Mario Kart (series): Difference between revisions

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{{series-infobox
{{series-infobox
|title=Mario Kart
|title=Mario Kart
|image=[[File:Mknew.png|250px]]<br>The current logo used since ''[[Mario Kart DS]]''.
|image=[[File:Mknew.png|250px]]<br>The current logo used since ''[[Mario Kart DS]]''
|first=''[[Super Mario Kart]]'' ([[List_of_games_by_date#1992|1992]])
|first=''[[Super Mario Kart]]'' ([[List_of_games_by_date#1992|1992]])
|latest=''[[Mario Kart Tour]]'' ([[List_of_games_by_date#2019|2019]])
|latest=''[[Mario Kart Live: Home Circuit]]'' ([[List_of_games_by_date#2020|2020]])
|number=14 (8 main, 4 arcade, 1 mobile, 1 port)
|number=15 (9 main, 4 arcade, 1 port, 1 spin-off)
|parent=''[[Mario (franchise)|Mario]]''
|parent=''[[Mario (franchise)|Mario]]''
|staff=[[Hideki Konno]], [[Kosuke Yabuki]]
|staff=[[Hideki Konno]], [[Kosuke Yabuki]]
}}
}}
{{quote2|Holy smokin' tires! Kart mania is spreading and has invaded the world of Super Mario.|''[[Nintendo Power]]'' Volume 41, October 1992}}  
{{quote2|Holy smokin' tires! Kart mania is spreading and has invaded the world of Super Mario.|''[[Nintendo Power]]'' Volume 41, October 1992}}  
'''''Mario Kart''''' (Japanese: マリオカート ''Mario Kāto'') is a series of {{wp|Kart racing game|kart racing game}}s developed and published by [[Nintendo]] as a spin-off of its flagship ''[[Mario (franchise)|Mario]]'' franchise. It was inaugurated in 1992 with its debut entry, ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]], which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by [[Bandai Namco Entertainment]], a port, and a mobile game.
'''''Mario Kart''''' is a series of {{wp|Kart racing game|kart racing game}}s developed and published by [[Nintendo]] as a spin-off of its flagship ''[[Mario (franchise)|Mario]]'' franchise. It was inaugurated in 1992 with its debut entry, ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]], which was critically and commercially successful. There have been a total of 15 titles in the series: 5 home console games, 3 portable games, a mobile game, 4 arcade games co-developed by [[Bandai Namco Entertainment]], a port, and a spin-off RC-based game.


The success of ''Mario Kart'' has spawned many cartoon-style racing games published by various gaming companies from the {{wp|Fourth generation of video game consoles|16-bit generation}} onwards. It has also been referenced in the ''[[Paper Mario (series)|Paper Mario]]'' role-playing series and inspired several stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' fighting games. The games in the series have sold a combined total of over 100 million copies worldwide.
The success of ''Mario Kart'' has spawned many cartoon-style racing games published by various gaming companies from the {{wp|Fourth generation of video game consoles|16-bit generation}} onwards. It has also been referenced in the ''[[Paper Mario (series)|Paper Mario]]'' role-playing series and inspired several stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' fighting games. The games in the series have sold a combined total of over 100 million copies worldwide.
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===Modes of play===
===Modes of play===
{{redirect|Time Trial|a type of bonus challenge in [[Mario Kart Tour]]|[[Time Trial (Mario Kart Tour)]]}}
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|[[Mario]] and an [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]'' facing off against each other under the classic "balloon" rule set of Battle Mode, as seen in ''[[Mario Kart 8 Deluxe]]''.]]
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|[[Mario]] and an [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]'' facing off against each other under the classic "balloon" rule set of Battle Mode, as seen in ''[[Mario Kart 8 Deluxe]]''.]]
Each installment of the ''Mario Kart'' series features a variety of single and multiplayer modes. The four modes that recur most often in the series are '''Grand Prix''', '''Time Trial''', '''VS''', and '''[[Battle Mode]]'''.
