List of Super Mario Advance 4: Super Mario Bros. 3 pre-release and unused content: Difference between revisions

They were called that prior to SM3DW
Tag: Mobile edit
(They were called that prior to SM3DW)
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*One of the animation frames for the [[Koopa Clown Car]].
*One of the animation frames for the [[Koopa Clown Car]].
*Three frames of [[Koopa Troopa]]'s walking animation.
*Three frames of [[Koopa Troopa]]'s walking animation.
*Two frames of a [[Galoomba|Galoomba]]'s walking animation.
*Two frames of a ''Super Mario World'' [[Galoomba|Goomba]]'s walking animation.
*The Nintendo Presents logo from the beginning of the game. This is actually used in the final game—however, it is using a compressed one.
*The Nintendo Presents logo from the beginning of the game. This is actually used in the final game—however, it is using a compressed one.
*The font used for the status bar, laid out as 0123456789:VER./
*The font used for the status bar, laid out as 0123456789:VER./


None of these graphics within the game's code are found anywhere near each other in ''Super Mario World''. They are right next to each other in ''Super Mario Advance 4''; it is unknown whether these were intended to be used, or random data that was mistakenly compiled into the game. Using Lunar Magic, a popular hacking tool for ''Super Mario World'', and YYCHR, a graphics hacking tool for various game ROMs, can prove the fact that these graphics are not anywhere near each other, with the exception of the Koopa and Galoomba graphics. Extracting all of ''Super Mario World''{{'}}s graphics from the ROM splits the graphics into different files with a .bin extension, labeled from GFX00 to GFX33 (the numbers are labeled in hex, e.g. GFX 0E). When opened with YYCHR, the "Nintendo Presents" gfx are located in GFX00, the Koopa Troopa's and Galoomba's walking animations are located in GFX01. The Koopa Clown Car sprite tiles are located in GFX21, and the font for the status bar is located in GFX28.
None of these graphics within the game's code are found anywhere near each other in ''Super Mario World''. They are right next to each other in ''Super Mario Advance 4''; it is unknown whether these were intended to be used, or random data that was mistakenly compiled into the game. Using Lunar Magic, a popular hacking tool for ''Super Mario World'', and YYCHR, a graphics hacking tool for various game ROMs, can prove the fact that these graphics are not anywhere near each other, with the exception of the Koopa and Goomba graphics. Extracting all of ''Super Mario World''{{'}}s graphics from the ROM splits the graphics into different files with a .bin extension, labeled from GFX00 to GFX33 (the numbers are labeled in hex, e.g. GFX 0E). When opened with YYCHR, the "Nintendo Presents" gfx are located in GFX00, the Koopa Troopa's and Goomba's walking animations are located in GFX01. The Koopa Clown Car sprite tiles are located in GFX21, and the font for the status bar is located in GFX28.


==References==
==References==