Mine Cart: Difference between revisions

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====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
Mine Carts make another appearance in ''[[Donkey Kong Country: Tropical Freeze]]'', operating similarly to its predecessor, ''Donkey Kong Country Returns''. However, they can now take up to two hits under normal circumstances, with a third being added with the use of a [[Crash Guard]] or in the [[Nintendo Switch]] port's Funky Mode. Hard Mode, however, reverts Mine Carts to their ''Returns'' incarnation, where taking damage even once will cost the player a life. More camera angles are utilized while riding a Mine Cart, such as a behind-the-back perspective, and unlike before, Mine Carts can be carried into [[Arrow Barrel]]s. Mine Carts are used in the levels [[Trunk Twister]], [[Sawmill Thrill]], [[High Tide Ride]], and [[Rocket Rails]]; unlike in ''Donkey Kong Country Returns'', there are no levels where Donkey Kong jumps separately from the cart.
Mine Carts make another appearance in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], operating similarly to its predecessor, ''Donkey Kong Country Returns''. However, they can now take up to two hits under normal circumstances, with a third being added with the use of a [[Crash Guard]] or in the [[Nintendo Switch]] port's Funky Mode. Hard Mode, however, reverts Mine Carts to their ''Returns'' incarnation, where taking damage even once will cost the player a life. More camera angles are utilized while riding a Mine Cart, such as a behind-the-back perspective, and unlike before, Mine Carts can be carried into [[Arrow Barrel]]s. Mine Carts are used in the levels [[Trunk Twister]], [[Sawmill Thrill]], [[High Tide Ride]], and [[Rocket Rails]]; unlike in ''Donkey Kong Country Returns'', there are no levels where Donkey Kong jumps separately from the cart.
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