129,592
edits
Tag: Mobile edit |
m (→Tech demos) |
||
Line 37: | Line 37: | ||
===Tech demos=== | ===Tech demos=== | ||
[[File:Rareware Virtual Boy DKC2 Quote.png|thumb|The quote from Rareware, inaccurately referring to a Virtual Boy port of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]] | [[File:Rareware Virtual Boy DKC2 Quote.png|thumb|The quote from Rareware, inaccurately referring to a Virtual Boy port of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]] | ||
*[[Mario Demo]] | *''[[Tech demo#Mario Demo|Mario Demo]]'' | ||
* Unnamed ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' proof-of-concept | * Unnamed ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' proof-of-concept | ||
A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb§ion=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest''<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref> | A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb§ion=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest'',<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref> various subsequent statements by employees involved on the project, most notably [[Paul Machacek]], clarified that were no concrete plans for ''Donkey Kong Country'' game on the system and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy.<ref name="DK Vine"/> Speaking of the demo, Machacek stated "''I did it for 3 months & was cross-eyed with headaches by the end. I implemented a simple horizontally scrolling jungle background with split-level platforms & DK running around "being DK". All art was pre-rendered and lifted from DKC. [...] We only ever got something running against a jungle background on VB & whilst that art had been lifted from DKC it had already gone through some “monochroming” for [[Donkey Kong Land|DKL]] on gameboy which seemed a more apt place to directly take monochrome art from [...] We never got a full playable level working. Merely a short side scrolling split-level jungle background with DK walking/running/jumping on it. There were some rats running about as well (which i lifted from a GB {{wp|Battletoads}} game!) Enjoy{{sic}} ...imagine [https://twitter.com/Paul_Mach1/status/1104010982408548352 these images] in various shades of red with some rats running around DK. That's pretty much what it looked like. While i could see. Honestly that thing gave me neck-ache as well come to think of it.''" Work on the demo ended and no plan for a full-blown game was developed after it became obvious that the Virtual Boy was a commercial failure.<ref name="DK Vine"/> | ||
==Production== | ==Production== |