Donkey Kong Country: Tropical Freeze: Difference between revisions

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Below is a table containing notable objects found in the game. A collectable is a gameplay element which can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item which can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game.
Below is a table containing notable objects found in the game. A collectable is a gameplay element which can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item which can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
 
! colspan=5 style="background:#00BFFF" align=center | '''Collectables'''
===Collectables===
|-style="background:#CCEEFF;"
{|class="wikitable dktable-brown" width=100%
|-
!Image
!Image
!Item
!Item
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|-
|-
| align="center" |[[File:BananaDKCR.png|60px]]
| align="center" |[[File:BananaDKCR.png|60px]]
![[Banana]]
|style="text-align:center"|[[Banana]]
|Bananas are the most profuse items in the game. They are usually found floating in the air and arranged in straight or circular patterns. However, a smaller amount of them can be revealed upon snatching Item Handles. It is sometimes mandatory to collect bananas, specifically those placed in more complex arrays and in more difficult level segments (as well as in the trail of a Flying Banana), in order to unlock Puzzle Pieces and other items, provided the player aims to fully complete the game. Bananas are simultaneously used in two ways: when a total of one hundred is acquired, the player earns an extra life; also after collecting one hundred bananas, the Kongs become eligible to perform a [[Kong POW]]. The main target of Bonus Areas is collecting items, including mostly bananas.
|Bananas are the most profuse items in the game. They are usually found floating in the air and arranged in straight or circular patterns. However, a smaller amount of them can be revealed upon snatching Item Handles. It is sometimes mandatory to collect bananas, specifically those placed in more complex arrays and in more difficult level segments (as well as in the trail of a Flying Banana), in order to unlock Puzzle Pieces and other items, provided the player aims to fully complete the game. Bananas are simultaneously used in two ways: when a total of one hundred is acquired, the player earns an extra life; also after collecting one hundred bananas, the Kongs become eligible to perform a [[Kong POW]]. The main target of Bonus Areas is collecting items, including mostly bananas.
|-
|-
| align="center" |[[File:Banana Bunch DKCTF.jpeg|100px]][[File:10bananabunch.png|100px]]
| align="center" |[[File:Banana Bunch DKCTF.jpeg|100px]][[File:10bananabunch.png|100px]]
![[Banana|Banana Bunch]]
|style="text-align:center"|[[Banana|Banana Bunch]]
|A  cluster of bananas, sometimes worth five bananas, other times worth ten. Although common, they are more rare than singular bananas.
|A  cluster of bananas, sometimes worth five bananas, other times worth ten. Although common, they are more rare than singular bananas.
|-
|-
| align="center" |[[File:Banana Coin - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Banana Coin - Donkey Kong Country Tropical Freeze.png|100px]]
![[Banana Coin]]
|style="text-align:center"|[[Banana Coin]]
|Banana Coins represent the currency in the game. They are rather frequent and can be obtained either by usual ways, or by performing a task such as collecting a set of bananas. Likewise, stomping three or more enemies in a row also grants the players Banana Coins. Using Banana Coins, the player can purchase goodies from Funky Kong's shop.
|Banana Coins represent the currency in the game. They are rather frequent and can be obtained either by usual ways, or by performing a task such as collecting a set of bananas. Likewise, stomping three or more enemies in a row also grants the players Banana Coins. Using Banana Coins, the player can purchase goodies from Funky Kong's shop.
|-
|-
| align="center" |[[File:Heart DKCTF.png|100px]]
| align="center" |[[File:Heart DKCTF.png|100px]]
![[Heart (item)|Heart]]
|style="text-align:center"|[[Heart (item)|Heart]]
|Hearts compose the Kongs' health meter. If they get damaged once and therefore lose one point from their meter, they can replenish it with one heart found along the way.
|Hearts compose the Kongs' health meter. If they get damaged once and therefore lose one point from their meter, they can replenish it with one heart found along the way.
