Dice Block: Difference between revisions

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{{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}}
{{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}}


In the [[Mario Party series|''Mario Party'' series]], the '''Dice Block''' determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 in ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''), or 1-5 when a cursed mushroom or [[Slowgo Candy]] is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since ''Mario Party 7'', though, they break ties only for the first place players. If the score is tied at the end of the minigame in ''Mario Party: Island Tour'', then a Dice Block tiebreaker will determine the final results for that minigame.
In the [[Mario Party series|''Mario Party'' series]], the '''Dice Block''' determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 from ''[[Mario Party 9]]'' to ''[[Mario Party 10]]''), or 1-5 when a cursed mushroom or [[Slowgo Candy]] is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since ''Mario Party 7'', though, they break ties only for the first place players. If the score is tied at the end of the minigame in ''Mario Party: Island Tour'', then a Dice Block tiebreaker will determine the final results for that minigame.


There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volley Folley]] where teams can get up to six points if the ball lands on the ground.
There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volley Folley]] where teams can get up to six points if the ball lands on the ground.


Since ''[[Mario Party 9]]'', the normal Dice Block no longer goes up to 10, and now goes up to only 6. In ''Mario Party 9'', there is a Special Dice Block, which is the 1-10 Dice Block resembling a pentagonal bipyramid that allows for 1-10 movement, and in ''[[Mario Party: Island Tour]]'', there are Bonus Dice Blocks that can be won by placing 1st, 2nd, or 3rd in a minigame for Bonus Dice Blocks.
Since ''[[Mario Party 9]]'', the normal Dice Block no longer goes up to 10, and now goes up to only 6. In ''Mario Party 9'', however, there is a Special Dice Block, which is the 1-10 Dice Block resembling a pentagonal bipyramid that allows for 1-10 movement, and in ''[[Mario Party: Island Tour]]'', there are Bonus Dice Blocks that can be won by placing 1st, 2nd, or 3rd in a minigame for Bonus Dice Blocks.


==Use==
==Use==
To use it on the player's turn, the player needs to press {{button|A}} in most installments except for ''[[Mario Party 8]]'', which requires the player to use {{button|wii|Wiimote}} to swing upwards, in ''[[Mario Party DS]]'', where the {{button|ds|Stylus}} is used for the player to tap the block, and in ''[[Mario Party: Island Tour]]'', where the {{button|3ds|Stylus}} is used to throw the block from the touch screen to the game screen.
To use it on the player's turn, the player needs to press {{button|A}} in most installments, except for ''[[Mario Party 8]]'', which requires the player to use {{button|wii|Wiimote}} to swing upwards, ''[[Mario Party DS]]'', where the {{button|ds|Stylus}} is used for the player to tap the block, and ''[[Mario Party: Island Tour]]'', where the {{button|3ds|Stylus}} is used to throw the block from the touch screen to the game screen.


