Super Mario World 2: Yoshi's Island: Difference between revisions

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;Graphical Changes
;Graphical Changes
*Much of the wording has changed throughout the game's dialog.  Notable examples include: in the opening cinematic, the story in the SNES version starts "A long, long time ago... This is a story about baby Mario and Yoshi..."  The GBA version starts out "This is a story about Baby Mario and Yoshi...  A story that took place a long, long time ago."  At the world 3-8 boss, when Kamek appears, he says in the SNES version, "Give it up, Yoshi, you cutie without a navel!  Ooopp- forget it..." whereas in the GBA version, he says "Give up, Yoshi, you egg-throwing maniac!  Ooops...  Forget that!"  Finally, when entering Bowser's room, Kamek says "YOU!  are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!"(SNES), or "Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!"(GBA) 
*As always, the palette is lightened to combat the original Game Boy Advance's lack of a backlight.
*As always, the palette is lightened to combat the original Game Boy Advance's lack of a backlight.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
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*Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
*Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
*The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line (due the GBA screen limitation), and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added.
*The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line (due the GBA screen limitation), and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added, and if the player has not yet completed world 6-8, baby Luigi is shown on world 6's spot on the world select map.  He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
*The GBA version's credits are shorter than the original, with some different staff members.  As a remake, the credits list "Original YI Staff" under "Special Thanks."  The producer of the SNES version was Shigeru Miyamoto, and Hiroshi Yamauchi served as executive producer.  The GBA version's producer and executive producer were Takashi Tezuka and Satoru Iwata, respectively.


;Sound Changes
;Sound Changes
*The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
*The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
*The full length opening of the world x-8 boss music plays for all big bosses, rather than for just the [[Naval Piranha]] and [[Raphael the Raven]].
*In world 6-8, when being chased by [[Tap-Tap the Red Nose]], the "path to the boss" music is played, rather than the world x-8 boss music.
*Several sounds in the original were replaced by sound clips similar to the ones heard in ''[[Yoshi's Story]]'' - most notably the Shy Guys' and Yoshis' voices.
*Several sounds in the original were replaced by sound clips similar to the ones heard in ''[[Yoshi's Story]]'' - most notably the Shy Guys' and Yoshis' voices.


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