Wire: Difference between revisions

157 bytes added ,  6 years ago
(Game titles in section headings should also be italicised.)
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===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
Wires reappear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] but this time they are attached to telephone-like poles. Mario can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires are sometimes either facing diagonal or horizontal which can help make him go up higher or go over huge gaps but Sometimes wires have [[Spark]]s on them which will electrocute Mario causing him to lose a life.
Wires reappear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] but this time they are attached to telephone-like poles. Mario can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires are sometimes either facing diagonal or horizontal which can help make him go up higher or go over huge gaps but Sometimes wires have [[Spark]]s on them which will electrocute Mario causing him to lose a life.
===''Mario vs. Donkey Kong''===
Wires reappear in ''[[Mario vs. Donkey Kong]]'', behaving exactly the same as in ''Donkey Kong'' for the Game Boy.


{{DKJR}}
{{DKJR}}
{{DK}}
{{DK}}
{{MVDK}}
[[Category:Objects]]
[[Category:Objects]]
[[Category:Donkey Kong Jr.]]
[[Category:Donkey Kong Jr.]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
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