Burn: Difference between revisions

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==''[[Mario & Luigi: Partners In Time]]''==
==''[[Mario & Luigi: Partners In Time]]''==


The Burn status ailment returned in this game with a more dire consequence–if a character is burned, that character will lose some HP every turn and will not be able to attack or dodge. Burn is indicated with the character visibly on fire.
The Burn status ailment returned in this game with a more dire consequence – if a character is burned, that character will lose some HP every turn and will not be able to attack or dodge. Burn is indicated with the character visibly on fire.


[[Category: Status effects]]
[[Category: Status effects]]

Revision as of 19:02, March 3, 2007

Burn is a status ailment found in three Mario RPG titles to date.

Mario & Luigi: Superstar Saga

Using his Fire Bros. attack, Mario can sometimes Burn enemies, making them lose some HP every turn, similar to Poison. A small flame floating above the enemy indicates the condition.

Paper Mario: The Thousand-Year Door

In this game, Burns again behave much the same way as Poison, that is, the character or enemy burned will lose one HP every turn for a number of turns. Burn is indicated by a small flame at the afflicted's feet.

Vivian is capable of inflicting Burns on enemies.

Mario & Luigi: Partners In Time

The Burn status ailment returned in this game with a more dire consequence – if a character is burned, that character will lose some HP every turn and will not be able to attack or dodge. Burn is indicated with the character visibly on fire.