Game & Watch: Super Mario Bros.: Difference between revisions

→‎Digital clock: I crosschecked around 15 different sources, and eventually concluded that there was no alarm-set, in contrast to the original G&W devices.
(→‎Technical specifications: Added the gram weight and screen centimeters as supplements.)
(→‎Digital clock: I crosschecked around 15 different sources, and eventually concluded that there was no alarm-set, in contrast to the original G&W devices.)
Line 19: Line 19:


==Digital clock==
==Digital clock==
The digital clock is displayed in the ''Super Mario Bros.'' aesthetic, although some of the animations feature characters from other ''Super Mario'' games. The digits and colon are made of blocks and are occasionally interacted with by the characters, and the seconds are counted by a black dot that moves clockwise around the screen and beeps every second, turning red every five seconds. The "level" in which the clock takes place consists of flat ground with a [[Warp Pipe]] on the right side, while the time of day in the level changes according to the clock. The player can toggle between three level themes by pressing the TIME button again: the ground theme from [[World 1-1 (Super Mario Bros.)|World 1-1]], the sky theme with tree-like platforms from [[World 1-3 (Super Mario Bros.)|World 1-3]], and the sky theme with [[Mushroom Platform]]s from [[World 4-3 (Super Mario Bros.)|World 4-3]].
The digital clock is displayed in the ''Super Mario Bros.'' aesthetic, although some of the animations feature characters from other ''Super Mario'' games. The digits and colon are made of blocks and are occasionally interacted with by the characters, and the seconds are counted by a black dot that moves clockwise around the screen and beeps every second, turning red every five seconds. The "level" in which the clock takes place consists of flat ground with a [[Warp Pipe]] on the right side, while the time of day in the level changes according to the clock. The player can toggle between three level themes by pressing the TIME button again: the ground theme from [[World 1-1 (Super Mario Bros.)|World 1-1]], the sky theme with tree-like platforms from [[World 1-3 (Super Mario Bros.)|World 1-3]], and the sky theme with [[Mushroom Platform]]s from [[World 4-3 (Super Mario Bros.)|World 4-3]]. The clock has no alarm functionality.


The clock's main animation involves an AI-controlled Mario walking from left to right across the screen, reappearing from the left when he walks offscreen to the right, while [[Goomba]]s periodically drop from the sky on the right side. Mario automatically avoids enemies, though he may inadvertently jump on them or take damage. If Mario is defeated by an enemy, he simply respawns back at the same location. Occasionally, the colon's bottom block may turn into a [[? Block]] containing a [[coin]], [[Super Mushroom]], or [[Super Star]], which Mario tries to collect. When it is a new minute on the clock, Mario stands underneath the digit and hits it, causing it to break or drop offscreen and replacing it with the new digit.
The clock's main animation involves an AI-controlled Mario walking from left to right across the screen, reappearing from the left when he walks offscreen to the right, while [[Goomba]]s periodically drop from the sky on the right side. Mario automatically avoids enemies, though he may inadvertently jump on them or take damage. If Mario is defeated by an enemy, he simply respawns back at the same location. Occasionally, the colon's bottom block may turn into a [[? Block]] containing a [[coin]], [[Super Mushroom]], or [[Super Star]], which Mario tries to collect. When it is a new minute on the clock, Mario stands underneath the digit and hits it, causing it to break or drop offscreen and replacing it with the new digit.
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