Incoming Chomp: Difference between revisions

m
no edit summary
m (Text replacement - "<references/> {{" to "<references/> {{")
mNo edit summary
Line 6: Line 6:
|derived_species=[[Bound Wanwan]]<br>[[Fire Wanwan Dosun]]
|derived_species=[[Bound Wanwan]]<br>[[Fire Wanwan Dosun]]
}}
}}
'''Incoming Chomps'''<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. [[Media:SMW2 Guide 127.jpg|Page 127]].</ref> are a chainless [[Chain Chomp]] only appearing in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]''. They jump from the background hills and destroy everything below them. They also seem to be unlimited in number or they return to the hill after jumping. They only appear in certain levels, in areas marked with signs depicting them. [[Yoshi (species)|Yoshi]] does not lose [[Baby Mario]] when hit by one of them. [[Chomp Rock]]s, which are stones in the shape of Incoming Chomps, also appear. In ''Yoshi's Island DS'', a smaller variation called a [[Bound Wanwan]] appears, which bounces around the stage attempting to smash Yoshi.
'''Incoming Chomps'''<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. [[Media:SMW2 Guide 127.jpg|Page 127]].</ref> are chainless [[Chain Chomp]]s only appearing in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]''. They jump from the background hills and destroy everything below them. They also seem to be unlimited in number or they return to the hill after jumping. They only appear in certain levels, in areas marked with signs depicting them. [[Yoshi (species)|Yoshi]] does not lose [[Baby Mario]] when hit by one of them. [[Chomp Rock]]s, which are stones in the shape of Incoming Chomps, also appear. In ''Yoshi's Island DS'', a smaller variation called a [[Bound Wanwan]] appears, which bounces around the stage attempting to smash Yoshi.


The appearance of these enemies is different between the original SNES game and ''[[Yoshi's Island: Super Mario Advance 3]]'', in that the reflective shine is no longer on both sides, and their teeth are shaded on the other side. This is actually made from graphics that were present, but unused in the original, likely to save on active sprite tiles due to the amount renderable at a time being limited.
The appearance of these enemies is different between the original SNES game and ''[[Yoshi's Island: Super Mario Advance 3]]'', in that the reflective shine is no longer on both sides, and their teeth are shaded on the other side. This is actually made from graphics that were present, but unused in the original, likely to save on active sprite tiles due to the amount renderable at a time being limited.
8,297

edits