|-
|-
| align="center" |[[File:Red Balloon - Donkey Kong Country Tropical Freeze.png|70px]]
| align="center" |[[File:Red Balloon - Donkey Kong Country Tropical Freeze.png|48px]]
![[Extra Life Balloon|Red Balloon]]
|style="text-align:center"|[[Extra Life Balloon|Red Balloon]]
|Red Balloons grant supplementary tries for the player. A few can be found floating in the air, but they can mostly be acquired by performing tasks. After the character stomps on eight enemies in a row, he stops receiving Banana Coins and gets rewarded Red Balloons instead.
|Red Balloons grant supplementary tries for the player. A few can be found floating in the air, but they can mostly be acquired by performing tasks. After the character stomps on eight enemies in a row, he stops receiving Banana Coins and gets rewarded Red Balloons instead.
|-
|-
| align="center" |[[File:Letter K Artwork - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Letter K Artwork - Donkey Kong Country Tropical Freeze.png|100px]]
![[K-O-N-G Letters|KONG Letters]]
|style="text-align:center"|[[K-O-N-G Letters|K-O-N-G Letters]]
|These are precious square pieces, each having one of the letters "K", "O", "N" and "G" printed on them. In conclusion, there are four of these items in each level of the game (excluding bonus and boss levels), and are placed orderly in each stage to spell the word "KONG". Their sole role in the game is to unlock the bonus levels of each world, given that all the K-O-N-G Letters of the respective world are collected.
|These are precious square pieces, each having one of the letters "K", "O", "N" and "G" printed on them. In conclusion, there are four of these items in each level of the game (excluding bonus and boss levels), and are placed orderly in each stage to spell the word "KONG". Their sole role in the game is to unlock the bonus levels of each world, given that all the K-O-N-G Letters of the respective world are collected.
|-
|-
| align="center" |[[File:Puzzle Piece DKCTF.png|100px]]
| align="center" |[[File:Puzzle Piece DKCTF.png|100px]]
![[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]
|style="text-align:center"|[[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]
|Puzzle Pieces, as items, do not affect gameplay in any way, and only unlock concept artwork available by accessing the "Extras" menu. As challenge creators, they are a great factor of gameplay, as they are usually placed in the most secretive zones - for example, behind walls that stand between the player and actual paths; they also appear after completing a bonus stage, or after collecting occasional sets of bananas.
|Puzzle Pieces, as items, do not affect gameplay in any way, and only unlock concept artwork available by accessing the "Extras" menu. As challenge creators, they are a great factor of gameplay, as they are usually placed in the most secretive zones - for example, behind walls that stand between the player and actual paths; they also appear after completing a bonus stage, or after collecting occasional sets of bananas.
|-
|-
| align="center" |[[File:Air bubble.png|100px]]
| align="center" |[[File:Air bubble.png|100px]]
![[Bubble|Air Bubble]]
|style="text-align:center"|[[Bubble|Air Bubble]]
|Air Bubbles are generated by sunken diving helmets. While underwater, the Kongs have an air gauge that gradually depletes. They should pop Air Bubbles to gain and restore air.
|Air Bubbles are generated by sunken diving helmets. While underwater, the Kongs have an air gauge that gradually depletes. They should pop Air Bubbles to gain and restore air.
|-
|-
| align="center" |[[File:Slot machine barrel.png|100px]]
| align="center" |[[File:Slot machine barrel.png|100px]]
![[Slot Machine Barrel]]
|style="text-align:center"|[[Slot Machine Barrel]]
|The main objective of most levels is to hit the Slot Machine Barrel. It contains a roulette that decides what prize will the barrel reveal upon getting destroyed. The roulette only activates when the Kongs are very close to the Slot Machine Barrel.
|The main objective of most levels is to hit the Slot Machine Barrel. It contains a roulette that decides what prize will the barrel reveal upon getting destroyed. The roulette only activates when the Kongs are very close to the Slot Machine Barrel.
