Elder Shrooboid: Difference between revisions

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==Battle==
==Battle==
The Elder Shrooboid's spikes normally make it immune to any jump-based attacks and attack items, and it takes critical damage from the [[Ice Flower]]. Its first attack involves trapping Mario and Luigi in crystals, similar to [[Shroid]]s, and then grabbing a ball and chain. The Bros. must [[jump]] to break their crystal prisons as the Elder Shrooboid spins the ball and chain towards them. The spinning causes the Shrooboid to become dizzy, making him drop the ball and fall over; it then gets up again, screams in a rage, and angrily knocks the ball at either of the Mario Bros., while lunging head first into the other brother. Both must be dodged by jumping, and failing to break out of the crystal makes these attacks unavoidable. The metallic ball will either have an "M" (for Mario) or an "L" (for Luigi) marked on it, depicting its target.
The Elder Shrooboid's spikes normally make it immune to any jump-based attacks and [[Bros. Item]]s, and it takes critical damage from the [[Ice Flower]]. Its first attack involves trapping Mario and Luigi in crystals, similar to [[Shroid]]s, and then grabbing a ball and chain. The Bros. must [[jump]] to break their crystal prisons as the Elder Shrooboid spins the ball and chain towards them. The spinning causes the Shrooboid to become dizzy, making him drop the ball and fall over; it then gets up again, screams in a rage, and angrily knocks the ball at either of the Mario Bros., while lunging head first into the other brother. Both must be dodged by jumping, and failing to break out of the crystal makes these attacks unavoidable. The metallic ball has either an "M" (for Mario) or an "L" (for Luigi) marked on it, depicting its target.


[[File:Elder Shrooboid Battle 2.png|left|thumb|The brothers battling the Elder Shrooboid in its second form.]]
[[File:Elder Shrooboid Battle 2.png|left|thumb|The brothers battling the Elder Shrooboid in its second form.]]
The Elder Shrooboid can also perform a spin attack similar to the Junior Shrooboid, which the baby Mario Bros. must counter with their [[hammer]]s; the Elder Shrooboid will continue trying to spin into the Bros. pairs repeatedly, requiring multiple counter hits. The Elder Shrooboid can also throw [[fireball]]s much like [[Blazing Shroob]]s, and may shoot two fireballs at once; these can be dodged with well-timed jumps.
The Elder Shrooboid can also perform a spin attack similar to the Junior Shrooboid, which the baby Mario Bros. must counter with their [[hammer]]s; the Elder Shrooboid continues trying to spin into the Bros. pairs repeatedly, requiring multiple counterattacks. The Elder Shrooboid can also throw [[fireball]]s much like [[Blazing Shroob]]s, and may shoot two fireballs at once; these can be dodged with well-timed jumps.


The Elder Shrooboid may create a [[Spiked Ball]] to throw towards the Mario Bros.; the ball circles around them, moving faster with each orbit, until it closes in on one of the Bros. to strike. The ball can be deflected with the hammer, and may poison their target in addition to damaging them if it hits. Successfully timing the hammer strike sends the spiked weapon flying off into the air, causing the Elder Shrooboid to gasp and falls over from shock; in this state, it is vulnerable to jump attacks, and any attack deals more damage than usual due to its defense being lowered in the process.
The Elder Shrooboid may create a [[Spiked Ball]] to throw towards the Mario Bros.; the ball circles around them, moving faster with each orbit, until it closes in on one of the Bros. to strike. The ball can be deflected with the hammer, and may poison their target in addition to damaging them if it hits. Successfully timing the hammer strike sends the spiked weapon flying off into the air, causing the Elder Shrooboid to gasp and falls over from shock; in this state, it is vulnerable to jump attacks, and any attack deals more damage than usual due to its defense being lowered.


After seemingly defeating the Elder Shrooboid, it starts to shrink into nothingness, but then instantly grows to about twice its size and resumes the fight. In this state, Elder Shrooboid has the same attacks as before, but the attacks are faster and more powerful, and the objects it uses are much bigger as well. Additionally, after becoming gigantic, the Elder Shrooboid pulls a [[Shroob UFO]] from its mouth; the UFO will count down from four turns before unleashing a massive energy blast, similar to the one encountered in the scripted battle that was lost against the Shroobs near the beginning of the game. Unlike that instance, the Mario Bros. can deflect the Elder Shrooboid's spiked balls at the Shroob UFO to reset the counter and avoid an instant [[Game Over]].
After seemingly defeating the Elder Shrooboid, it starts to shrink into nothingness, but then instantly grows to about twice its size and resumes the fight. In this state, Elder Shrooboid has the same attacks as before, but the attacks are faster and more powerful, and the objects it uses are much bigger as well. Additionally, after becoming gigantic, the Elder Shrooboid pulls a [[Shroob UFO]] from its mouth; the UFO counts down from four turns before unleashing a massive energy blast, similar to the one encountered in the scripted battle that was lost against the Shroobs near the beginning of the game. Unlike that instance, the Mario Bros. can deflect the Elder Shrooboid's spiked balls at the Shroob UFO to reset the counter and avoid an instant [[Game Over]].


The Shroob UFO changes position in the air during the battle, flying above either the Shrooboid or the Mario Bros.; when Baby Mario deflects a spiked ball, it flies over the Elder Shrooboid, and if Baby Luigi deflects the ball, the spiked weapon flies over the Bros., changing the character required to reset the UFO's counter. In the Japanese version, the spiked ball always goes up, even if Baby Mario deflects the attack. As such, the [[Shroob UFO]] will stay above the Mario Bros. making it much easier to hit in the Japanese version.
The Shroob UFO changes position in the air during the battle, flying above either the Shrooboid or the Mario Bros.; when Baby Mario deflects a spiked ball, it flies over the Elder Shrooboid, and if Baby Luigi deflects the ball, the spiked weapon flies over the Bros., changing the character required to reset the UFO's counter. In the Japanese version, the spiked ball always goes up, even if Baby Mario deflects the attack. As such, the Shroob UFO stays above the Mario Bros. making it much easier to hit.


==Profiles and statistics==
==Profiles and statistics==
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