Virtual Boy: Difference between revisions

m
Tag: Mobile edit
Line 37: Line 37:
===Tech demos===
===Tech demos===
[[File:Rareware Virtual Boy DKC2 Quote.png|thumb|The quote from Rareware, inaccurately referring to a Virtual Boy port of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]]
[[File:Rareware Virtual Boy DKC2 Quote.png|thumb|The quote from Rareware, inaccurately referring to a Virtual Boy port of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]]
*[[Mario Demo]]
*''[[Tech demo#Mario Demo|Mario Demo]]''
* Unnamed ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' proof-of-concept
* Unnamed ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' proof-of-concept


A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb&section=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest''<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref>, various subsequent statements by employees involved on the project, most notably [[Paul Machacek]], clarified that were no concrete plans for ''Donkey Kong Country'' game on the system and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy<ref name="DK Vine"></ref>. Speaking of the demo, Machacek stated "''I did it for 3 months & was cross-eyed with headaches by the end. I implemented a simple horizontally scrolling jungle background with split-level platforms & DK running around "being DK". All art was pre-rendered and lifted from DKC. [...] We only ever got something running against a jungle background on VB & whilst that art had been lifted from DKC it had already gone through some “monochroming” for [[Donkey Kong Land|DKL]] on gameboy which seemed a more apt place to directly take monochrome art from [...] We never got a full playable level working. Merely a short side scrolling split-level jungle background with DK walking/running/jumping on it. There were some rats running about as well (which i lifted from a GB {{wp|Battletoads}} game!) Enjoy [sic] ...imagine [https://twitter.com/Paul_Mach1/status/1104010982408548352 these images] in various shades of red with some rats running around DK. That's pretty much what it looked like. While i could see. Honestly that thing gave me neck-ache as well come to think of it.''" Work on the demo ended and no plan for a full-blown game was developed after it became obvious that the Virtual Boy was a commercial failure<ref name="DK Vine"></ref>.
A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb&section=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest'',<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref> various subsequent statements by employees involved on the project, most notably [[Paul Machacek]], clarified that were no concrete plans for ''Donkey Kong Country'' game on the system and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy.<ref name="DK Vine"/> Speaking of the demo, Machacek stated "''I did it for 3 months & was cross-eyed with headaches by the end. I implemented a simple horizontally scrolling jungle background with split-level platforms & DK running around "being DK". All art was pre-rendered and lifted from DKC. [...] We only ever got something running against a jungle background on VB & whilst that art had been lifted from DKC it had already gone through some “monochroming” for [[Donkey Kong Land|DKL]] on gameboy which seemed a more apt place to directly take monochrome art from [...] We never got a full playable level working. Merely a short side scrolling split-level jungle background with DK walking/running/jumping on it. There were some rats running about as well (which i lifted from a GB {{wp|Battletoads}} game!) Enjoy{{sic}} ...imagine [https://twitter.com/Paul_Mach1/status/1104010982408548352 these images] in various shades of red with some rats running around DK. That's pretty much what it looked like. While i could see. Honestly that thing gave me neck-ache as well come to think of it.''" Work on the demo ended and no plan for a full-blown game was developed after it became obvious that the Virtual Boy was a commercial failure.<ref name="DK Vine"/>


==Production==
==Production==