Each installment of the ''Mario Kart'' series features a variety of single and multiplayer modes. The four modes that recur most often in the series are '''Grand Prix''', '''Time Trial''', '''VS''', and '''[[Battle Mode]]'''.
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In Grand Prix, one player is required to race against seven (occasionally eleven) computer-controlled characters in a "cup," a series of four races (five in ''Super Mario Kart''). ''Mario Kart'' games typically have four recurring difficulty levels: 50{{wp|Cubic centimetre|cc}}, 100cc, 150cc, and an extra "Mirror" mode (where tracks are inverted left-to-right); starting in ''Mario Kart 8'', a fifth difficulty level, 200cc, was added. As the player progresses through the cups, the courses become more difficult, and as the difficulty level increases, the vehicles go faster. Players earn points according to their finishing position in each race. In earlier games, if a player finishes in a lower position, they must replay the race and may not proceed until a higher placing is achieved. The racer with the highest number of points after all races have been completed wins a trophy: bronze for third place, silver for second, and gold for first. Grand Prix is also playable in multiplayer mode for up to four players, though this does not affect the rest of the gameplay rules. Grand Prix is known as '''Mario Kart GP''' in the first three games.
In Grand Prix, one player is required to race against seven (occasionally eleven) computer-controlled characters in a "cup," a series of four races (five in ''Super Mario Kart''). ''Mario Kart'' games typically have four recurring difficulty levels: 50{{wp|Cubic centimetre|cc}}, 100cc, 150cc, and an extra "Mirror" mode (where tracks are inverted left-to-right); starting in ''Mario Kart 8'', a fifth difficulty level, 200cc, was added. As the player progresses through the cups, the courses become more difficult, and as the difficulty level increases, the vehicles go faster. Players earn points according to their finishing position in each race. In earlier games, if a player finishes in a lower position, they must replay the race and may not proceed until a higher placing is achieved. The racer with the highest number of points after all races have been completed wins a trophy: bronze for third place, silver for second, and gold for first. Grand Prix is also playable in multiplayer mode for up to four players, though this does not affect the rest of the gameplay rules. Grand Prix is known as '''Mario Kart GP''' in the first three games.


In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a [[Ghost (Mario Kart series)|ghost]], a copy of the player's performance, which the player can race against later. In ''Mario Kart 8 Deluxe'', 200cc Time Trial has been added.
In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a [[Ghost (Mario Kart series)|ghost]], a copy of the player's performance, which the player can race against later. In ''Mario Kart 8 Deluxe'', 200cc Time Trial has been added. ''Mario Kart Tour'' substitutes this mode with a [[Time Trial (Mario Kart Tour)|bonus challenge]] in which the goal is to finish a race within a set time limit, and is playable on only a few set courses that change out each tour.


The VS mode involves player(s) racing a track of their choice and also feature customized rules such as team racing and item frequency. VS mode has been changed several times throughout the series. In earlier games, VS mode is exclusive to multiplayer without any computer-controlled racers. Starting from ''Mario Kart DS'',  VS mode can be played either single player with CPU racers, or multiplayer with or without CPU racers. A notable exception is ''Mario Kart 7'', where single-player VS races are removed and limited only to multiplayer, but the rules remain the same as in ''Mario Kart DS'' and later installments.
The VS mode involves player(s) racing a track of their choice and also feature customized rules such as team racing and item frequency. VS mode has been changed several times throughout the series. In earlier games, VS mode is exclusive to multiplayer without any computer-controlled racers. Starting from ''Mario Kart DS'',  VS mode can be played either single player with CPU racers, or multiplayer with or without CPU racers. A notable exception is ''Mario Kart 7'', where single-player VS races are removed and limited only to multiplayer, but the rules remain the same as in ''Mario Kart DS'' and later installments.