|-
|-
| align="center" |[[File:Relic DKCTF.png|100px]]
| align="center" |[[File:Relic DKCTF.png|100px]]
![[Mysterious Relic]]
|style="text-align:center"|[[Mysterious Relic]]
|Mysterious Relics are similar to [[Rare Orb]]s from the previous game; they are required to access a secret world, [[Secret Seclusion]]. Six of them are obtained by completing the temple levels in the game, while the seventh and final one is obtained after beating the game.
|Mysterious Relics are similar to [[Rare Orb]]s from the previous game; they are required to access a secret world, [[Secret Seclusion]]. Six of them are obtained by completing the temple levels in the game, while the seventh and final one is obtained after beating the game.
|}
===Projectiles===
{|class="wikitable dktable-brown" width=100%
|-
|-
! colspan=5 style="background:#00BFFF" align=center | '''Projectiles'''
|-style="background:#CCEEFF;"
!Image
!Image
!Item
!Item
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|-
|-
| align="center" |[[File:Barrel dkctf.png|100px]]
| align="center" |[[File:Barrel dkctf.png|100px]]
![[Barrel]]
|style="text-align:center"|[[Barrel]]
|Donkey Kong's signature object is present in this game. It can be heaved and carried by any Kong until the player decides to let it loose, which means to make the Kong throw it. After being thrown, the barrel rolls on the ground and knocks out every foe in its path until it smashes into a wall.
|Donkey Kong's signature object is present in this game. It can be heaved and carried by any Kong until the player decides to let it loose, which means to make the Kong throw it. After being thrown, the barrel rolls on the ground and knocks out every foe in its path until it smashes into a wall.
|-
|-
| align="center" |[[File:Partners Barrels - Donkey Kong Country Tropical Freeze.png|100px]]
| align="center" |[[File:Partners Barrels - Donkey Kong Country Tropical Freeze.png|100px]]
![[DK Barrel|Kong Barrel]]
|style="text-align:center"|[[DK Barrel|Kong Barrel]]
|Kong Barrels are more common than regular barrels. In the standard game mode and Time Trial mode, Kong Barrels contain either Diddy, Dixie, or Cranky Kong, each character having unique powers. If Donkey Kong lacks a partner, he can redeem him by throwing and breaking such barrels (otherwise, these barrels are empty) if he encounters them. As weapons, Kong Barrels function differently from regular barrels, in that they break instantly upon contact with any platform, without rolling. In Hard Mode, since the player can only make use of one character, all Kong Barrels are empty and useful only as weapons.
|Kong Barrels are more common than regular barrels. In the standard game mode and Time Trial mode, Kong Barrels contain either Diddy, Dixie, or Cranky Kong, each character having unique powers. If Donkey Kong lacks a partner, he can redeem him by throwing and breaking such barrels (otherwise, these barrels are empty) if he encounters them. As weapons, Kong Barrels function differently from regular barrels, in that they break instantly upon contact with any platform, without rolling. In Hard Mode, since the player can only make use of one character, all Kong Barrels are empty and useful only as weapons.
|-
|-
| align="center" |[[File:Watermelon fuse bomb.png|100px]]
| align="center" |[[File:Watermelon fuse bomb.png|100px]]
![[Watermelon Fuse Bomb]]
|style="text-align:center"|[[Watermelon Fuse Bomb]]
|Bombs that take the form of spherical melons are called Watermelon Fuse Bombs. After pulling certain Item Handles, the Kong extracts such explosives from the ground; enemies called Boom Birds, as well as Harolds, wield these bombs and can be considered sources of explosives too. Watermelon Fuse Bombs can be carried and hurled just like barrels, but they detonate after several moments of fuse burning. Their explosions can take out groups of enemies and/or cracked surfaces and blocks.