==Types of Dice Blocks==
==Types of Dice Blocks==
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*'''Cursed Block''': After using a [[Cursed Mushroom]], the die turns purple making the player only use the numbers 1, 2, or 3 (in ''[[Mario Party 5]]'' 's [[Card Party]] and ''[[Mario Party 6]]'' 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others and also useful to avoid spaces or areas.
*'''Cursed Block''': After using a [[Cursed Mushroom]], the die turns purple making the player only use the numbers 1, 2, or 3 (in ''[[Mario Party 5]]'' 's [[Card Party]] and ''[[Mario Party 6]]'' 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others and also useful to avoid spaces or areas.
*'''Reverse Block''': In ''[[Mario Party 3]]'', after using a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Reverse Block''': In ''[[Mario Party 3]]'', after using a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Sluggish Block''': In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (In ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in Mario Party 8 it only shows the numbers 1-5) but they need to jump up one number before the one they want because they jump slowly. It re-appears in ''[[Mario Party 9]]'' and is golden. It's even slower than in the other games, so you don't have to jump one number before.
*'''Sluggish Block''': In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (In ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'' it only shows the numbers 1-5) but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block re-appears in ''[[Mario Party 9]]'' and is golden. It's even slower than in the other games, so you don't have to jump one number before.
*'''Red Block''': After using a  [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice Set]], the player gets to roll twice, giving them up to twenty spaces to move.
*'''Red Block''': After using a  [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice Set]], the player gets to roll twice, giving them up to twenty spaces to move.
*'''Golden Yellow Block''': After using a [[Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll thrice, giving them up to thirty spaces to move.
*'''Golden Yellow Block''': After using a [[Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll thrice, giving them up to thirty spaces to move.
*'''Green Block''': After using a [[Slowgo Candy]] in ''[[Mario Party 8]]'', the block will slow down and the player hits a slower Dice Block with the numbers 1-5. It re-appears in ''[[Mario Party 9]]'' but due to the new limits of the regular Dice Block, the limits of this special Dice Block is lowered to the range of 1-2-3 (known as the 1-2-3 Dice Block). In Mario Party Advance, if the player lands on a Dice Block space he can roll free for the next turn where the Dice Block is green instead of normally blue (Rolling in Mario Party Advance costs one Mushroom).
*'''Green Block''': After using a [[Slowgo Candy]] in ''[[Mario Party 8]]'', the block will slow down and the player hits a slower Dice Block with the numbers 1-5. It re-appears in ''[[Mario Party 9]]'' but due to the new limits of the regular Dice Block, the limits of this special Dice Block is lowered to the range of 1-2-3 (known as the 1-2-3 Dice Block). In ''[[Mario Party Advance]]'', if the player lands on a Dice Block space, he or she can roll again with a green Dice Block instead of a blue one like it normally is (Rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Mega Block''': If a player used a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mega Block''': If a player used a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mini Block''': If a player used a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''[[Mario Party 4]]'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Mini Block''': If a player used a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Elevator Block''': This block advances the player to a higher floor in the mini-game [[Bowser's Lovely Lift!]] in ''[[Mario Party 7]]''. A black die.
*'''Elevator Block''': This block advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''[[Mario Party 7]]''. A black die.
*'''Dice Barrel''': When a DK Bonus occurs in ''[[Mario Party 6]]'', [[Donkey Kong]] will let the player get coins or a star with a hit of a barrel.
*'''Dice Barrel''': When a DK Bonus occurs in ''[[Mario Party 6]]'', [[Donkey Kong]] will let the player get coins or a star with a hit of a barrel.
*'''[[Star Block (Mario Party DS)|Star Block]]''': If this item is activated in ''[[Mario Party DS]]'', it will add one, two, or three stars to the player's total.
*'''[[Star Block (Mario Party DS)|Star Block]]''': If this item is activated in ''[[Mario Party DS]]'', it will add one, two, or three stars to the player's total.
*'''[[1-2-3 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' allows the player to move 1-3 spaces.
*'''[[1-2-3 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' allows the player to move 1-3 spaces.
*'''[[4-5-6 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' guarantees movement within the range of 4-6.
*'''[[4-5-6 Dice Block]]''': This special Dice Block from ''Mario Party 9'' guarantees movement within the range of 4-6.
*'''[[0-1 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' guarantees movement within the range of 0-1.
*'''[[0-1 Dice Block]]''': This special Dice Block from ''Mario Party 9'' guarantees movement within the range of 0-1.
*'''[[1-10 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' looks drastically different from regular Dice Blocks, and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1-10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical 6-sided die.
*'''[[1-10 Dice Block]]''': This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks, and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1-10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical 6-sided die.
*'''[[Gold Dice Block]]''': This Bonus Dice Block from ''[[Mario Party: Island Tour]]'' allows the player to roll between 2 and 12 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in first place.
*'''[[Gold Dice Block]]''': This Bonus Dice Block from ''[[Mario Party: Island Tour]]'' allows the player to roll between 2 and 12 spaces. Received to the player who finishes a [[minigame]] for Bonus Dice Blocks in first place.
*'''[[Silver Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 9 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in second place.
*'''[[Silver Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 9 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in second place.
*'''[[Bronze Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 8 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in third place.
*'''[[Bronze Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 8 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in third place.
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|Ger=Würfel-Block
|Ger=Würfel-Block
|GerM=Dice Block
|GerM=Dice Block
|Spa=Bloque de Dados; Dado
|Spa=Bloque de Dados<br />Dado
|SpaM= Dice Block; Dice
|SpaM=Dice Block<br />Dice
|Fra=Dé normal
|Fra=Dé (MP1)<br />Bloc Dé (MP2 to 8)<br />Dé normal (MP9+)
|FraM=Dice<br />Dice Block<br />Normal Dice
|Rus=Кубик
|Rus=Кубик
|RusM=Dice Block; Block
|RusM=Dice Block<br />Block
}}
}}


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*In ''[[Mario Party 9]]'' the Dice Block falls like dice in real life, but in the first eight ''[[Mario Party (series)|Mario Party]]'' games, the dice break apart like [[Brick Block]]s.
*In ''[[Mario Party 9]]'' the Dice Block falls like dice in real life, but in the first eight ''[[Mario Party (series)|Mario Party]]'' games, the dice break apart like [[Brick Block]]s.
**Shaking the {{button|wii|Wiimote}} in ''Mario Party 9'' causes the Dice Block to grow larger and spin faster.
**Shaking the {{button|wii|Wiimote}} in ''Mario Party 9'' causes the Dice Block to grow larger and spin faster.
***This also happens in ''Mario Party: Island Tour''. When the player throws the Dice Block with the stylus, it falls and then tumbles.
***This also happens in ''Mario Party: Island Tour''. When the player throws the Dice Block with the {{button|3ds|Stylus}}, it falls and then tumbles.
{{BoxTop}}
{{BoxTop}}
{{Blocks}}
{{Blocks}}
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[[Category:Mario Party 6]]
[[Category:Mario Party 6]]
[[Category:Mario Party 3]]
[[Category:Mario Party 3]]
[[Category:Mario Party 10]]
[[Category:Mario Party Advance]]
[[Category:Mario Party Advance]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour]]