In Battle Mode, players go head to head on one of a number of dedicated Battle Mode courses, usually designed as closed arenas. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. In addition to the classic battle game, different variants of this mode were added as the series progressed, including one that involves capturing a [[Shine Sprite]] and maintaining possession of it for a certain period of time; and one that involves throwing [[Bob-omb]]s at other players to earn points. Starting with ''Mario Kart Wii'', there is a time limit for each battle. For ''Mario Kart 8'', the battles take place on race courses. In ''Mario Kart Wii'', ''Mario Kart 7'', and ''Mario Kart 8 Deluxe'', the player will respawn after losing all balloons, instead of getting eliminated.
In Battle Mode, players go head to head on one of a number of dedicated Battle Mode courses, usually designed as closed arenas. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. In addition to the classic battle game, different variants of this mode were added as the series progressed, including one that involves capturing a [[Shine Sprite]] and maintaining possession of it for a certain period of time; and one that involves throwing [[Bob-omb]]s at other players to earn points. Starting with ''Mario Kart Wii'', there is a time limit for each battle. For ''Mario Kart 8'', the battles take place on race courses. In ''Mario Kart Wii'', ''Mario Kart 7'', and ''Mario Kart 8 Deluxe'', the player will respawn after losing all balloons, instead of getting eliminated. Battle Mode does not appear in ''Mario Kart Tour'', any game in the ''Mario Kart Arcade'' series, or ''Mario Kart Live: Home Circuit''.


==List of games==
==List of games==
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|align="center"|[[File:SMK NA Box Cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|August 27, 1992}} [[Super Nintendo Entertainment System]]</span>
|align="center"|[[File:SMK NA Box Cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|August 27, 1992}} [[Super Nintendo Entertainment System]]</span>
|''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Whereas most other playable characters have reappeared in all later entries in the series, [[Koopa Troopa]] has only returned intermittently, and [[Donkey Kong Jr.]] would never again be used as a playable character, except for two ''[[Mario Tennis (series)|Mario Tennis]]'' games. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
|''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for [[Koopa Troopa]] who has only returned intermittently, and [[Donkey Kong Jr.]] who would never again be used in the series except for the much later ''[[Mario Kart Tour]]''{{'}}s "[[Super Mario Kart Tour]]", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.


The game was released for [[Wii]], [[Wii U]], and [[Nintendo 3DS|New Nintendo 3DS]] via [[Virtual Console]], as well as for [[Classics#Super NES Classic Edition|Super NES Classic Edition]].
The game was released for [[Wii]], [[Wii U]], and [[Nintendo 3DS|New Nintendo 3DS]] via [[Virtual Console]], as well as for [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]].
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart 64]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart 64]]''
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This game has been released for Nintendo 3DS and Wii U through Virtual Console, although the former release is only obtainable through the Nintendo 3DS Ambassador Program.
This game has been released for Nintendo 3DS and Wii U through Virtual Console, although the former release is only obtainable through the Nintendo 3DS Ambassador Program.
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart: Double Dash|Mario Kart: Double Dash<nowiki>!!</nowiki>]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart: Double Dash&#x21;&#x21;]]''
|-
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|align="center"|[[File:Mario Kart Double Dash!!.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 7, 2003}} [[Nintendo GameCube]]</span>
|align="center"|[[File:Mario Kart Double Dash!!.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 7, 2003}} [[Nintendo GameCube]]</span>
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|align="center"|[[File:MK8 NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|May 29, 2014}} [[Wii U]]</span>
|align="center"|[[File:MK8 NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|May 29, 2014}} [[Wii U]]</span>
|''Mario Kart 8'', released for the Wii U in 2014, introduces [[anti-gravity]] sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces [[All-Terrain Vehicle|all-terrain vehicles]] (ATVs), allows the player to view replay data from others and upload highlights to {{wp|YouTube}} via "[[Mario Kart TV]]", introduces the [[Koopalings]] as new playable characters, and allows up to four people to play in Grand Prix races. [[Baby Rosalina]] and [[Pink Gold Peach]] are also introduced as new characters to the ''Mario'' franchise. Additional characters, vehicles, and tracks have been released as downloadable content, including actual {{wp|Mercedes-Benz}} vehicles. Characters that have been released as add-on content include [[Tanooki Mario]], [[Cat Mario|Cat Peach]], the returning Dry Bowser, [[Link]] from ''The Legend of Zelda'', and the [[Villager]] and [[Isabelle]] from ''Animal Crossing''; tracks themed after various non-''Mario'' game series have also been made available as add-on content. Additionally, ''Mario Kart 8'' is notable for being the first game in the series to boast HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's [[amiibo]] line of figurines. The year it was released, a browser game on [[Play Nintendo]] called ''[[Mario Kart 8 Party Starter]]'' was made based on the game.
