Super Mario World 2: Yoshi's Island: Difference between revisions

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==Gameplay==
==Gameplay==
[[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
[[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of [[Morph Bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star (power-up)#Yoshi series|Super Star]], which lets Baby Mario turn into [[Superstar Mario]].
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of [[Morph Bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star (Yoshi's Island)|Super Star]], which lets Baby Mario turn into [[Superstar Mario|Powerful Mario]].


[[Image:Yisland1.png|thumb|Yoshi about to free Baby Mario from his bubble imprisonment.]]
[[Image:Yisland1.png|thumb|Yoshi about to free Baby Mario from his bubble imprisonment.]]
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===Superstar Mario===
===Powerful Mario===
[[File:Yisland2.png|thumb|Superstar Mario running on a ceiling.]]
[[File:Yisland2.png|thumb|Powerful Mario running on a ceiling.]]
Collecting a [[Super Star (power-up)#Yoshi series|Super Star]] causes Baby Mario to be transformed into [[Superstar Mario]]. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Superstar Mario is also capable of running on walls and ceilings, and glide with his cape.
Collecting a [[Super Star (Yoshi's Island)|Super Star]] causes Baby Mario to be transformed into [[Superstar Mario|Powerful Mario]]. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls and ceilings, and glide with his cape.
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File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'' volume 14.
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'' volume 14.
File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Helicopter]] is on the cover along with Superstar Mario (Baby Mario).
File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Helicopter]] is on the cover along with Powerful Mario (Baby Mario).
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
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*''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits.
*''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the ''All-Stars'' version of the game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the All-Stars version of the game.
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition).
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition).


==References in later games==
==References in later games==
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Superstar Mario" theme in this game.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.