|Bombs that take the form of spherical melons are called Watermelon Fuse Bombs. After pulling certain Item Handles, the Kong extracts such explosives from the ground; enemies called Boom Birds, as well as Harolds, wield these bombs and can be considered sources of explosives too. Watermelon Fuse Bombs can be carried and hurled just like barrels, but they detonate after several moments of fuse burning. Their explosions can take out groups of enemies and/or cracked surfaces and blocks.
|-
|-
| align="center" |[[File:Water Sacks.png|100px]]
| align="center" |[[File:Water Sacks.png|100px]]
![[Water Sack]]
|style="text-align:center"|[[Water Sack]]
|Water Sacks are found in stacks on the ground. They can be picked up and thrown one at a time. As such, they hurt any enemy that gets hit, but they also extinguish fiery enemies or spots due to being water holders.
|Water Sacks are found in stacks on the ground. They can be picked up and thrown one at a time. As such, they hurt any enemy that gets hit, but they also extinguish fiery enemies or spots due to being water holders.
|}
===Miscellaneous===
{|class="wikitable dktable-brown" width=100%
|-
|-
! colspan=5 style="background:#00BFFF" align=center | '''Miscellaneous'''
|-style="background:#CCEEFF;"
!Image
!Image
!Item
!Item
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|-
|-
| align="center" |[[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png|70px]]<br>[[File:Skull barrel cannon.png|100px]]
| align="center" |[[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png|70px]]<br>[[File:Skull barrel cannon.png|100px]]
![[Barrel Cannon]]
|style="text-align:center"|[[Barrel Cannon]]
|A levitating cannon, shaped like a barrel. Barrel Cannons fire the Kongs across long distances, doing so at the player's signal. Common Barrel Cannons feature a white arrow imprinted on them. A type of Barrel Cannon that self-destructs as it blasts the Kongs features a skull and crossbones symbol instead.
|A levitating cannon, shaped like a barrel. Barrel Cannons fire the Kongs across long distances, doing so at the player's signal. Common Barrel Cannons feature a white arrow imprinted on them. A type of Barrel Cannon that self-destructs as it blasts the Kongs features a skull and crossbones symbol instead.
|-
|-
| align="center" |[[File:Blast barrel.png|100px]]<br>[[File:Skull blast barrel.png|100px]]
| align="center" |[[File:Blast barrel.png|100px]]<br>[[File:Skull blast barrel.png|100px]]
![[Blast Barrel]]
|style="text-align:center"|[[Blast Barrel]]
|A floating barrel-shaped cannon. It will automatically shoot the Kongs shortly after they mount it, without the player's input. The barrel is marked by the white outline of an explosion; Blast Barrels that self-destruct also display a skull inside the outline.
|A floating barrel-shaped cannon. It will automatically shoot the Kongs shortly after they mount it, without the player's input. The barrel is marked by the white outline of an explosion; Blast Barrels that self-destruct also display a skull inside the outline.
|-
|-
| align="center" |[[File:Bell.png|100px]]
| align="center" |[[File:Bell.png|100px]]
![[Bell (Donkey Kong Country: Tropical Freeze)|Bells]]
|style="text-align:center"|[[Bell (Donkey Kong Country: Tropical Freeze)|Bells]]
|Bells come in various shapes, sizes, and colors. Usually, they are used to produce items. This can be done by ground pounding or performing a similar action in front of one, or by knocking it with Rambi, depending on the situation. However, only the silver bells found in [[Wing Ding]] are mandatory to use, as they act as switches that reveal part of the path ahead.
|Bells come in various shapes, sizes, and colors. Usually, they are used to produce items. This can be done by ground pounding or performing a similar action in front of one, or by knocking it with Rambi, depending on the situation. However, only the silver bells found in [[Wing Ding]] are mandatory to use, as they act as switches that reveal part of the path ahead.
|-
|-
| align="center" |[[File:Burlap hanging sack.png|100px]]
| align="center" |[[File:Burlap hanging sack.png|100px]]
![[Burlap Hanging Sack]]
|style="text-align:center"|[[Burlap Hanging Sack]]
|A heavy sack made of cloth that lies hanged with a long rope. The rope's upper end is never seen. Hanging sacks can be broken open with projectiles to reveal treasures.
