Electrified: Difference between revisions
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{{LLQuote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | {{LLQuote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
[[File:Electrifying.png|frame]] | [[File:Electrifying.png|frame]] | ||
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks | '''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (such as a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user. | ||
[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants. | [[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants. |