|''Mario Kart 8'', released for the Wii U in 2014, introduces [[anti-gravity]] sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces [[All-Terrain Vehicle|all-terrain vehicles]] (ATVs), allows the player to view replay data from others and upload highlights to {{wp|YouTube}} via "[[Mario Kart TV]]", introduces the [[Koopalings]] as new playable characters, and allows up to four people to play in Grand Prix races. [[Baby Rosalina]] and [[Pink Gold Peach]] are also introduced as new characters to the ''Mario'' franchise. Additional characters, vehicles, and tracks have been released as downloadable content, including actual {{wp|Mercedes-Benz}} vehicles. Characters that have been released as add-on content include [[Tanooki Mario]], [[Cat Mario|Cat Peach]], the returning Dry Bowser, [[Link]] from ''The Legend of Zelda'', and the [[Villager]] and [[Isabelle]] from ''Animal Crossing''; tracks themed after various non-''Mario'' game series have also been made available as add-on content. Additionally, ''Mario Kart 8'' is notable for being the first game in the series to boast HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's [[amiibo]] line of figurines. The year it was released, a browser game on [[Play Nintendo]] called ''[[Mario Kart 8 Party Starter]]'' was made based on the game.
|}
===Mobile games===
{| align=center width=100% class="wikitable"
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Title and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Tour]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Tour]]''
|-
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|align="center"|[[File:Mario Kart Tour Logo.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|September 25, 2019}} {{wp|iOS}}, {{wp|Android (operating system)|Android}}</span>
|align="center"|[[File:Mario Kart Tour Logo.png|145x145px]]<span style="font-size:8pt"><br>September 25, 2019<br> {{wp|iOS}}, {{wp|Android (operating system)|Android}}</span>
|''Mario Kart Tour'' is a ''Mario Kart'' game for mobile devices. It was announced at Nintendo's financial briefing on January 31, 2018<ref>https://www.nintendo.co.jp/ir/pdf/2018/180201_2e.pdf</ref> and was originally set to release during the fiscal year ending March 2019,<ref>[https://twitter.com/Nintendo/status/958876167238373376 Official Nintendo Twitter announcement]</ref><ref>[https://twitter.com/NintendoAmerica/status/958876622517452801 Official Nintendo of America Twitter announcement]</ref><ref>[https://twitter.com/NintendoAUNZ/status/958877117772681216 Official Nintendo AU NZ Twitter announcement]</ref> but was delayed to September 25, 2019. ''Mario Kart Tour'' is free to play, with in-app purchases available including a 1-month Gold Pass subscription.
