Kritter: Difference between revisions

54 bytes added ,  7 years ago
m
m (→‎Mario Super Sluggers: Bat sweetspot)
Line 79: Line 79:
===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
[[File:Kritter-Batting-MSS.png|thumb|200px|A green Kritter gets ready to swing his bat.]]
[[File:Kritter-Batting-MSS.png|thumb|200px|A green Kritter gets ready to swing his bat.]]
Kritters are power-oriented playable characters in ''[[Mario Super Sluggers]]''. Green Kritter is the default color, although blue, red, and brown varieties can be used as well. All four Kritter colors have above average batting and fielding, along with below average running. However, the blue Kritter has a weaker batting stat to improve his pitching, while the red Kritter has weaker pitching to improve his batting. The brown Kritter is the fastest of the four Kritter colors, but like the red Kritter, his pitching is weaker than that of the default green Kritter. All Kritter colors bat with their left hand, while fielding with their right hand.
Kritters are power-oriented playable characters in ''[[Mario Super Sluggers]]''. Green Kritter is the default color, although blue, red, and brown varieties can be used as well. All four Kritter colors have above average batting and fielding, along with below average running. However, the blue Kritter has a weaker batting stat to improve his pitching, while the red Kritter has weaker pitching to improve his batting. The brown Kritter is the fastest of the four Kritter colors, but like the red Kritter, his pitching is weaker than that of the default green Kritter. All Kritter colors bat with their left hand, while fielding with their right hand. The sweetspot is the spike on the center of the mace.


Kritters have a signature Keeper Catch ability that grants them more reach while fielding, which lets them catch balls more easily. When they bat, they use a short, but broad spiked mace. They have good chemistry with [[King K. Rool]], but incompatible chemistry with any of the [[Kong]]s, even though they are members of the [[DK Kongs|DK Wilds]].
Kritters have a signature Keeper Catch ability that grants them more reach while fielding, which lets them catch balls more easily. When they bat, they use a short, but broad spiked mace. They have good chemistry with [[King K. Rool]], but incompatible chemistry with any of the [[Kong]]s, even though they are members of the [[DK Kongs|DK Wilds]].
2,064

edits