Donkey Kong Country: Tropical Freeze: Difference between revisions

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Plural in Prima.
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==Story==
==Story==
[[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's Birthday]]
[[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's Birthday]]
The story begins at [[DK's Tree House|Donkey Kong's hut]], where the Kongs are celebrating his birthday. One of the balloons flies out the Kong house and over the sea, where [[Snowmad]] ships are stationed. Far away from the island, a [[Pointy Tucks]] watches over them, locating the Kong house and relaying info to [[Lord Fredrik|their leader]], shrouded in a dark silhouette. Upon the leader nodding their approval, the Pointy Tuckses bring him a [[Horn of Winter|horn]] which he blows, creating a large amount of wind, as well as an [[ice dragon]].
The story begins at [[DK's Tree House|Donkey Kong's hut]], where the Kongs are celebrating his birthday. One of the balloons flies out the Kong house and over the sea, where [[Snowmad]] ships are stationed. Far away from the island, a [[Pointy Tucks]] watches over them, locating the Kong house and relaying info to [[Lord Fredrik|their leader]], shrouded in a dark silhouette. Upon the leader nodding their approval, the Pointy Tucks bring him a [[Horn of Winter|horn]] which he blows, creating a large amount of wind, as well as an [[ice dragon]].


[[File:DKCTF story2.png|thumb|left|200px]]
[[File:DKCTF story2.png|thumb|left|200px]]
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In a vast number of areas in the game, players will encounter orange handles fixed on the surface of platforms. By standing atop these handles, the Kongs can grip and pull them to uncover hidden objects, which can be either bonuses or [[Barrel Cannon]]s that launch them to other spots. Upon plucking some of these objects, the Kongs are bound to assist to certain phenomenons that manipulate the environment in some way or another.
In a vast number of areas in the game, players will encounter orange handles fixed on the surface of platforms. By standing atop these handles, the Kongs can grip and pull them to uncover hidden objects, which can be either bonuses or [[Barrel Cannon]]s that launch them to other spots. Upon plucking some of these objects, the Kongs are bound to assist to certain phenomenons that manipulate the environment in some way or another.


The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but other are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]es. Portable items and enemies are sometimes necessary to destroy hinderances, [[Burlap Hanging Sack|bags with precious content]], and tough foes.
The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but other are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]. Portable items and enemies are sometimes necessary to destroy hinderances, [[Burlap Hanging Sack|bags with precious content]], and tough foes.


Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref>[https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. Retrieved August 6, 2015</ref>
Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref>[https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. Retrieved August 6, 2015</ref>
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| align="center" |[[File:SnowmadLeader.jpg|100px]]
| align="center" |[[File:SnowmadLeader.jpg|100px]]
|style="text-align:center"|[[Lord Fredrik|Lord Fredrik, the Snowmad King]]
|style="text-align:center"|[[Lord Fredrik|Lord Fredrik, the Snowmad King]]
|The final boss, titled the king of all Snowmads. He is fought on a basalt field surrounded by lava. Lord Fredrik uses his [[Horn of Winter|blowhorn]] to summon [[ice dragon]]s and icy balls, some of them hosting [[Tuff Tuck]]s and [[Tuff Fluff]]s that can be thrown back at the boss. Likewise, Lord Fredrik faces the Kongs directly by charging and attempting to ram his viking horns into the protagonists; while running, his back is exposed to stomp attacks, needed to damage the boss. He will also pound the ground and temporarily sink patches of basalt in the lava.
|The final boss, titled the king of all Snowmads. He is fought on a basalt field surrounded by lava. Lord Fredrik uses his [[Horn of Winter|blowhorn]] to summon [[ice dragon]]s and icy balls, some of them hosting [[Tuff Tucks]] and [[Tuff Fluff]]s that can be thrown back at the boss. Likewise, Lord Fredrik faces the Kongs directly by charging and attempting to ram his viking horns into the protagonists; while running, his back is exposed to stomp attacks, needed to damage the boss. He will also pound the ground and temporarily sink patches of basalt in the lava.
|Volcano Dome
|Volcano Dome
|}
|}
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Below is a table containing all the minion sub-species enrolled in the [[Snowmad]] army, classified into categories. They are followed by a brief description on their behavior and combat. The first and final in-game level appearances of each enemy are also mentioned.
Below is a table containing all the minion sub-species enrolled in the [[Snowmad]] army, classified into categories. They are followed by a brief description on their behavior and combat. The first and final in-game level appearances of each enemy are also mentioned.
{|class="dktable-brown" width=100%
{|class="dktable-brown" width=100%
! colspan=5 style="background:saddlebrown;color:white" align=center | '''Tuckses'''
! colspan=5 style="background:saddlebrown;color:white" align=center | '''Tucks'''
|-
|-
!Image
!Image
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| align="center" |[[File:Tuff speedy tucks.png|100px]]
| align="center" |[[File:Tuff speedy tucks.png|100px]]
|style="text-align:center"|[[Tenacious Tucks]]
|style="text-align:center"|[[Tenacious Tucks]]
|A combination of Speedy Tuckses and Tuff Tuckses. As such, the enemy actively tries to attack the Kongs while being protected by an orange helmet.
|A combination of Tuff Tucks and Speedy Tucks. As such, the enemy actively tries to attack the Kongs while being protected by an orange helmet.
| align="center" |[[Lord Fredrik|Volcano Dome]]
| align="center" |[[Lord Fredrik|Volcano Dome]]
| align="center" |[[Lord Fredrik|Volcano Dome]]
| align="center" |[[Lord Fredrik|Volcano Dome]]
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| align="center" |[[File:Viking Art2 - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Viking Art2 - Donkey Kong Country Tropical Freeze.png|100px]]
|style="text-align:center"|[[Pointy Tucks]]
|style="text-align:center"|[[Pointy Tucks]]
|A penguin Snowmad that wears a viking helmet. Its sharp horns are pointed upwards, making jump attacks on the enemy impossible and dangerous. However, Pointy Tuckses can be rolled into, hit with a thrown object, or crushed with Rambi.
|A penguin Snowmad that wears a viking helmet. Its sharp horns are pointed upwards, making jump attacks on the enemy impossible and dangerous. However, Pointy Tucks can be rolled into, hit with a thrown object, or crushed with Rambi.
| align="center" |[[Shipwreck Shore]]
| align="center" |[[Shipwreck Shore]]
| align="center" |[[Icicle Arsenal]]
| align="center" |[[Icicle Arsenal]]
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| align="center" |[[File:Bouncy Tucks.png|100px]]
| align="center" |[[File:Bouncy Tucks.png|100px]]
|style="text-align:center"|[[Bouncy Tucks]]
|style="text-align:center"|[[Bouncy Tucks]]
|Bare Tuckses that bounce on springy surfaces. They can be defeated with a stomp.
|Bare Tucks that bounce on springy surfaces. They can be defeated with a stomp.
| align="center" |[[Windmill Hills]]
| align="center" |[[Windmill Hills]]
| align="center" |[[Jelly Jamboree]]
| align="center" |[[Jelly Jamboree]]
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| align="center" |[[File:Viking Art7 - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Viking Art7 - Donkey Kong Country Tropical Freeze.png|100px]]
|style="text-align:center"|[[Fluff]]
|style="text-align:center"|[[Fluff]]
|Fluffs are hare Snowmads, pertaining to the most generic soldiers along with Tuckses. They constantly leap from side to side. Fluffs can be defeated with any attack technique.
|Fluffs are hare Snowmads, pertaining to the most generic soldiers along with Tucks. They constantly leap from side to side. Fluffs can be defeated with any attack technique.
| align="center" |[[Mangrove Cove]]
| align="center" |[[Mangrove Cove]]
| align="center" |[[Dynamite Dash]]
| align="center" |[[Dynamite Dash]]
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| align="center" |[[Rocket Rails]]
| align="center" |[[Rocket Rails]]
|-
|-
! colspan=5 style="background:saddlebrown;color:white" align=center | '''Hootz'''
! colspan=5 style="background:saddlebrown;color:white" align=center | '''Hootzes'''
|-
|-
!Image
!Image
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| align="center" |[[File:Owl Snowmad Artwork - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Owl Snowmad Artwork - Donkey Kong Country Tropical Freeze.png|100px]]
|style="text-align:center"|[[Hootz]]
|style="text-align:center"|[[Hootz]]
|Owl-like enemies that fly around in set patterns and can be defeated in any way, the most efficient one being stomping. By stomping on a row of Hootz, the player can advance over large chasms.
|Owl-like enemies that fly around in set patterns and can be defeated in any way, the most efficient one being stomping. By stomping on a row of Hootzes, the player can advance over large chasms.
| align="center" |[[Trunk Twister]]
| align="center" |[[Trunk Twister]]
| align="center" |[[Crazy Clouds]]
| align="center" |[[Crazy Clouds]]
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| align="center" |[[File:Hot hootz.png|100px]]
| align="center" |[[File:Hot hootz.png|100px]]
|style="text-align:center"|[[Hot Hootz]]
|style="text-align:center"|[[Hot Hootz]]
|An orange Hootz that engulfs itself periodically with fire, and conveys it in a fireball, sending it towards the Kongs' current position. Except when they are shrouded in flames, Hot Hootz can be knocked down with any attack method.
|An orange Hootz that engulfs itself periodically with fire, and conveys it in a fireball, sending it towards the Kongs' current position. Except when they are shrouded in flames, Hot Hootzes can be knocked down with any attack method.
| align="center" |[[Swinger Flinger]]
| align="center" |[[Swinger Flinger]]
| align="center" |[[Crazy Clouds]]
| align="center" |[[Crazy Clouds]]
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