|A heavy sack made of cloth that lies hanged with a long rope. The rope's upper end is never seen. Hanging sacks can be broken open with projectiles to reveal treasures.
|-
|-
| align="center" |[[File:Climbing grass.png|100px]]
| align="center" |[[File:Climbing grass.png|100px]]
![[Climbing Grass]]
|style="text-align:center"|[[Climbing Grass]]
|Vegetation wrapped on walls, ceilings, and platforms. It can be grasped and used to escalate said surfaces.
|Vegetation wrapped on walls, ceilings, and platforms. It can be grasped and used to escalate said surfaces.
|-
|-
| align="center" |[[File:Collapsible Underwater Grass.png|100px]]
| align="center" |[[File:Collapsible Underwater Grass.png|100px]]
![[Collapsible Underwater Grass]]
|style="text-align:center"|[[Collapsible Underwater Grass]]
|Underwater grassy plants that retract their stems to reveal items when approached.
|Underwater grassy plants that retract their stems to reveal items when approached.
|-
|-
| align="center" |[[File:Container1.png|100px]]<br>[[File:Container2.png|100px]]<br>[[File:Container3.png|70px]]
| align="center" |[[File:Container1.png|100px]]<br>[[File:Container2.png|100px]]<br>[[File:Container3.png|70px]]
![[Container]]s
|style="text-align:center"|[[Container]]s
|Objects that come in many different shapes and sizes. If pounded, they collapse and reveal collectables of great diversity (Banana Bunches, Red Balloons, Puzzle Pieces etc.).
|Objects that come in many different shapes and sizes. If pounded, they collapse and reveal collectables of great diversity (Banana Bunches, Red Balloons, Puzzle Pieces etc.).
|-
|-
| align="center" |[[File:Cracked block.png|100px]]
| align="center" |[[File:Cracked block.png|100px]]
![[Cracked Block]]
|style="text-align:center"|[[Cracked Block]]
|Cracked Blocks are fragile, blocky objects that usually contain items. The Kongs can mount these blocks and break them with three consecutive ground pounds in order to obtain the items inside, if any.
|Cracked Blocks are fragile, blocky objects that usually contain items. The Kongs can mount these blocks and break them with three consecutive ground pounds in order to obtain the items inside, if any.
|-
|-
| align="center" |[[File:Flying banana.png]]
| align="center" |[[File:Flying banana.png]]
![[Flying Banana]]
|style="text-align:center"|[[Flying Banana]]
|Entities conducting long trails of [[banana]]s. They hide under Item Handles, and once pulled out of the ground, they quickly start flying above the Kongs. They hold prizes, which they will reveal only after all bananas from their trails are collected. Flying Bananas leave the screen after a few moments.  
|Entities conducting long trails of [[banana]]s. They hide under Item Handles, and once pulled out of the ground, they quickly start flying above the Kongs. They hold prizes, which they will reveal only after all bananas from their trails are collected. Flying Bananas leave the screen after a few moments.  
|-
|-
| align="center" |[[File:Item handle.png]]
| align="center" |[[File:Item handle.png]]
![[Item Handle]]
|style="text-align:center"|[[Item Handle]]
|Item Handles are levers that are always stuck to the ground. They can be pulled upwards, but not all of them have the same role. Most of them keep items of all sorts underground, and after the Kongs exert a force on them, they reveal the items. Nevertheless, other handles are essential to the gameplay, since they bring about events such as the creation of platforms.
|Item Handles are levers that are always stuck to the ground. They can be pulled upwards, but not all of them have the same role. Most of them keep items of all sorts underground, and after the Kongs exert a force on them, they reveal the items. Nevertheless, other handles are essential to the gameplay, since they bring about events such as the creation of platforms.
