Swoopy Salvo: Difference between revisions

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|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|song=Treetop Tumble
|notes=This level features many Swoopies that try to block the player. There are three Bonus Barrels.
|notes=This level features many Swoopies that try to block the player. There are three Bonus Barrels.
|before=[[Tyrant Twin Tussle|<<]]
|before=[[Tyrant Twin Tussle|<<]]
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The tall trees of this level are home to [[Swoopy|Swoopies]]. Flocks flying through the trees from one hole to another can cause harm to the [[Kong]]s with their sharp bills. [[Squawks the Parrot]] is also playable for the first half of this level, flying upwards through the trees, while he avoids the Swoopys' barrier. Since the [[No Animal Sign|No Squawks]] sign will turn Squawks into a [[Steel Keg]], the Kongs will only have one chance to defeat [[Koin]]. Other enemies here include [[Bristles]], [[Buzz (enemy)|Buzzes]] and a single [[Booty Bird]].
The tall trees of this level are home to [[Swoopy|Swoopies]]. Flocks flying through the trees from one hole to another can cause harm to the [[Kong]]s with their sharp bills. [[Squawks the Parrot]] is also playable for the first half of this level, flying upwards through the trees, while he avoids the Swoopys' barrier. Since the [[No Animal Sign|No Squawks]] sign will turn Squawks into a [[Steel Keg]], the Kongs will only have one chance to defeat [[Koin]]. Other enemies here include [[Bristles]], [[Buzz (enemy)|Buzzes]] and a single [[Booty Bird]].


==Level Layout==
==Level layout==
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab the letter K and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Auto Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab the letter K and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Auto Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].


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