Flee: Difference between revisions

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'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref>, is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role Playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba Blubba's Heart]] will flee from battle when he has 5 [[Heart Point|HP]] or less left.  
'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref>, is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role Playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba Blubba's Heart]] will flee from battle when he has 5 [[Heart Point|HP]] or less left.  


In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about 7 times. In ''[[Mario & Luigi: Partners in Time]]'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they will always flee if left open for a few turns. In ''[[Mario & Luigi: Dream Team]]'', if the player doesn't defeat a [[Gold Beanie]] (with lacking success to counterattacks), he may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Sombrero Guy|Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s always flee from battle but can be defeated with a powerful [[Battle Card|cards]].
In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about 7 times. In ''[[Mario & Luigi: Partners in Time]]'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they will always flee if left open for a few turns. In ''[[Mario & Luigi: Dream Team]]'', if the player doesn't defeat a [[Gold Beanie]] (with lacking success to counterattacks), he may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Sombrero Guy|Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s always flee from battle but can be defeated with powerful [[Battle Card|cards]].


==Names in other languages==
==Names in other languages==
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