|-
|-
| align="center" |[[File:Jelly block.png|100px]]
| align="center" |[[File:Jelly block.png|100px]]
!Jelly Block
|style="text-align:center"|Jelly Block
|Jelly Blocks are large and highly elastic objects on which the Kongs can bounce. When they are encountered in rows, they usually contain items. To get them out of a Jelly Block, the Kongs have to bounce on any other adjacent Jelly Block. These bouncy mold objects come in three colors: purple (regular), green (with a higher elasticity, thus offering better bouncing capabilities), and blue (causing a moving structure to work as soon as they are pressed).
|Jelly Blocks are large and highly elastic objects on which the Kongs can bounce. When they are encountered in rows, they usually contain items. To get them out of a Jelly Block, the Kongs have to bounce on any other adjacent Jelly Block. These bouncy mold objects come in three colors: purple (regular), green (with a higher elasticity, thus offering better bouncing capabilities), and blue (causing a moving structure to work as soon as they are pressed).
|-
|-
| align="center" |[[File:Portal.jpg|100px]]
| align="center" |[[File:Portal.jpg|100px]]
!Portal
|style="text-align:center"|Portal
|Portals are found in a few levels, in areas which are accessible only with the use of one character's powers, such as Dixie Kong's ponytail twirl or Cranky's cane bounce. They are formed by glowing rune stones arranged in a circular pattern, and lead to hidden Slot Barrel Machines, opening the path to secret levels.
|Portals are found in a few levels, in areas which are accessible only with the use of one character's powers, such as Dixie Kong's ponytail twirl or Cranky's cane bounce. They are formed by glowing rune stones arranged in a circular pattern, and lead to hidden Slot Barrel Machines, opening the path to secret levels.
|-
|-
| align="center" |[[File:Purple flower platforms.png|100px]]
| align="center" |[[File:Purple flower platforms.png|100px]]
![[Purple Flower Platform]]
|style="text-align:center"|[[Purple Flower Platform]]
|A large plant grown high above the ground. Its flower faces the sky above and can be stepped on, but will tilt under the Kongs' weight. It would soon wither and let the characters slip off, reverting to its initial state after a while.
|A large plant grown high above the ground. Its flower faces the sky above and can be stepped on, but will tilt under the Kongs' weight. It would soon wither and let the characters slip off, reverting to its initial state after a while.
|-
|-
| align="center" |[[File:Rambi box.png|100px]]
| align="center" |[[File:Rambi box.png|100px]]
![[Animal Crate|Rambi the Rhinoceros Box]]
|style="text-align:center"|[[Animal Crate|Rambi the Rhinoceros Box]]
|A small crate identified by the rhino head clipped onto it. It can be hopped on and pounded to break it, revealing [[Rambi the Rhino]].
|A small crate identified by the rhino head clipped onto it. It can be hopped on and pounded to break it, revealing [[Rambi the Rhino]].
|-
|-
| align="center" |[[File:Wooden spinning platform.png|100px]]<br>[[File:Stone spinning platform.png|100px]]
| align="center" |[[File:Wooden spinning platform.png|100px]]<br>[[File:Stone spinning platform.png|100px]]
![[Spinning Platform]]
|style="text-align:center"|[[Spinning Platform]]
|A rotatable surface hidden amongst usual ground. Spinning Platforms hide pits that transport the heroes either into bonus areas or merely into hidden areas that contain loot. They can be rotated with a ground pound.
|A rotatable surface hidden amongst usual ground. Spinning Platforms hide pits that transport the heroes either into bonus areas or merely into hidden areas that contain loot. They can be rotated with a ground pound.
|-
|-
| align="center" |[[File:Snowflakeshield.jpg|100px]]
| align="center" |[[File:Snowflakeshield.jpg|100px]]
![[Snowflake Shield]]
|style="text-align:center"|[[Snowflake Shield]]
|An object that is usually found blocking access to hidden areas and, sometimes, even the main path. They can be destroyed with a throwable object or with Rambi.
