]] with his unique physics.
'''''All Night Nippon Super Mario Bros.''''' (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the game, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') also gave out 20 copies each to their readers in a lottery.<ref>[https://archive.org/details/bi-weekly-famitsu-no.-14-december-26th-1986/Bi-Weekly%20Famitsu%20-%20No.%2014%20December%2026th%201986%20%28Compressed%29/page/n93/mode/2up Famitsu #14, December 26, 1986 issue]</ref> Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst9.html Family Computer Disk System: Not for Sale]. Retrieved February 20, 2021.</ref> The game was published by {{wp|Fuji TV}}, who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized in the West as ''[[Super Mario Bros. 2]]''. The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of Japanese celebrities as sprite swaps. As such, there is no 2 Player Game but rather the option to play as [[Luigi]] with his unique physics.
==Story==
==Story==
'''Translated from the instruction booklet'''<ref name=monogatari>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7.</ref>
'''Translated from the instruction booklet'''<ref name=monogatari>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7.</ref>


''One day, the peaceful {{wp|All Night Nippon}} dream land Viva Kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and mikes among other forms. All Night Nippon personalities {{wp|Miyuki Nakajima}}, the Tunnels, {{wp|Kyōko Koizumi}}, {{wp|Takeshi Kitano|Beat Takeshi}}, and the AB Brothers were also captured. What became of {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into [[Koopa Troop|Koopa Tribe]] minion “OkaP”.
''One day, the peaceful {{wp|All Night Nippon}} dream land Viva Kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and mikes among other forms. All Night Nippon personalities {{wp|Miyuki Nakajima}}, the Tunnels, {{wp|Kyōko Koizumi}}, {{wp|Takeshi Kitano|Beat Takeshi}}, and the AB Brothers were also captured. What became of {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into [[Koopa (species)|Koopa Tribe]] minion “OkaP”.


''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own [[Princess Peach]]. She is presently in the hands of King Koopa.
''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own [[Princess Peach]]. She is presently in the hands of King Koopa.
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===Level order===
===Level order===
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'' but some are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' as shown here:
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'' but some are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' as shown here:
{| class="wikitable"
{|class="wikitable"
|-
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
!''All Night Nippon'' levels!!Corresponding ''The Lost Levels''!!Notes
|-
|-
| 5-3 || [[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]] || Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|5-3||[[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]]||Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|-
|-
| 5-4 || [[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]] ||
|5-4||[[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]]||
|-
|-
| 6-4 || [[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]] ||
|6-4||[[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]]||
|-
|-
| 7-2 || [[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]] || Originally 7-2 of ''VS. Super Mario Bros.''
|7-2||[[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]]||Originally 7-2 of ''VS. Super Mario Bros.''
|-
|-
| 7-3 || [[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]] || Originally 7-3 of ''VS. Super Mario Bros.''
|7-3||[[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]]||Originally 7-3 of ''VS. Super Mario Bros.''
|-
|-
| 8-4 || [[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] || This is the only level ported from ''The Lost Levels'' that is neither played out of order nor have its design be completely altered for this game.
|8-4||[[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]]||This is the only level ported from ''The Lost Levels'' that is neither played out of order nor have its design be completely altered for this game.
|}
|}
The [[Hammer Bro]]thers in [[World 7-1 (Super Mario Bros.)|7-1]] and [[World 8-3 (Super Mario Bros.)|8-3]] pursue [[Mario]] or [[Luigi]] like they do in those worlds in ''The Lost Levels''.
The [[Hammer Bro]]thers in [[World 7-1 (Super Mario Bros.)|7-1]] and [[World 8-3 (Super Mario Bros.)|8-3]] pursue [[Mario]] or [[Luigi]] like they do in those worlds in ''The Lost Levels''.


Beating 8-4 will add a star to the title screen (up to twenty) and reveal [[Hard Mode]] in which all Okapī are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|1-1]] as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
Beating 8-4 will add a star to the title screen (up to twenty) and reveal [[Hard Mode]] in which all Okapī are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|1-1]] as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
 
{|class="wikitable"
{| class="wikitable"
|-
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
!''All Night Nippon'' levels!!Corresponding ''The Lost Levels''!!Notes
|-
|-
| B-1 || [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]] || Without the Warp Zone and the [[wind]]
|B-1||[[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]]||Without the Warp Zone and the [[wind]]
|-
|-
| B-3 || [[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]] ||
|B-3||[[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]]||
|-
|-
| C-3 || [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]] || No wind
|C-3||[[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]]||No wind
|-
|-
| C-4 || [[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]] ||
|C-4||[[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]]||
|-
|-
| D-1 || [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]] || This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|D-1||[[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]]||This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|}
|}
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and changed locations of [[? Block|?]]s and [[Brick Block|brick]]s. However, these changes are not the same as those found in ''VS.'' In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular power-ups. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] does not exist if the player clears the game without using a Warp Zone. Attempting the [[Minus World]] glitch will have an effect similar to ''The Lost Levels'', either sending the player to the pipe near the flagpole or back to 1-1.
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and changed locations of [[? Block|?]]s and [[Brick Block|brick]]s. However, these changes are not the same as those found in ''VS.'' In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular power-ups. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] does not exist if the player clears the game without using a Warp Zone. Attempting the [[Minus World]] glitch will have an effect similar to ''The Lost Levels'', either sending the player to the pipe near the flagpole or back to 1-1.


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