Klaptrap: Difference between revisions

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Unlike their previous appearances, Klaptraps do not repeatedly chomp their jaws. Instead, when it sees the active Kong, it growls and chomps at them. Klaptraps can be defeated in one hit (including frontal attacks, which are ineffective in previous games); however, their set of teeth still remain and continually clamp after the Kongs. The teeth eventually break by either crashing into a wall or falling into water. If the Kongs use an [[Orange]] or their musical instrument move to defeat a Klaptrap, its teeth does not chase after them.
Unlike their previous appearances, Klaptraps do not repeatedly chomp their jaws. Instead, when it sees the active Kong, it growls and chomps at them. Klaptraps can be defeated in one hit (including frontal attacks, which are ineffective in previous games); however, their set of teeth still remain and continually clamp after the Kongs. The teeth eventually break by either crashing into a wall or falling into water. If the Kongs use an [[Orange]] or their musical instrument move to defeat a Klaptrap, its teeth does not chase after them.


The game also features purple Klaptraps that resist all direct attacks that the Kongs have. They are even completely immune to the Kongs' shock wave attack; using it will just hurt the Kongs, while the purple Klaptrap is unaffected. They can only be defeated with an Orange or a musical instrument, and drop three Oranges upon defeat. There are also red Klaptraps, which are the same height as their purple counterpart, and they only appear in two cutscenes. In one of them, the "[[Creepy Castle|Castle Intro]]", a red Klaptrap was sent out by K. Rool to execute a [[Kasplat]].
The game also features purple Klaptraps that resist all direct attacks that the Kongs have. They are even completely immune to the Kongs' shock wave attack; using it will just hurt the Kongs, while the purple Klaptrap is unaffected. They can only be defeated with an Orange or a musical instrument, and drop three Oranges upon defeat. There are also red Klaptraps, which only appear in two cutscenes. In one of them, the "[[Creepy Castle|Castle Intro]]", a giant red Klaptrap was sent out by K. Rool to execute a [[Kasplat]].


A Klaptrap makes its first playable appearance during the [[minigame]] [[Beaver Bother]], where its goal is to scare a number of Gnawties down a hole.
A Klaptrap makes its first playable appearance during the [[minigame]] [[Beaver Bother]], where its goal is to scare a number of Gnawties down a hole.
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