|An object that is usually found blocking access to hidden areas and, sometimes, even the main path. They can be destroyed with a throwable object or with Rambi.
|-
|-
| align="center" |[[File:Spring platform.png|100px]]
| align="center" |[[File:Spring platform.png|100px]]
![[Spring Platform]]
|style="text-align:center"|[[Spring Platform]]
|A wooden contraption floating on water. It has two springs underneath. When pounded, this platform will press the springs and launch the Kongs up.
|A wooden contraption floating on water. It has two springs underneath. When pounded, this platform will press the springs and launch the Kongs up.
|-
|-
| align="center" |[[File:Vine.png|40px]]
| align="center" |[[File:Vine.png|40px]]
!Vine
|style="text-align:center"|Vine
|A long and narrow plant hanging from the ceiling. Vines are encountered motionless or swinging, and can be climbed to reach higher areas, or jumped from one to another to pass wide pits.
|A long and narrow plant hanging from the ceiling. Vines are encountered motionless or swinging, and can be climbed to reach higher areas, or jumped from one to another to pass wide pits.
|-
|-
| align="center" |[[File:Vine-triggered platform.png|100px]]
| align="center" |[[File:Vine-triggered platform.png|100px]]
![[Vine-Triggered Platform]]
|style="text-align:center"|[[Vine-Triggered Platform]]
|A platform that normally stays in a vertical position, but drops horizontally whenever the Kongs tension its vine connected underneath. The platform reveals collectables whenever it drops down. It is timed, however, and will go back to its vertical position after a while.
|A platform that normally stays in a vertical position, but drops horizontally whenever the Kongs tension its vine connected underneath. The platform reveals collectables whenever it drops down. It is timed, however, and will go back to its vertical position after a while.
|-
|-
| align="center" |[[File:Zip-line vine.png|100px]]
| align="center" |[[File:Zip-line vine.png|100px]]
![[Zip-Line Vine]]
|style="text-align:center"|[[Zip-Line Vine]]
|A straight, slightly inclined vine traced across the screen. The Kongs can grab the vine and slide along it, being able to jump or drop from it at any time.
|A straight, slightly inclined vine traced across the screen. The Kongs can grab the vine and slide along it, being able to jump or drop from it at any time.
|}
===Vehicles===
{|class="wikitable dktable-brown" width=100%
|-
|-
! colspan=5 style="background:#00BFFF" align=center | '''Vehicles'''
|-style="background:#CCEEFF;"
!Image
!Image
!Item
!Item
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|-
|-
| align="center" |[[File:DKCTF Mine Cart.png|100px]]
| align="center" |[[File:DKCTF Mine Cart.png|100px]]
![[Cart|Mine Cart]]
|style="text-align:center"|[[Cart|Mine Cart]]
|Mine carts make up the main gameplay gimmick in a few levels, as they transport the Kongs on railtracks. Players can jump over dangerous gaps or other obstacles while their character is in the mine cart. It moves forward automatically, and thus the only possible thing the player can do to keep the Kongs safe is to have them dodge every hazard on the way.
|Mine carts make up the main gameplay gimmick in a few levels, as they transport the Kongs on railtracks. Players can jump over dangerous gaps or other obstacles while their character is in the mine cart. It moves forward automatically, and thus the only possible thing the player can do to keep the Kongs safe is to have them dodge every hazard on the way.
|-
|-
| align="center" |[[File:Rocket Barrel DKCTF.png|100px]]
| align="center" |[[File:Rocket Barrel DKCTF.png|100px]]
![[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|An aerodynamic machine very similar in concept with the mine cart, the rocket barrel moves forward at a constant velocity. It transports the Kongs throughout very steep tunnels or over wide chasms, using its fuel power. It can only be controlled to ascend or descend.
|An aerodynamic machine very similar in concept with the mine cart, the rocket barrel moves forward at a constant velocity. It transports the Kongs throughout very steep tunnels or over wide chasms, using its fuel power. It can only be controlled to ascend or descend.
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