Skill charger: Difference between revisions

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|image=[[File:DrMarioWorldSkillCharger.png]]<br>Artwork of a red skill charger
|image=[[File:DrMarioWorldSkillCharger.png]]<br>Artwork of a red skill charger
|first_appearance=''[[Dr. Mario World]]'' ([[List of games by date#2019|2019]])
|first_appearance=''[[Dr. Mario World]]'' ([[List of games by date#2019|2019]])
|effect=When matched, grants the player a fully charged skill meter.
|effect=When matched, grants the player a charged skill meter.
}}
}}


'''Skill charger'''s are power-up items in ''[[Dr. Mario World]]''. Represented by an energy drink, if obtained by matching at least two capsules the same color as it, they grant doctors access to a fully charged skill meter. It is related to the [[Skill Up]], which grants a fully charged doctor ability on the stage and the [[Skill filler]], where it can fully charge doctor abilities if players choose to use it. Some assistants can turn [[virus]]es into skill chargers at the stage start, most notably [[Honey Queen]] and [[Wiggler]].
'''Skill charger'''s are power-up items in ''[[Dr. Mario World]]''. Represented by an energy drink, if obtained by matching at least two capsules the same color as it, they grant doctors 60 SP filled in their skill meter. Many of the doctors' skills are lower than this amount so it would be fully charged for them, with some exceptions including [[Bowser|Dr. Bowser]] (85 SP at level 1, 69 SP at max level) and [[Dry Bowser|Dr. Dry Bowser]] (100 SP at level 1, 76 SP at max level).  
 
It is related to the [[Skill Up]], which grants a fully charged doctor ability on the stage and the [[Skill filler]], where it can fully charge doctor abilities if players choose to use it. Some assistants can turn [[virus]]es into skill chargers at the stage start, most notably [[Honey Queen]] (both stage and VS) and [[Wiggler]] (stage mode only).


==Gallery==
==Gallery==
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