Super Mario 64: Difference between revisions

m
Consistency.
mNo edit summary
m (Consistency.)
Line 728: Line 728:


====Gameplay Changes====
====Gameplay Changes====
*This version of the game outputs a signal compatible with the PAL television standard, rather than the NTSC standard used by the American and Japanese releases. Therefore, it outputs 25 frames per second instead of 30. This causes everything in the game to happen at 5/6ths of the speed that it happens in the American release.
*This version of the game outputs a signal compatible with the PAL television standard, rather than the NTSC standard used by the American and Japanese releases. Therefore, it outputs 25 frames per second instead of 30. This causes everything in the game to happen at 5/6ths of the speed that it happens in the American release.


===Changes in ''Super Mario 64: Shindō Pak Taiō Version''===
===Changes in ''Super Mario 64: Shindō Pak Taiō Version''===
Line 751: Line 751:
*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*If the player presses {{button|n64|Z}} on the intro screen, the background will be filled with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronisation with the the modeled Mario face.
*If the player presses {{button|n64|Z}} on the intro screen, the background will be filled with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronisation with the the modeled Mario face.
*The voice line "So long, King-a Bowser!" is changed to "Buh-bye!", likely since Bowser's Japanese name is Koopa.  
*The voice line "So long kinga Bowser!" is changed to "Buh-bye!", likely since Bowser's Japanese name is Koopa.  
*Mario's [[Double Jump (consecutive)|Double Jump]] sound is a higher pitched version of the same sound from the European and Australian version.
*Mario's [[Double Jump (consecutive)|Double Jump]] sound is a higher pitched version of the same sound from the European and Australian version.
*One of Mario's single [[Jump]] sounds is higher-pitched.
*One of Mario's single [[Jump]] sounds is higher-pitched.