|''Mario Kart Tour'' was released on mobile devices in 2019. The game's courses are divided into "tours" which change every other Wednesday. At the start of each tour, new (or new variants of) drivers, karts, and gliders are added, the challenges and rewards change out, and one or more new courses are often introduced, along with the current selection of playable courses and cups being switched out. The new courses are mostly based on the real world cities of [[New York]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Los Angeles]], and [[Berlin]], with [[Merry Mountain|one]] being a fictional representation of the [[North Pole]]. There are also RMX ("remix") courses that use assets from retro courses but arranged in a new layout. Additionally, the game adds new variants of existing courses (reverse, trick, and reverse/trick variants), a new feature known as "frenzies", which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible, and a score mechanic, where the player earns points for actions such as performing techniques (e.g. Mini-Turbos, Jump Boosts), interacting with course elements (e.g. driving over a Dash Panel), or hitting opponents with items. ''Mario Kart Tour'' is free to play, but has in-app purchases available including a 1-month Gold Pass subscription and {{wp|Loot box|loot boxes}} in the form of unlockable elements (drivers, karts, and gliders) being shot out of [[Warp Pipe|Pipe]]s (with [[Ruby|rubies]], the game's premium currency, being spent to shoot items out of said Pipes). New playable characters to the series introduced in this game include [[Peachette]], [[Pauline]], [[Hammer Bro]], [[Boomerang Bro]], [[Fire Bro]], [[Ice Bro]], [[Monty Mole]], [[Dixie Kong]], [[Captain Toad]], [[Nabbit]], and [[King Bob-omb]], as well as several other variants of existing playable characters, such as Mario (Musician); [[Diddy Kong]], [[Birdo]], and [[Funky Kong]] also return after being notable for their absence in the previous two installments, and [[Donkey Kong Jr.]] returns after only being playable in the first installment.
 
The game's courses are divided into "tours", which change on a fortnightly basis. The game features {{wp|Loot box|loot boxes}} in the form of unlockable elements (characters, karts and gliders) being shot out of [[Warp Pipe]]s (with [[Ruby|rubies]], the game's premium currency, being spent to shoot items out of said Warp Pipes). New playable characters to the series introduced in this game include [[Peachette]], [[Pauline]], [[Hammer Bro]], [[Boomerang Bro]], [[Fire Bro]], [[Ice Bro]], [[Monty Mole]], [[Dixie Kong]], [[Captain Toad]], [[Nabbit]], [[King Bob-omb]], and several other variants of existing playable characters, such as Mario (Musician); [[Diddy Kong]], [[Birdo]], and [[Funky Kong]] also return after being notable for their absence in the previous two installments, and [[Donkey Kong Jr.]] returns after only being playable in the first installment. The nitro tracks for this game are based on real world cities like [[New York]], [[Tokyo]], [[Paris]], [[London]], and [[Vancouver]], and introduced variants of existing courses (reverse, trick, and reverse/trick). In addition, the game introduces "frenzies", which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible; and a score mechanic, which the player can earn points for doing moves like mini-turbos, hitting opponents, and other special cases.
|}
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart 8 Deluxe]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart 8 Deluxe]]''
|-
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|align="center"|[[File:MK8 Deluxe - Box NA.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|April 28, 2017}} [[Nintendo Switch]]</span>
|align="center"|[[File:MK8 Deluxe - Box NA.png|145x145px]]<span style="font-size:8pt"><br>{{released|2=April 28, 2017}} [[Nintendo Switch]]</span>
|''Mario Kart 8 Deluxe'' is an enhanced port of ''Mario Kart 8'' for the [[Nintendo Switch]], released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous ''Mario Kart'' games, and comes with eight exclusive arenas of its own. Boo and ''Super Mario Kart'''s [[Cape Feather|Feather]] are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: [[Bowser Jr.]], [[Dry Bones]], [[King Boo]], and [[Gold Mario]], who return from previous games, as well as the girl and boy [[Inkling]]s from ''[[inkipedia:Splatoon|Splatoon]]''. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
|''Mario Kart 8 Deluxe'' is an enhanced port of ''Mario Kart 8'' for the [[Nintendo Switch]], released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous ''Mario Kart'' games, and comes with eight exclusive arenas of its own. Boo and ''Super Mario Kart'''s [[Cape Feather|Feather]] are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: [[Bowser Jr.]], [[Dry Bones]], [[King Boo]], and [[Gold Mario]], who return from previous games, as well as the girl and boy [[Inkling]]s from ''[[inkipedia:Splatoon|Splatoon]]''. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
|}
|}
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Live: Home Circuit]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Live: Home Circuit]]''
|-
|-
|align="center"|[[File:MKL Logo.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|October 16, 2020}} [[Nintendo Switch]]</span>
|align="center"|[[File:MKL Logo.png|145x145px]]<span style="font-size:8pt"><br>{{released|2=October 16, 2020}} [[Nintendo Switch]]</span>
|''Mario Kart Live: Home Circuit'', released in 2020, uses physical kart toys to play the game. The controller is used to control the kart both in real life and on screen, with the real life kart being effected by certain things in the game, and the player can use physical gates to create their own courses.
