Wii Koopa Cape: Difference between revisions

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'''Koopa Cape''' is the second racecourse of the [[Star Cup]] in ''[[Mario Kart Wii]]'' and the first course of the [[Lightning Cup]] in ''[[Mario Kart 7]]''. The course takes place on an isle of sort, where racers begin the race near to a cliff. The isle in this course also contains a river cutting through a forest and an underwater tunnel for racers to dive into, with a Warp Pipe at both ends. This course is owned by [[Koopa Troopa]], as signs of him and the name of the course itself reveal. It returns in ''[[Mario Kart Tour]]'' starting from the [[Peach vs. Bowser Tour]].
'''Koopa Cape''' is the second racecourse of the [[Star Cup]] in ''[[Mario Kart Wii]]'' and the first course of the [[Lightning Cup]] in ''[[Mario Kart 7]]''. The course takes place on an isle of sort, where racers begin the race near to a cliff. The isle in this course also contains a river cutting through a forest and an underwater tunnel for racers to dive into, with a Warp Pipe at both ends. This course is owned by [[Koopa Troopa]], as signs of him and the name of the course itself reveal. It returns in ''[[Mario Kart Tour]]'' starting from the [[Peach vs. Bowser Tour]].


==History==
==''Mario Kart Wii''==
===''Mario Kart Wii''===
===Course layout===
====Course layout====
[[File:MKW Rocket Start.png|thumb|left|200px|The cliff area at the start of the track]]
[[File:MKW Rocket Start.png|thumb|left|200px|The cliff area at the start of the track]]
The player first starts out on a cliff. To the right side is a place where the player can fall off into the water, while the left side contains a cliff wall. The player proceeds to the [[ramp]] with two [[Dash Panel]]s on them, plus a row of floating [[Item Box]]es. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and grass. In the cliff, [[Goomba]]s act as obstacles. Then, drivers go into a forest involved of trees and [[Green Shell]]-like stones, featuring a brook where drivers use this as a road to pass the forest. A [[Koopa Paratroopa]] billboard can be seen at the brook section of the course, using its ''[[New Super Mario Bros.]]'' artwork. The river speeds up the player and there are some Item Boxes that go with the current of the river. Here, there are two paths. One is through the river, while the other is on a ramp that allows the player to perform a [[Jump Boost|Trick]] through the road. On the very right is a [[Red Shell]] tunnel with Item Boxes inside of it. On the left turn is an archway. The player then turns around a buried Red Shell and into the water via a pipe, following the river as a waterfall through the pipe.  
The player first starts out on a cliff. To the right side is a place where the player can fall off into the water, while the left side contains a cliff wall. The player proceeds to the [[ramp]] with two [[Dash Panel]]s on them, plus a row of floating [[Item Box]]es. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and grass. In the cliff, [[Goomba]]s act as obstacles. Then, drivers go into a forest involved of trees and [[Green Shell]]-like stones, featuring a brook where drivers use this as a road to pass the forest. A [[Koopa Paratroopa]] billboard can be seen at the brook section of the course, using its ''[[New Super Mario Bros.]]'' artwork. The river speeds up the player and there are some Item Boxes that go with the current of the river. Here, there are two paths. One is through the river, while the other is on a ramp that allows the player to perform a [[Jump Boost|Trick]] through the road. On the very right is a [[Red Shell]] tunnel with Item Boxes inside of it. On the left turn is an archway. The player then turns around a buried Red Shell and into the water via a pipe, following the river as a waterfall through the pipe.  
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The music for Koopa Cape comes in four versions. The cliff part of the course has a Tropical-sounding tone, the brook part has a Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts.  
The music for Koopa Cape comes in four versions. The cliff part of the course has a Tropical-sounding tone, the brook part has a Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts.  


=====Shortcuts=====
====Shortcuts====
*There is a small patch of grass on the left of the ramp which can be cut through with a Mushroom for a minor time save.
*There is a small patch of grass on the left of the ramp which can be cut through with a Mushroom for a minor time save.
*In the rushing water section, there is a tree at the left turn and behind the tree another patch of grass that can be cut across using a Mushroom, although it can be done without a Mushroom by releasing the Mini-Turbo just before and then hopping.
*In the rushing water section, there is a tree at the left turn and behind the tree another patch of grass that can be cut across using a Mushroom, although it can be done without a Mushroom by releasing the Mini-Turbo just before and then hopping.
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*After the pipe, the waterfall just before the finish line can be cut across with a Mushroom.
*After the pipe, the waterfall just before the finish line can be cut across with a Mushroom.


