Apple Kingdom: Difference between revisions

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Ice Warren begins with two stair platforms leading to an icy, straight pathway. There are some ice bats on the tops of the area to attack Donkey Kong here. A small slide of ice is just beyond here, and the ape must slide down it while plowing through snowmen. Blooms can be found just before finding the edge of the cliff, and luckily, an icy Banande Lion is at the end of it. This plant can fling the Kong to a Helper Monkey, who is able to swing him up to more Blooms and Helper Monkeys. Donkey Kong is eventually sent to another small slide, which is too icy for him to stand on. When he gets to the bottom of this slide, he can find a small, open area with enemies, Helper Monkeys, and more Blooms. The ape must use his wall jumping moves and the Helper Monkeys to grab the Blooms and reach the top of the area, where there is another slippery surface. As Donkey Kong slides down this, he runs into many Banana Bunches, most of which are trapped in bubble and need to be collected by a clap grab. A Helper Monkey also throws the ape over some enemies as he travels down, as does another one located farther down the area.  
Ice Warren begins with two stair platforms leading to an icy, straight pathway. There are some ice bats on the tops of the area to attack Donkey Kong here. A small slide of ice is just beyond here, and the ape must slide down it while plowing through snowmen. Blooms can be found just before finding the edge of the cliff, and luckily, an icy Banande Lion is at the end of it. This plant can fling the Kong to a Helper Monkey, who is able to swing him up to more Blooms and Helper Monkeys. Donkey Kong is eventually sent to another small slide, which is too icy for him to stand on. When he gets to the bottom of this slide, he can find a small, open area with enemies, Helper Monkeys, and more Blooms. The ape must use his wall jumping moves and the Helper Monkeys to grab the Blooms and reach the top of the area, where there is another slippery surface. As Donkey Kong slides down this, he runs into many Banana Bunches, most of which are trapped in bubble and need to be collected by a clap grab. A Helper Monkey also throws the ape over some enemies as he travels down, as does another one located farther down the area.  


Donkey Kong is soon thrown into the air by a Helper Monkey, landing in a lower area filled with two large, spiky creatures, jutting out of the top and bottom of the cavern. Once he passes them, though, he can activate a large, dragon-like device that sends him to a new area. Here, he meets another Helper Monkey, as well as a huge chicken enemy. The foe is in his way, so it must be defeated at all costs. Once Donkey Kong passes it, he finds a thin passage containing another spiky creature. If he sends a sound wave at it, it hides in a small crack in the ice, keeping it out of the way. There is another slide by this enemy, and as the ape heads down it, he comes up to many more snowmen, along with a single Helper Monkey. Soon, Donkey Kong should make his way to some small, yellow fairies. If a sound wave is sent to them, they form orange trampolines, which the ape can bounce on to travel faster. There are only a few of them however, and once they are gone, the ape must continue to slide down without assistance. A few spikes are in the way as he journeys down this area, as well as some more sharp, gray creatures. Donkey Kong must avoid each of these foes and eventually find his way into a small gap to land on Hoofer the Wildebeest. While riding on the Jungle Buddy, the ape grabs the giant apple to complete the level.
Donkey Kong is soon thrown into the air by a Helper Monkey, landing in a lower area filled with two large, Yukimoguras, jutting out of the top and bottom of the cavern. Once he passes them, though, he can activate a large, dragon-like device that sends him to a new area. Here, he meets another Helper Monkey, as well as a huge chicken enemy. The foe is in his way, so it must be defeated at all costs. Once Donkey Kong passes it, he finds a thin passage containing another Yukimogura. If he sends a sound wave at it, it hides in a small crack in the ice, keeping it out of the way. There is another slide by this enemy, and as the ape heads down it, he comes up to many more snowmen, along with a single Helper Monkey. Soon, Donkey Kong should make his way to some small, yellow fairies. If a sound wave is sent to them, they form orange trampolines, which the ape can bounce on to travel faster. There are only a few of them however, and once they are gone, the ape must continue to slide down without assistance. A few spikes are in the way as he journeys down this area, as well as some more sharp, gray creatures. Donkey Kong must avoid each of these foes and eventually find his way into a small gap to land on Hoofer the Wildebeest. While riding on the Jungle Buddy, the ape grabs the giant apple to complete the level.


Several platforms lie in front of the fruit, and a minigame to earn several extra beats can be played. Upon missing a ledge, beats will be earned equal to the number of successful jumps multiplied by ten.
Several platforms lie in front of the fruit, and a minigame to earn several extra beats can be played. Upon missing a ledge, beats will be earned equal to the number of successful jumps multiplied by ten.