|''Mario Kart Live: Home Circuit'', released in 2020, uses physical kart toys to play the game. The controller is used to control the kart both in real life and on screen, with the real life kart being effected by certain things in the game, and the player can use physical gates to create their own courses.
|}
|}
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==Table of playable characters==
==Table of playable characters==
The ''Mario Kart'' series has had a wide variety of playable characters throughout its history, including characters originating from outside the ''Mario'' franchise. Mario, Luigi, Peach, and Yoshi are the only characters to have been playable in every released installment.
The ''Mario Kart'' series has had a wide variety of playable characters throughout its history, including characters originating from outside the ''Mario'' franchise. Mario and Luigi are the only characters to have been playable in every released installment, with Peach and Yoshi only being absent from ''[[Mario Kart Live: Home Circuit]]'' and Toad and Bowser being absent in both that and ''[[Mario Kart Arcade GP VR]]''.


{| width=1000px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{| width=1000px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
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! width=115px | ''MKAGPVR''
! width=115px | ''MKAGPVR''
! width=115px | ''MKT''
! width=115px | ''MKT''
! width=115px | ''MKLHC''
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! [[Baby Daisy]]
! [[Baby Daisy]]
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|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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! [[Baby Luigi]]
! [[Baby Luigi]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
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! [[Baby Mario]]
! [[Baby Mario]]
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|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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! [[Baby Peach]]
! [[Baby Peach]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
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! [[Baby Rosalina]]
! [[Baby Rosalina]]
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|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Birdo]]
! [[Birdo]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Blinky]]
! [[Blinky]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Bowser]]
! [[Bowser]]
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|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Bowser Jr.]]
! [[Bowser Jr.]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Captain Toad]]
! [[Captain Toad]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Cat Mario|Cat Peach]]
! [[Cat Mario|Cat Peach]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Diddy Kong]]
! [[Diddy Kong]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
! [[Dixie Kong]]
! [[Dixie Kong]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Don-chan]]
! [[Don-chan]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|6}}
|[[File:Check_mark.svg|17px]]{{footnote|main|6}}
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
! [[Donkey Kong Jr.]]
! [[Donkey Kong Jr.]]
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|
|
|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|15}}
|
|-
|-
! [[Dry Bones]]
! [[Dry Bones]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Dry Bowser]]
! [[Dry Bowser]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Fire Bro]]
! [[Fire Bro]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Funky Kong]]
! [[Funky Kong]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Gold Mario]]
! [[Gold Mario]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|13}}
|[[File:Check_mark.svg|17px]]{{footnote|main|13}}
|[[File:Check_mark.svg|17px]]{{footnote|main|16}}
|-
|-
! [[Hammer Bro]]
! [[Hammer Bro]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Honey Queen]]
! [[Honey Queen]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Ice Mario (Super Mario Galaxy)|Ice Mario]]
! [[Ice Mario (Super Mario Galaxy)|Ice Mario]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Iggy Koopa|Iggy]]
! [[Iggy Koopa|Iggy]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Inkling]]
! [[Inkling]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|9}}
|[[File:Check_mark.svg|17px]]{{footnote|main|9}}
|
|
|
|
|
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|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[King Boo]]
! [[King Boo]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Koopa Troopa]]
! [[Koopa Troopa]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Lakitu]]
! [[Lakitu]]
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|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Larry Koopa|Larry]]
! [[Larry Koopa|Larry]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Lemmy Koopa|Lemmy]]
! [[Lemmy Koopa|Lemmy]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Link]]
! [[Link]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Luigi]]
! [[Luigi]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]
|-
|-
! [[Mametchi]]
! [[Mametchi]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}<sup>,</sup>{{footnote|main|15}}
|[[File:Check_mark.svg|17px]]
|-
|-
! [[Metal Mario (character)|Metal Mario]]
! [[Metal Mario (character)|Metal Mario]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]{{footnote|main|16}}
|-
|-
! [[Mii]]
! [[Mii]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Morton Koopa Jr.|Morton]]
! [[Morton Koopa Jr.|Morton]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Ms. Pac-Man]]
! [[Ms. Pac-Man]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Pac-Man]]
! [[Pac-Man]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Princess Peach|Peach]]
! [[Princess Peach|Peach]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Peachette]]
! [[Peachette]]
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|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
! [[Petey Piranha]]
! [[Petey Piranha]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[R.O.B.]]
