Super Mario World: Difference between revisions

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====Gameplay changes====
====Gameplay changes====
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'', but not in the international versions of the game. However, this change was later reversed in the remake, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the dolphins in the non-Japanese versions of the game too.
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'', but not in the international versions of the game. However, this change was later reversed in the remake, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the dolphins in the non-Japanese versions of the game too.
*In the Japanese version, Mario cannot enter a castle again after clearing it.


====Level design changes====
====Level design changes====
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an added [[Cape Feather]] in one of the [[Rotating Block]]s in the structure found early in the level in the international version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*In the Japanese version of SMW, At the end of Funky, The coins that say "YOU ARE A SUPER PLAYER!!" actually say "YOU ARE SUPER PLAYER!!".
*In the Japanese version, the coins at the end of Funky spell out "YOU ARE SUPER PLAYER!!", while in international versions of the game more coins were added to correctly say "YOU ARE A SUPER PLAYER!!".


====Graphical changes====
====Graphical changes====
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==Trivia==
==Trivia==
{{trivia}}
*None of the [[Koopalings]]' sprites are the correct color of their game artwork except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*None of the [[Koopalings]]' sprites are the correct color of their game artwork except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
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*This is the first appearance of Fire Mario's current outfit, in which he wears a white hat, white shirt and red overalls.
*This is the first appearance of Fire Mario's current outfit, in which he wears a white hat, white shirt and red overalls.
*This game marks the first time Fire Luigi has a different colorization than Fire Mario, in which he has a white hat, white shirt and green overalls.
*This game marks the first time Fire Luigi has a different colorization than Fire Mario, in which he has a white hat, white shirt and green overalls.
*This is one of the very few games that the player can [[Spin Jump]] on spikes.


==Name in other languages==
==Name in other languages==
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