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If the player holds {{button|gcn|A}} during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding". | If the player holds {{button|gcn|A}} during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding". | ||
[[File: | [[File:GCN Wavebird.jpg|thumb|left|A WaveBird Wireless Controller]] | ||
A wireless variant of the Nintendo GameCube controller known as the '''WaveBird Wireless Controller''' is also available. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have. | A wireless variant of the Nintendo GameCube controller known as the '''WaveBird Wireless Controller''' is also available. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have. | ||
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