! [[R.O.B.]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Roy Koopa|Roy]]
! [[Roy Koopa|Roy]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Shy Guy]]
! [[Shy Guy]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Tanooki Mario]]
! [[Tanooki Mario]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]{{footnote|main|8}}
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Toadette]]
! [[Toadette]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! [[Villager]]
! [[Villager]]
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|[[File:Check_mark.svg|17px]]{{footnote|main|8}}<sup>,</sup>{{footnote|main|9}}
|[[File:Check_mark.svg|17px]]{{footnote|main|8}}<sup>,</sup>{{footnote|main|9}}
|[[File:Check_mark.svg|17px]]{{footnote|main|9}}
|[[File:Check_mark.svg|17px]]{{footnote|main|9}}
|
|
|
|
|
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Wario]]
! [[Wario]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}<sup>,</sup>{{footnote|main|14}}
|
|-
|-
! [[Wendy O. Koopa|Wendy]]
! [[Wendy O. Koopa|Wendy]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|[[File:Check_mark.svg|17px]]{{footnote|main|5}}
|
|-
|-
! [[Wiggler]]
! [[Wiggler]]
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|
|
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|[[File:Check_mark.svg|17px]]{{footnote|main|2}}
|
|
|
|
|
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|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|11}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|[[File:Check_mark.svg|17px]]{{footnote|main|14}}
|
|-
|-
! Total racers in Grand Prix
! Total racers in Grand Prix
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| '''N/A'''
| '''N/A'''
| '''8'''
| '''8'''
| '''5'''
|-
|-
! Total racers in VS races
! Total racers in VS races
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| '''6'''
| '''6'''
| '''2–8'''
| '''2–8'''
| '''2-4'''
|-
|-
! Total racers in Battle Mode
! Total racers in Battle Mode
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| '''N/A'''
| '''N/A'''
| '''N/A'''
| '''N/A'''
| '''N/A'''
|-
! Unique characters introduced
| '''8'''
| '''2'''
| '''0'''
| '''11'''
| '''3'''
| '''3'''
| '''1'''
| '''6'''
| '''4'''
| '''2'''
| '''9 + 5 DLC = 14'''
| '''1'''
| '''0'''
| '''12'''
| '''0'''
|-
|-
! Total playable characters
! Total playable characters
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| '''42'''
| '''42'''
| '''4'''
| '''4'''
| '''92'''
| '''106'''
| '''2'''
|}
|}


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{{footnote|note|12|In ''Mario Kart Arcade GP DX'', this character was playable during a limited-time event, and could be unlocked for permanent use through said event.}}
{{footnote|note|12|In ''Mario Kart Arcade GP DX'', this character was playable during a limited-time event, and could be unlocked for permanent use through said event.}}
{{footnote|note|13|In ''[[Mario Kart Tour]]'', this character is only playable in Gold Rush.}}
{{footnote|note|13|In ''[[Mario Kart Tour]]'', this character is only playable in Gold Rush.}}
{{footnote|note|14|In ''Mario Kart Tour'', this character has a variant selectable as a separate character.}}
{{footnote|note|14|In ''Mario Kart Tour'', this character has one or more variants selectable as a separate character.}}
{{footnote|note|15|In ''Mario Kart Tour'', this character is playable in their [[Super Nintendo Entertainment System|SNES]] form.}}
{{footnote|note|16|In ''[[Mario Kart Live: Home Circuit]]'', this character appears as an alternate outfit.}}