====Tournaments====
===Tournaments===
[[File:TournamentAugust2.png|200px|thumb|right|The August 2008 Tournament 2]]
[[File:TournamentAugust2.png|200px|thumb|right|The August 2008 Tournament 2]]
The second tournament of August 2008 required players to pass through a total of 25 gates. It was later repeated as the second tournament of August 2010 and January 2012, and the first tournament of April 2013.
The second tournament of August 2008 required players to pass through a total of 25 gates. It was later repeated as the second tournament of August 2010 and January 2012, and the first tournament of April 2013.
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===''Mario Kart 7''===
==''Mario Kart 7''==
[[File:KoopaCapeMK7.png|200px|thumb|left|Koopa Cape's appearance in ''Mario Kart 7'']]
[[File:KoopaCapeMK7.png|200px|thumb|left|Koopa Cape's appearance in ''Mario Kart 7'']]
In ''[[Mario Kart 7]]'', Koopa Cape returns as a retro course. Most of the course remains unchanged. However, there has been an added wall on the right at the starting line. The ramp into the brook has become a [[Glide Ramp]]. The most significant change is that the underwater glass tunnel has had its top removed and the player can now [[Underwater driving|drive underwater]] in it. [[Cheep Cheep]]s now serve as obstacles in this area, replacing the Koopa Zappers. The "Turn Left" sign does not have a flag in the Koopa's hand, as it uses its ''New Super Mario Bros.'' artwork instead. The sign at the beginning of the track now says Lightning Cup instead of Star Cup, due to the course being in the Lightning Cup, and the large Koopa Shell in the background has also been removed. The second variant of the course's theme has also been removed.
In ''[[Mario Kart 7]]'', Koopa Cape returns as a retro course. Most of the course remains unchanged. However, there has been an added wall on the right at the starting line. The ramp into the brook has become a [[Glide Ramp]]. The most significant change is that the underwater glass tunnel has had its top removed and the player can now [[Underwater driving|drive underwater]] in it. [[Cheep Cheep]]s now serve as obstacles in this area, replacing the Koopa Zappers. The "Turn Left" sign does not have a flag in the Koopa's hand, as it uses its ''New Super Mario Bros.'' artwork instead. The sign at the beginning of the track now says Lightning Cup instead of Star Cup, due to the course being in the Lightning Cup, and the large Koopa Shell in the background has also been removed. The second variant of the course's theme has also been removed.
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====Glitches====
===Glitches===
*If the player is to drive up to the top of one the walls at the start of the underwater pipe at a turn then hop at the very moment they reach the top, they would spring high into the air, just high enough to jump out of the water.
*If the player is to drive up to the top of one the walls at the start of the underwater pipe at a turn then hop at the very moment they reach the top, they would spring high into the air, just high enough to jump out of the water.
*A difficult glitch shortcut can be performed at the end of the rushing water section in order to skip the pipe entirely. By driving towards the entrance of the pipe, drifting left and using a Mushroom early, it is possible to clip through the fence to the left and land by the finish line. The player must then go backwards to around the beginning of the waterfall to hit the last key checkpoint of the course, and therefore make the lap count. If done fast enough, this glitch saves approximately three seconds.<ref name=Glitch>new MOMIジ (June 16, 2020). [https://youtu.be/h1rnjiASlEA?t=203 【マリオカート7】全バグショートカット集]. ''YouTube''. Retrieved January 30, 2021.</ref>
*A difficult glitch shortcut can be performed at the end of the rushing water section in order to skip the pipe entirely. By driving towards the entrance of the pipe, drifting left and using a Mushroom early, it is possible to clip through the fence to the left and land by the finish line. The player must then go backwards to around the beginning of the waterfall to hit the last key checkpoint of the course, and therefore make the lap count. If done fast enough, this glitch saves approximately three seconds.<ref name=Glitch>new MOMIジ (June 16, 2020). [https://youtu.be/h1rnjiASlEA?t=203 【マリオカート7】全バグショートカット集]. ''YouTube''. Retrieved January 30, 2021.</ref>
*A respawn shortcut can be performed near the beginning of the course by using a Mushroom to gain air time off of the edge of the fence on the right, after the first Dash Panel. If the player gets enough distance, they will activate the out-of-bounds plain for the next key checkpoint and respawn before the Glide Ramp, saving about two seconds.<ref name=Glitch/>
*A respawn shortcut can be performed near the beginning of the course by using a Mushroom to gain air time off of the edge of the fence on the right, after the first Dash Panel. If the player gets enough distance, they will activate the out-of-bounds plain for the next key checkpoint and respawn before the Glide Ramp, saving about two seconds.<ref name=Glitch/>
==''Mario Kart Tour''==
Koopa Cape will return in ''[[Mario Kart Tour]]'' starting in the [[Peach vs. Bowser Tour]].


==Profiles==
==Profiles==
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