Donkey Kong Country: Difference between revisions

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*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The direct sequel, which contains many gameplay elements from its predecessor. Also, in the [[Game Boy Advance]] remake, Diddy makes a reference to the first game in the intro, stating that he did not want to surrender the banana hoard to Kaptain K. Rool after all that he and Donkey Kong went through to get it last time. Additionally, Winky can be seen in the background of Cranky's [[Monkey Museum]].
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The direct sequel, which contains many gameplay elements from its predecessor. Also, in the [[Game Boy Advance]] remake, Diddy makes a reference to the first game in the intro, stating that he did not want to surrender the banana hoard to Kaptain K. Rool after all that he and Donkey Kong went through to get it last time. Additionally, Winky can be seen in the background of Cranky's [[Monkey Museum]].
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': As with ''Donkey Kong Country 2'', many gameplay elements are reused (including the return of being able to balance the Kongs on Steel Barrels, which is absent in ''Donkey Kong Country 2'').
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': As with ''Donkey Kong Country 2'', many gameplay elements are reused (including the return of being able to balance the Kongs on Steel Barrels, which is absent in ''Donkey Kong Country 2'').
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Barrel Cannons seen in ''Donkey Kong Country'' appear here. Also, Kongo Jungle stages appear in the three games as Congo Jungle in the first ''[[Super Smash Bros.]]'' game, and Kongo Jungle in ''[[Super Smash Bros. Melee]]'' and remade in Melee Stages in ''[[Super Smash Bros. Brawl]]''. The fanfare that plays when defeating a boss or winning in a bonus room is used as an arrangement for Donkey Kong's and Diddy Kong's victory theme in all the ''Super Smash Bros.'' games. In ''Ultimate'', King K. Rool's victory theme is an arrangement of an excerpt from the Gangplank Galleon theme. Diddy Kong's up taunt is based on his victory animation from this game.
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Barrel Cannons seen in ''Donkey Kong Country'' appear here. Also, Kongo Jungle stages appear in the three games as Congo Jungle in the first ''[[Super Smash Bros.]]'' game, and Kongo Jungle in ''[[Super Smash Bros. Melee]]'' and remade in Melee Stages in ''[[Super Smash Bros. Brawl]]''. The fanfare that plays when defeating a boss or winning in a bonus room is used as an arrangement for Donkey Kong's and Diddy Kong's victory theme in all the ''Super Smash Bros.'' games. In ''Ultimate'', King K. Rool's victory theme is an arrangement of an excerpt from the Gangplank Galleon theme. Diddy Kong's up taunt is based on his victory animation from ''Donkey Kong Country''.
**Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his [[Hand Slap]] were used in ''Super Smash Bros.'' as part of his moveset. This also happened with Diddy Kong when he was introduced in ''Super Smash Bros. Brawl''.
**Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his [[Hand Slap]] were used in ''Super Smash Bros.'' as part of his moveset. This also happened with Diddy Kong when he was introduced in ''Super Smash Bros. Brawl''.
*Most of Donkey Kong's stages in the ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Kart (series)|Mario Kart]]'', [[Mario Tennis (series)|''Mario Tennis'' franchises]], and other spin-offs are based on elements from ''Donkey Kong Country''.
*Most of Donkey Kong's stages in the ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Kart (series)|Mario Kart]]'', [[Mario Tennis (series)|''Mario Tennis'' franchises]], and other spin-offs are based on elements from ''Donkey Kong Country''.
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*''[[Mini Mario & Friends: amiibo Challenge]]'': [[Barrel Cannon]]s and [[Blast Barrel]]s, as well as [[Mine Cart|minecarts]], have roles in [[Mini Donkey Kong]] and [[Mini Diddy Kong]]'s stages, respectively. Along with a cover of "[[DK Island Swing]]", heard in Mini Donkey Kong's levels, there is also a cover of the Bonus Level theme from ''Donkey Kong Country'', which plays in Mini Diddy Kong's stages.
*''[[Mini Mario & Friends: amiibo Challenge]]'': [[Barrel Cannon]]s and [[Blast Barrel]]s, as well as [[Mine Cart|minecarts]], have roles in [[Mini Donkey Kong]] and [[Mini Diddy Kong]]'s stages, respectively. Along with a cover of "[[DK Island Swing]]", heard in Mini Donkey Kong's levels, there is also a cover of the Bonus Level theme from ''Donkey Kong Country'', which plays in Mini Diddy Kong's stages.
*''[[WarioWare Gold]]'': [[Donkey Kong Country (microgame)|A microgame]] in [[5-Volt]]'s stage based on ''Donkey Kong Country'' appears in this game.
*''[[WarioWare Gold]]'': [[Donkey Kong Country (microgame)|A microgame]] in [[5-Volt]]'s stage based on ''Donkey Kong Country'' appears in this game.
*''[[Super Mario Party]]'': When Donkey Kong picks up Diddy Kong as an ally, he says, "Diddy! We're on another adventure together!" referencing this game.
*''[[Super Mario Party]]'': When Donkey Kong picks up Diddy Kong as an ally, he says, "Diddy! We're on another adventure together!" referencing ''Donkey Kong Country''.


==Pre-release and unused content==
==Pre-release and unused content==