==Merchandising==
==Merchandising==
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===Other===
===Other===
To celebrate [[Mario Day]] 2018, {{wp|Google Maps}} had a ''Mario Kart'' themed reskin available for driving directions, showing Mario inside his [[Pipe Frame]]. Users had to look for a [[? Block]] icon next to the start button to initiate the reskin.<ref>{{media link|Mariokartgooglemapsscreenshot.png}}</ref><ref>https://www.destructoid.com/google-maps-adds-mario-kart-for-mario-day-493659.phtml</ref><ref>https://kotaku.com/google-maps-gets-its-very-own-mario-kart-1823652717</ref>
To celebrate [[Mario Day]] 2018, {{wp|Google Maps}} had a ''Mario Kart'' themed reskin available for driving directions, showing Mario in his [[Pipe Frame]] (the modern ''Mario Kart'' games' name for the model of karts used in the classic installments of the series). Users had to look for a [[? Block]] icon next to the start button to initiate the reskin.<ref>{{media link|Mariokartgooglemapsscreenshot.png}}</ref><ref>https://www.destructoid.com/google-maps-adds-mario-kart-for-mario-day-493659.phtml</ref><ref>https://kotaku.com/google-maps-gets-its-very-own-mario-kart-1823652717</ref>


==Reception and legacy==
==Reception and legacy==
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''Super Mario Kart'' was the first non-platforming game to feature multiple playable characters from the ''Mario'' franchise, leading the way for not only its various sequels but also the many other spin-offs that the ''Mario'' characters have appeared in, including both sporting games (those relating to [[Mario Tennis (series)|tennis]], [[Mario Golf (series)|golf]], [[Mario Baseball (series)|baseball]], and [[Mario Strikers (series)|soccer]]) and non-sporting games (''[[Mario Party (series)|Mario Party]]'' among other series). The genre-spanning nature of the ''Mario'' franchise that was sparked off by the success of ''Super Mario Kart'' has been described as key to ''Mario'''s success and longevity, keeping fans interested despite the infrequency of the traditional ''Mario'' platforming games.<ref name="1UP.com"/> ''Mario Kart'' and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
''Super Mario Kart'' was the first non-platforming game to feature multiple playable characters from the ''Mario'' franchise, leading the way for not only its various sequels but also the many other spin-offs that the ''Mario'' characters have appeared in, including both sporting games (those relating to [[Mario Tennis (series)|tennis]], [[Mario Golf (series)|golf]], [[Mario Baseball (series)|baseball]], and [[Mario Strikers (series)|soccer]]) and non-sporting games (''[[Mario Party (series)|Mario Party]]'' among other series). The genre-spanning nature of the ''Mario'' franchise that was sparked off by the success of ''Super Mario Kart'' has been described as key to ''Mario'''s success and longevity, keeping fans interested despite the infrequency of the traditional ''Mario'' platforming games.<ref name="1UP.com"/> ''Mario Kart'' and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
==Names in other languages==
{{foreign names
|Jap=マリオカート
|JapR=Mario Kāto
|JapM=Mario Kart
|Kor=마리오 카트
|KorR=Mario Kateu
|KorM=Mario Kart
|ChiS=马力欧卡丁车
|ChiSR=Mǎlìōu Kǎdīngchē
|ChiSM=Mario Kart
|ChiT=瑪利歐賽車
|ChiTR=Mǎlìōu Sàichē
|ChiTM=Mario Racing
}}


==References==
==References==
<references/>
<references/>
{{Racecourses}}
{{Racecourses}}
{{Battlecourses||1}}
{{Battlecourses||1}}