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'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no additional changes. | '''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no additional changes. | ||
==Games== | ==Games== | ||
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