MarioWiki:Featured articles/N1/Mario & Luigi: Partners in Time: Difference between revisions

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{{fa-archive}}
{{fa-archive|nominated=13:41, 26 December 2009 (EST)|passed=02:22, 15 April 2010 (EDT)}}
'''Mario & Luigi: Partners in Time became a featured article at 5:22, 22 April 2010.'''
 
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Well...
Well...


''<s>First unveiled at E3 2005 as '''''Mario & Luigi 2'''''</s>, '''''Mario & Luigi: Partners in Time''''', was a critical success from the start.  Scoring highly on its reviews, the game was loved primarily for its creative, innovative gameplay carried over and revamped from ''[[Mario & Luigi: Superstar Saga]]'', and for its great use of the "dual- screened" aspect of the [[Nintendo DS]]. Several issues people took with the game were its repetitive and seemingly level-based gameplay. One of the most liked aspects of Superstar Saga was its free-roaming overworld, something limited to [[Princess Peach's Castle]] in this game.
''<s>First unveiled at E3 2005 as '''''Mario & Luigi 2'''''</s>, '''''Mario & Luigi: Partners in Time''''', was a critical success from the start.  Scoring highly on its reviews, the game was loved primarily for its creative, innovative gameplay carried over and revamped from ''[[Mario & Luigi: Superstar Saga]]'', and for its great use of the "dual- screened" aspect of the [[Nintendo DS]]. Several issues people took with the game were its repetitive and seemingly level-based gameplay. One of the most liked aspects of Superstar Saga was its free-roaming overworld, something limited to [[Peach's Castle]] in this game.


Part turn-based RPG, part action RPG, and part platformer, ''Partners in Time'' took the formula from ''Superstar Saga'' and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of an object at one point), the game used the addition of the X and Y buttons, the extra screen, and greater graphical capabilities to pull off the sequel.  [[Mario]] and [[Luigi]] find themselves forced to work together with their younger selves, referred to as [[Baby Mario]] and [[Baby Luigi]], as they save the [[Mushroom Kingdom]] of the past from the evil [[Shroobs]].
Part turn-based RPG, part action RPG, and part platformer, ''Partners in Time'' took the formula from ''Superstar Saga'' and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of an object at one point), the game used the addition of the X and Y buttons, the extra screen, and greater graphical capabilities to pull off the sequel.  [[Mario]] and [[Luigi]] find themselves forced to work together with their younger selves, referred to as [[Baby Mario]] and [[Baby Luigi]], as they save the [[Mushroom Kingdom]] of the past from the evil [[Shroobs]].
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I just wish a sysop comes here and vote for the removal of Coincollector's vote. {{User|KS3}}
I just wish a sysop comes here and vote for the removal of Coincollector's vote. {{User|KS3}}
:Why don't you just ask him to remove his vote? {{User|Time Q}}
:Why don't you just ask him to remove his vote? {{User|Time Q}}
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